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  Topic: Leveling the playing field for all classes
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Should we impliment this?
Yes
16%
 16%  [ 2 ]
No
83%
 83%  [ 10 ]
Total Votes : 12

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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

Post  Post subject: Reply with quote

Seraphiel wrote:
Glenfiddich wrote:
More MATK somehow? :O


I think a reduction in reductions would make more sense.


counterpart , one hit kills everywhere there's a vid on video section u can see a dude making 4m total jt dmg here on reign well on the times of rain .
fire bolt would be around 1.5 m ?
sonic blows on edp even more deadly , pple gota understand magic jobs have more purposes than just be killers , wizards are greater farmers good pvpers since they can mob and help a party a lot . Scholars are suportive with matk skills . wall of fag , the volcano deluge gale . L protector . dispel , soul burn , mind breaker , sould change ,
Ninjas ? the balance .. a job with magic aoes and single targeted and also psykikal attks skills trow huumas , shurikens , they can wear daggers with mail breaker and sword breaker effects tht are sold on mall.
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Mon Oct 19, 2009 10:12 am
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Emma



Joined: 07 Aug 2009
Posts: 79
Location: RawrWorld

Post  Post subject: Reply with quote

Glenfiddich wrote:
I am over low rates.

And no you dont ask official servers for that sort of thing. Thats what private servers are for.

And no i dont want a melee equivalent. You obviously havent detected my sarcasm, or me being an idiot to make a point.

That would ruin the game as i stated in my very first post.

This game is to be compared to iRO or official servers, as official servers were there first and thats where private servers come from so to speak. The gm's have even themselves referred to official servers in comparison.

Are you going to tell them not to as well?



Quote:
1. I have seen pro snipers own pneuma classes. Utilizing the magnum break skill works.

2. 75% is still like wtf? I propose at most 50% May as well keep it at immune to magic if you are going to make 75%

3. Lets make a card for 75% less melee damage. Just as rare of a card as well. Then you have your equalizer.



Either I'm retarded and cannot read, but you, my friend, have contradicted yourself. Make up your mind, please.
Mon Oct 19, 2009 10:52 am
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Zebruh



Joined: 10 Dec 2007
Posts: 1537
Location: Massachusetts

Post  Post subject: Reply with quote

I don't know.
It looks like sarcasm.
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u
Ręp time.
Mon Oct 19, 2009 3:59 pm
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Reply with quote

Seraphiel wrote:

I think a reduction in reductions would make more sense.


:S More damage for melee then :O

Emma wrote:
Glenfiddich wrote:
I am over low rates.

And no you dont ask official servers for that sort of thing. Thats what private servers are for.

And no i dont want a melee equivalent. You obviously havent detected my sarcasm, or me being an idiot to make a point.

That would ruin the game as i stated in my very first post.

This game is to be compared to iRO or official servers, as official servers were there first and thats where private servers come from so to speak. The gm's have even themselves referred to official servers in comparison.

Are you going to tell them not to as well?



Quote:
1. I have seen pro snipers own pneuma classes. Utilizing the magnum break skill works.

2. 75% is still like wtf? I propose at most 50% May as well keep it at immune to magic if you are going to make 75%

3. Lets make a card for 75% less melee damage. Just as rare of a card as well. Then you have your equalizer.



Either I'm retarded and cannot read, but you, my friend, have contradicted yourself. Make up your mind, please.


Its called sarcasm, i brought it up to seraph in the thread already. I dont want it implemented, i am being an idiot to attempt to make a point.

And my vote was a no, so your point is void there.
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Mon Oct 19, 2009 9:40 pm
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