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  Topic: Capacity
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Leilani



Joined: 07 Mar 2010
Posts: 264

Post  Post subject: Capacity Reply with quote

So I was BBing and thought I had enough weight to kill like one more mvp and of course I spawn Ifrit...woooo. The indicator on the side of my screen said I was only above 50% not 90%, but when i tried to attack I kept getting the message that I can't use skills or blah blah because I'm at 90% capacity :O
Here's a few screenies:





Wasn't sure if this was a bug or if I'm just dumb Razz
Sat Mar 19, 2011 1:15 am
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luzz
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Joined: 14 Oct 2007
Posts: 956

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I've only seen this happen with the Arcangeling and Bowser sacks.

If this happens to you again, check your weight and let me know. I'll do the math and see what's going on.
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Sat Mar 19, 2011 1:23 am
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Leilani



Joined: 07 Mar 2010
Posts: 264

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luzz wrote:
I've only seen this happen with the Arcangeling and Bowser sacks.

If this happens to you again, check your weight and let me know. I'll do the math and see what's going on.


Yeah it had never happened to me before until I got the Arcangeling Sac :O So I'm assuming that's the reason? Because I'm wearing it in those screenies.
Sat Mar 19, 2011 1:31 am
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luzz
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Ah - yes, then.

That is the bug. The sacks add extra max weight, however, there are cases where a character's weight is recalculated. Usually, these recalculations are correct, but there are some cases where the recalculations do not take the sacks' bonus into account.

The problem is - I have not been able to identify where these erroneous recalculations are.


If you know exactly what is triggering the bug, please let us know. It would help us tremendously in fixing this bug.
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Sat Mar 19, 2011 2:08 am
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Leilani



Joined: 07 Mar 2010
Posts: 264

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luzz wrote:
Ah - yes, then.

That is the bug. The sacks add extra max weight, however, there are cases where a character's weight is recalculated. Usually, these recalculations are correct, but there are some cases where the recalculations do not take the sacks' bonus into account.

The problem is - I have not been able to identify where these erroneous recalculations are.


If you know exactly what is triggering the bug, please let us know. It would help us tremendously in fixing this bug.


Thank you very much Luzz. I'll keep an eye on it in the future Surprised
Sat Mar 19, 2011 2:30 am
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magbolt123



Joined: 08 Jun 2010
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OMG THANKK YOU FREY THAT IS THE PROBLEM I WAS TALKING ABOUT!
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Sat Mar 19, 2011 2:34 am
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LegendaryFallenLoyalty



Joined: 15 Feb 2011
Posts: 32

Post  Post subject: Reply with quote

luzz wrote:
Ah - yes, then.

That is the bug. The sacks add extra max weight, however, there are cases where a character's weight is recalculated. Usually, these recalculations are correct, but there are some cases where the recalculations do not take the sacks' bonus into account.

The problem is - I have not been able to identify where these erroneous recalculations are.


If you know exactly what is triggering the bug, please let us know. It would help us tremendously in fixing this bug.


Sorry that I'm late on this. The thing that I see triggering the bug is when I equip something after I equip the ArcAngeling Sac, the weight capacity decreases by 1k, meaning the increase it gives me is 1k instead of 2k, but it only happens when I equip something after I equip the ArcAngeling Sac, and I think it happens when you warp with the ArcAngeling Sac equipped. One way I fixed the bug is by requipping the ArcAngeling Sac. Sorry I'm late and hopefully this helped.
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Thu Apr 07, 2011 1:39 pm
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gomEn



Joined: 05 Apr 2009
Posts: 286
Location: Jakarta, Bali, Xiamen, Hongkong. Current : Guangzhou-China

Post  Post subject: Reply with quote

From what I've tested,

I got the 90% weight limit problem when I equip Angeling Sack/Turtle Shell from:

1. Too much item in my inventory even tough my weight is less than 90%.
2. Every time I deal on vendor, warps (Fly wings and such skill).

Aside of that, I haven't found anything else yet.
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Thu Apr 07, 2011 3:08 pm
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magbolt123



Joined: 08 Jun 2010
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Ok I think I got an idea about this. Maybe there are some problems on the skills as well. I'm not saying the Sack or Turtle shell does not have the problem.

Lord Knights: Maybe the Riding skill or Peco is the problem
Merchants: Maybe the Enlarge Weight Limit.
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Sun Apr 17, 2011 8:54 pm
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LegendaryFallenLoyalty



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It's the same problem for all classes......
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Mon Apr 18, 2011 12:35 am
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magbolt123



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I don't think so.
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Mon Apr 18, 2011 2:33 am
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Leilani



Joined: 07 Mar 2010
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I wasn't having problems on my champ today while bloody branching, but I don't think i ever really got the weight limit get too high precisely because of this bug x.x lol
Mon Apr 18, 2011 3:20 am
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Kiku-Ichiomonjii



Joined: 05 Jun 2009
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it happens on all classes, its just a bug. let the gms work on it
Mon Apr 18, 2011 4:06 am
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Teh Xanthias



Joined: 04 Aug 2008
Posts: 114
Location: USA

Post  Post subject: Reply with quote

I've taken a look at what causes this bug, and I can reproduce it consistantly by equipping the Angeling Sac on any character with a Max Weight-increasing skill, such as Riding or Enlarge Weight Limit, and THEN attempting to equip or unequip any item.

What happens is that the Angeling Sac script actually still runs, but you lose the Weight Limit increase given to you by these skills. In addition, the client is not sent any updated information about the status effect "Over 50%" and "Over 90%". This results in the inability to use skills, but causes the status effect to maintain its previous state (Or it simply does not occur, if you were below 50% to begin with).

When trying to attack or use any offensive skill while experiencing the bug above 50% weight limit (Such that you are actually above 90%), the client is told that your character is overweight, even though it is still possible to use skills that target yourself (e.g., Concentration and Endure)

The Basic Information window will still display weight limit information accurately (aside from missing the 1k or 2k bonus from skills), and turns red normally when above 50% of what it thinks your Maximum Weight is.

Luzz, I have some interesting information about a possible solution, but I am now in need of much sleep! I'll keep in touch... Very Happy
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Mon Apr 18, 2011 1:03 pm
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magbolt123



Joined: 08 Jun 2010
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Location: United States California

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Teh Xanthias wrote:
I've taken a look at what causes this bug, and I can reproduce it consistantly by equipping the Angeling Sac on any character with a Max Weight-increasing skill, such as Riding or Enlarge Weight Limit, and THEN attempting to equip or unequip any item.

What happens is that the Angeling Sac script actually still runs, but you lose the Weight Limit increase given to you by these skills. In addition, the client is not sent any updated information about the status effect "Over 50%" and "Over 90%". This results in the inability to use skills, but causes the status effect to maintain its previous state (Or it simply does not occur, if you were below 50% to begin with).

When trying to attack or use any offensive skill while experiencing the bug above 50% weight limit (Such that you are actually above 90%), the client is told that your character is overweight, even though it is still possible to use skills that target yourself (e.g., Concentration and Endure)

The Basic Information window will still display weight limit information accurately (aside from missing the 1k or 2k bonus from skills), and turns red normally when above 50% of what it thinks your Maximum Weight is.

Luzz, I have some interesting information about a possible solution, but I am now in need of much sleep! I'll keep in touch... Very Happy



So your theory is the same as mine right?
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Mon Apr 18, 2011 9:35 pm
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