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  Topic: Instant cast with 1 dex
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meowczar



Joined: 27 Nov 2007
Posts: 26
Location: Planet Earth

Post  Post subject: Instant cast with 1 dex Reply with quote

With the sheer number of Dark Illusion mobs inside the Endless Tower, their card will become readily available, allowing for the possibility of instant cast from level 1. Very Happy

Here's how:
2 Berzebub cards on accessories ~ reduce cast time 30% each for 60%
Dark Lord Card on shoes
Dark Illusion Card ~ combined with DL, reduce cast time 20%
2 Clock Tower Manager Cards ~ reduce cast time 5% each for 10%
Peco Peco Wings OR Rune Ring (if you are mage class) ~ reduce cast time 10%

In total, reduce cast time 100% I love that this lets you ignore quagmire. Very Happy

It WAS possible to get instant cast before Dark Illusion:
2 Berz cards (60%)
Robe of Cast (3%)
Peco Wings (10%)
3 Clock Tower cards (15%)
2 Katherine Keyrin cards on a +6 [2] slotted quest-able top headgear (12%)
(Snow Cap or Drooping Gir)

Both sets forfeit both accessory slots and at least 3 head card slots.

The difference between the two card sets is
the loss of a footgear slot for the first
vs. a total loss of armor and ALL headgear slots for the second

It's no wonder 150 dex is so common. Razz

Update
The above is for instant cast when starting at level 1. The most practical combination of gears/cards I've found after trans is:
2 dark illusion on peco wing (or rune ring), 2 berzebub cards, one of which need be on orleans glove, and an orleans server shield.
This allows an open top-head, mid-head, armor, main-hand, manteau, shoes, and the card slot in shield. I found the Dark Lord card to be more of a trap. If the MS is activated, you are skill-less until the aftercast delay is done.

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Last edited by meowczar on Wed Sep 01, 2010 1:46 pm; edited 2 times in total
Thu Jun 25, 2009 10:23 am
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Zebruh



Joined: 10 Dec 2007
Posts: 1537
Location: Massachusetts

Post  Post subject: Reply with quote

You also can't wear the armor of cast at level one. :o
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Thu Jun 25, 2009 4:16 pm
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luzz
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Joined: 14 Oct 2007
Posts: 956

Post  Post subject: Reply with quote

Also, if I am not mistaken, cards do not stack that way.

That is, if you had two cards that reduce cast time by 50% (no, they don't exist), that's not 100% reduction in cast time, that's a 75% reduction in cast time.

I would need to test this though.
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Thu Jun 25, 2009 5:09 pm
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meowczar



Joined: 27 Nov 2007
Posts: 26
Location: Planet Earth

Post  Post subject: Reply with quote

The first card set is tested and works Very Happy
As for the second, i never bothered trying to upgrade a snowcap or drooping gir to +6, so, as far as testing goes, I haven't actually confirmed that one. With the scripting following the same pattern players use to get 100% resistances, it should work just as well.
Guess I'll have to go break some snowcaps to stop your doubting me Luzz. Razz

Another difference Zeb pointed out, its true that the robe of cast can't be worn at level 1, so you would have to wait a bit on that one. You would only be at 97% cast reduction until you got to wiz/sage/linker. Twisted Evil
But the first set is possible at level 1, where i made the statement.
Clips, sandals, sunglasses, and peco wings are all viable options from level 1 to slot the card set with Dark Illusion.
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Fri Jun 26, 2009 1:10 am
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Zebruh



Joined: 10 Dec 2007
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Post  Post subject: Reply with quote

50% of 100 is 50.
Now apply the 50% to that 50.
They don't apply at the same time.
Luzz is correct.
By proving him wrong, you've found a glitch that needs to be fixed. :o
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Fri Jun 26, 2009 3:16 am
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meowczar



Joined: 27 Nov 2007
Posts: 26
Location: Planet Earth

Post  Post subject: Reply with quote

Perhaps, but then should the same idea be applied to elemental resistances?
fire for example
30% resistance on Aesprika
20% resistance on Valk shield
10% resistance from Flame Lord ring
20% resistance from fire resist potion
2 Lieb Olmai cards on, say Gazeti wings for 10% each (20%)
is 100% fire resist.
This is how it is implemented.
The cast reduction is following the same pattern.
It's just following the same format of stacking.

for the element example
its only when you combine resistance with reduction that they don't stack
where 50% resist
and 50% reduction
would yield the effective 75%

I don't think this is a glitch anymore than a possible 100% resist is.
What's broken, is the abundance of head slots that Gravity never intended. But then, this goes back to the same argument i had when people were debating whether Aesprika was broken or not, and I tried to say it was the 5 available head card slots that were the real imbalance.

All the card slots you have to give up to make this work makes it fair in my opinion.
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Fri Jun 26, 2009 4:22 am
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Zebruh



Joined: 10 Dec 2007
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Post  Post subject: Reply with quote

Time and resistance percentage are not the same, though I see what you are thinking.
You can only take a percentage away from casting time in RO.
But you can stack resistance up that way. Especially since the amount of damage always changes.
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Fri Jun 26, 2009 5:01 am
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Skye
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Joined: 11 Mar 2008
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Post  Post subject: Reply with quote

I have tested this in game and confirmed it to be true.
2x Beelzebub + 2x Clock Tower Manager + Rune Ring + Dark Illusion / Dark Lord Combo + 1 DEX.

This combination allows for instant casting at 1 DEX with the current stat system on RO.
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Fri Jun 26, 2009 7:59 am
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meowczar



Joined: 27 Nov 2007
Posts: 26
Location: Planet Earth

Post  Post subject: Reply with quote

I just attempted the second card set idea only to find the 2 slotted upper headgears aren't refinable Crying or Very sad
So, scrap the 2 katherine cards for 2 more clock tower and get yourself a wing staff (5%), this will also remove the need for the cast robe.

5 Clock Tower Manager Cards ~ 25%
Wing Staff ~ 5%
Peco Wings or Rune Ring ~ 10%
2 Berzebub Cards ~ 60%
= 100%

Other options are the Magic Eyes hat from the voting system (upper, 10%)
or using [1]Rune Charm Stones (1% each, obtainable from the Satan Morroc quest) for accessories to slot the Berzebub. The combined 2% would go with the 3% of the cast robe (together 5%), negating the need for either the Wing Staff or one of the Clock Tower Mng cards.

I don't know when I would get around to testing the Rune Charm Stones, I have yet to take that option as my reward.
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Fri Jun 26, 2009 8:26 am
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Zebruh



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Post  Post subject: Reply with quote

ITT: Zebruh doesn't know what he's talking about and tries to bull his way into confusing and questioning someone who does.
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Fri Jun 26, 2009 5:06 pm
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Zombie



Joined: 29 Dec 2008
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Post  Post subject: Reply with quote

The stacking that Luzz and Zebruh were mentioning does happen with some cards. But some other cards, for some reason or another stack completely seperate of eachother and just add the complete totals.
As for which do which, I don't recall many.
Fri Jun 26, 2009 10:02 pm
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luzz
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Post  Post subject: Reply with quote

Very interesting, and a great find.

Thanks for sharing it with others.
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Sat Jun 27, 2009 4:29 am
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Maico



Joined: 04 Feb 2008
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Post  Post subject: Reply with quote

Better way
2 berzebub cards - 60%
Orleans server + orleans gloves - 10%
rune ring/peco peco - 10%
Dark lord + dark illusion - 20%

Whats more, this uses only 1 head gear slot. That allows for 3 Kiel cards (feeling lucky?) which added to the rune ring combo gives you 100% after-cast reduction as well, only if of course those stack similar to berzebub cards.

Also note that once warlock skills are introduced, if they are the same as the current build one of the skills at lvl 3 provides 20% cast speed reduction removing the need for dark lord and illusion.
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Sun Jul 05, 2009 8:48 am
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Maico



Joined: 04 Feb 2008
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Post  Post subject: Reply with quote

Question, has anyone tried to see what happens with 2 isilla cards?
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Mon Jul 06, 2009 10:34 am
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meowczar



Joined: 27 Nov 2007
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Post  Post subject: Reply with quote

The orleans server and glove set is good, i'd forgotten that one, but again, its not something equipable until later. Still, I should have mentioned it with the others. Wink

As for the 2 isilla cards, much like the vanberk, it doesn't always trigger, so you're taking a chance there. whats more, you would need for both of them to trigger for the full 100%. The scripting doesn't match with the other cards, so i don't know that it would stack. I welcome you to test it and post your results. Very Happy
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Wed Jul 08, 2009 4:39 am
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