Topic: Capacity |
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Leilani
Joined: 07 Mar 2010 Posts: 264
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Post subject: Capacity |
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So I was BBing and thought I had enough weight to kill like one more mvp and of course I spawn Ifrit...woooo. The indicator on the side of my screen said I was only above 50% not 90%, but when i tried to attack I kept getting the message that I can't use skills or blah blah because I'm at 90% capacity :O
Here's a few screenies:
Wasn't sure if this was a bug or if I'm just dumb |
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Sat Mar 19, 2011 1:15 am |
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luzz Site Admin
Joined: 14 Oct 2007 Posts: 956
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I've only seen this happen with the Arcangeling and Bowser sacks.
If this happens to you again, check your weight and let me know. I'll do the math and see what's going on. _________________ Support Reign Online by voting! |
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Sat Mar 19, 2011 1:23 am |
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Leilani
Joined: 07 Mar 2010 Posts: 264
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luzz wrote: | I've only seen this happen with the Arcangeling and Bowser sacks.
If this happens to you again, check your weight and let me know. I'll do the math and see what's going on. |
Yeah it had never happened to me before until I got the Arcangeling Sac :O So I'm assuming that's the reason? Because I'm wearing it in those screenies. |
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Sat Mar 19, 2011 1:31 am |
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luzz Site Admin
Joined: 14 Oct 2007 Posts: 956
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Ah - yes, then.
That is the bug. The sacks add extra max weight, however, there are cases where a character's weight is recalculated. Usually, these recalculations are correct, but there are some cases where the recalculations do not take the sacks' bonus into account.
The problem is - I have not been able to identify where these erroneous recalculations are.
If you know exactly what is triggering the bug, please let us know. It would help us tremendously in fixing this bug. _________________ Support Reign Online by voting! |
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Sat Mar 19, 2011 2:08 am |
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Leilani
Joined: 07 Mar 2010 Posts: 264
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luzz wrote: | Ah - yes, then.
That is the bug. The sacks add extra max weight, however, there are cases where a character's weight is recalculated. Usually, these recalculations are correct, but there are some cases where the recalculations do not take the sacks' bonus into account.
The problem is - I have not been able to identify where these erroneous recalculations are.
If you know exactly what is triggering the bug, please let us know. It would help us tremendously in fixing this bug. |
Thank you very much Luzz. I'll keep an eye on it in the future |
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Sat Mar 19, 2011 2:30 am |
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magbolt123
Joined: 08 Jun 2010 Posts: 812 Location: United States California
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OMG THANKK YOU FREY THAT IS THE PROBLEM I WAS TALKING ABOUT! _________________
Axedion~Assassin Cross
mega merchant~Creator
Astromodamus~LK |
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Sat Mar 19, 2011 2:34 am |
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LegendaryFallenLoyalty
Joined: 15 Feb 2011 Posts: 32
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luzz wrote: | Ah - yes, then.
That is the bug. The sacks add extra max weight, however, there are cases where a character's weight is recalculated. Usually, these recalculations are correct, but there are some cases where the recalculations do not take the sacks' bonus into account.
The problem is - I have not been able to identify where these erroneous recalculations are.
If you know exactly what is triggering the bug, please let us know. It would help us tremendously in fixing this bug. |
Sorry that I'm late on this. The thing that I see triggering the bug is when I equip something after I equip the ArcAngeling Sac, the weight capacity decreases by 1k, meaning the increase it gives me is 1k instead of 2k, but it only happens when I equip something after I equip the ArcAngeling Sac, and I think it happens when you warp with the ArcAngeling Sac equipped. One way I fixed the bug is by requipping the ArcAngeling Sac. Sorry I'm late and hopefully this helped. _________________
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Thu Apr 07, 2011 1:39 pm |
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gomEn
Joined: 05 Apr 2009 Posts: 286 Location: Jakarta, Bali, Xiamen, Hongkong. Current : Guangzhou-China
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From what I've tested,
I got the 90% weight limit problem when I equip Angeling Sack/Turtle Shell from:
1. Too much item in my inventory even tough my weight is less than 90%.
2. Every time I deal on vendor, warps (Fly wings and such skill).
Aside of that, I haven't found anything else yet. _________________
Support Reign Online by Voting!
-jigjig
-gijgij |
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Thu Apr 07, 2011 3:08 pm |
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magbolt123
Joined: 08 Jun 2010 Posts: 812 Location: United States California
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Ok I think I got an idea about this. Maybe there are some problems on the skills as well. I'm not saying the Sack or Turtle shell does not have the problem.
Lord Knights: Maybe the Riding skill or Peco is the problem
Merchants: Maybe the Enlarge Weight Limit. _________________
Axedion~Assassin Cross
mega merchant~Creator
Astromodamus~LK |
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Sun Apr 17, 2011 8:54 pm |
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LegendaryFallenLoyalty
Joined: 15 Feb 2011 Posts: 32
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It's the same problem for all classes...... _________________
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Mon Apr 18, 2011 12:35 am |
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magbolt123
Joined: 08 Jun 2010 Posts: 812 Location: United States California
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I don't think so. _________________
Axedion~Assassin Cross
mega merchant~Creator
Astromodamus~LK |
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Mon Apr 18, 2011 2:33 am |
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Leilani
Joined: 07 Mar 2010 Posts: 264
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I wasn't having problems on my champ today while bloody branching, but I don't think i ever really got the weight limit get too high precisely because of this bug x.x lol |
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Mon Apr 18, 2011 3:20 am |
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Kiku-Ichiomonjii
Joined: 05 Jun 2009 Posts: 1200 Location: Columbus, GA
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it happens on all classes, its just a bug. let the gms work on it |
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Mon Apr 18, 2011 4:06 am |
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Teh Xanthias
Joined: 04 Aug 2008 Posts: 114 Location: USA
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I've taken a look at what causes this bug, and I can reproduce it consistantly by equipping the Angeling Sac on any character with a Max Weight-increasing skill, such as Riding or Enlarge Weight Limit, and THEN attempting to equip or unequip any item.
What happens is that the Angeling Sac script actually still runs, but you lose the Weight Limit increase given to you by these skills. In addition, the client is not sent any updated information about the status effect "Over 50%" and "Over 90%". This results in the inability to use skills, but causes the status effect to maintain its previous state (Or it simply does not occur, if you were below 50% to begin with).
When trying to attack or use any offensive skill while experiencing the bug above 50% weight limit (Such that you are actually above 90%), the client is told that your character is overweight, even though it is still possible to use skills that target yourself (e.g., Concentration and Endure)
The Basic Information window will still display weight limit information accurately (aside from missing the 1k or 2k bonus from skills), and turns red normally when above 50% of what it thinks your Maximum Weight is.
Luzz, I have some interesting information about a possible solution, but I am now in need of much sleep! I'll keep in touch... _________________
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Mon Apr 18, 2011 1:03 pm |
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magbolt123
Joined: 08 Jun 2010 Posts: 812 Location: United States California
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Teh Xanthias wrote: | I've taken a look at what causes this bug, and I can reproduce it consistantly by equipping the Angeling Sac on any character with a Max Weight-increasing skill, such as Riding or Enlarge Weight Limit, and THEN attempting to equip or unequip any item.
What happens is that the Angeling Sac script actually still runs, but you lose the Weight Limit increase given to you by these skills. In addition, the client is not sent any updated information about the status effect "Over 50%" and "Over 90%". This results in the inability to use skills, but causes the status effect to maintain its previous state (Or it simply does not occur, if you were below 50% to begin with).
When trying to attack or use any offensive skill while experiencing the bug above 50% weight limit (Such that you are actually above 90%), the client is told that your character is overweight, even though it is still possible to use skills that target yourself (e.g., Concentration and Endure)
The Basic Information window will still display weight limit information accurately (aside from missing the 1k or 2k bonus from skills), and turns red normally when above 50% of what it thinks your Maximum Weight is.
Luzz, I have some interesting information about a possible solution, but I am now in need of much sleep! I'll keep in touch... |
So your theory is the same as mine right? _________________
Axedion~Assassin Cross
mega merchant~Creator
Astromodamus~LK |
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Mon Apr 18, 2011 9:35 pm |
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