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  Topic: BoC Wings
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Should BoC Wings have Buffs to them?
Yes
56%
 56%  [ 25 ]
No
43%
 43%  [ 19 ]
Total Votes : 44

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Kiku-Ichiomonjii



Joined: 05 Jun 2009
Posts: 1200
Location: Columbus, GA

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I say make them slightly different per class, like for Assassin have it

+15 All stats, Increases Movement speed 25%

And High Wizard

+15 All Stats, Increase Magic Attack 10%, Decrease Magic Defense 10%


and etc etc for all the classes, would take like 30 minutes of scripting and it wont be hard to figure out each per class.
idk thats my opinion
Wed May 25, 2011 4:18 am
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Xzerostu



Joined: 26 Jun 2008
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i like that idea, only not 25 percent movement speed for assassin cross. XD Just sayin
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Wed May 25, 2011 4:38 am
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GlitchyVirus



Joined: 20 Jun 2008
Posts: 637

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Dylan, I was thinking the same thing. I think that would be cool

+1
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Wed May 25, 2011 4:48 am
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jogradz1225



Joined: 17 Aug 2010
Posts: 308
Location: Knowing is half the Battle...

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Kiku-Ichiomonjii wrote:
I say make them slightly different per class, like for Assassin have it

+15 All stats, Increases Movement speed 25%

And High Wizard

+15 All Stats, Increase Magic Attack 10%, Decrease Magic Defense 10%


and etc etc for all the classes, would take like 30 minutes of scripting and it wont be hard to figure out each per class.
idk thats my opinion


+10 to customized BOC wings catered to buff each class that would own it... like +__% Heal and Sanctuary to Priest's BOC wings... that would make us fight for it ^_^
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Wed May 25, 2011 9:05 am
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PhantomBlood



Joined: 25 Jan 2009
Posts: 201
Location: Canada

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I'm in agreement for this, whatever brings more challengers. I see a lot of LK's on the server, +10 to this idea however it turns out. I do agree with the separate class buffs though.

Here's a different approach to boc wing buffs, I through this together in like 10 minutes but I'm just trying to get the wheels turning a little faster. I listed them all as +10, mainly because of the buffs they give, if all agree it should remain +15 that's your prerogative. I personally think +15 should remain

PVP BoC Wings:
==============

Lord Knight:
------------
all stats +10, 2 slots

HP +5%, Atk +5%
Reflect 10% physical melee (Makes the wings more useful than golden wings)
Def -20, Mdef -20
_____________
Assassin Cross:
-------------
All stats +10, 2 slots

Movement Speed +25% (trumps skateboard by 10%, sinx boc should feel rewarded shouldn't he/she?)
Critical rate +10%, crit damage +5%
-30 flee, -20 mdef (I don't see a point in decreasing a sinx's def)
_____________
High Priest:
-------------
All stats +10, 2 slots

Increase Effectiveness of Heal and Sanctuary by 10%
Increase resistance to all elements by 10%
Increase Movement speed by 10%
Mdef -20, Def -20
_____________
High Wizard:
-------------
All stats +10, 2 slots

Increase Matk by 10%
Increase Resistance to all elements by 10%
10% Reduction in after cast delay (or 5%)
Mdef -20, SP consumption +10%
_____________
Sniper:
-------------
All stats +10, 2 slots

Long range physical damage +5%
Aspd +3%
HP +10%
Mdef -20, flee -20 (like sinx, I see no point in decreasing sniper def)
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Wed May 25, 2011 10:39 am
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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

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PhantomBlood wrote:
I'm in agreement for this, whatever brings more challengers. I see a lot of LK's on the server, +10 to this idea however it turns out. I do agree with the separate class buffs though.

Here's a different approach to boc wing buffs, I through this together in like 10 minutes but I'm just trying to get the wheels turning a little faster. I listed them all as +10, mainly because of the buffs they give, if all agree it should remain +15 that's your prerogative. I personally think +15 should remain

PVP BoC Wings:
==============

Lord Knight:
------------
all stats +10, 2 slots

HP +5%, Atk +5%
Reflect 10% physical melee (Makes the wings more useful than golden wings)
Def -20, Mdef -20
_____________
Assassin Cross:
-------------
All stats +10, 2 slots

Movement Speed +25% (trumps skateboard by 10%, sinx boc should feel rewarded shouldn't he/she?)
Critical rate +10%, crit damage +5%
-30 flee, -20 mdef (I don't see a point in decreasing a sinx's def)
_____________
High Priest:
-------------
All stats +10, 2 slots

Increase Effectiveness of Heal and Sanctuary by 10%
Increase resistance to all elements by 10%
Increase Movement speed by 10%
Mdef -20, Def -20
_____________
High Wizard:
-------------
All stats +10, 2 slots

Increase Matk by 10%
Increase Resistance to all elements by 10%
10% Reduction in after cast delay (or 5%)
Mdef -20, SP consumption +10%
_____________
Sniper:
-------------
All stats +10, 2 slots

Long range physical damage +5%
Aspd +3%
HP +10%
Mdef -20, flee -20 (like sinx, I see no point in decreasing sniper def)


brilliant, yet ima try to add my toughs on this later if they're welcome.
toughs as in ideas for the other classes, i gota do some home chores now so i cant think.
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Wed May 25, 2011 2:45 pm
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tehdarke



Joined: 25 Jun 2010
Posts: 593

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Star Glad? ):! MORE HP PLS! ;-;
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Wed May 25, 2011 3:17 pm
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GlitchyVirus



Joined: 20 Jun 2008
Posts: 637

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LK-> Good to me, but I'd rather Atk+10%

SinX -> I would say +5% Atk, but that's just me

HP -> Good to me.

Wiz -> Wizzies usually have over 10k SP, 5k with FBH. Either increase consumption to like, 30%, or just make it -20 Def too

Sniper -> Looks good to me, though I personally would switch the damage and HP numbers.

And some more...?

Pally -> Same as LK, but reverse Atk and HP (i.e. HP+10% Atk+5%)

Stalker -> Matk +10%, Atk+5%, Movement speed +10% (or 15%), same debuffs

Champ -> Heal +10%, Atk+10%, HP+ 5%, Same debuffs

Prof -> Same, except SP consumption +30%, Movement +10%, Mistress effect

Clown -> Atk +5%, HP+10%, Flee +20, M/Def -20

Gypsy -> Maybe...Allow level 1 Frost Joker and Dissonance, HP+10%, M/Def -20

Creator -> Slim/Potion Pitch +5% (or 10%), Int +10 (in conjuction with the +AllStats), Skill Delay -10% (or 5%), M/Def -20

WS -> Cart Term +30%, allows use of Tomahawk Throwing, Movement +10%, HP+5%, M/Def -20

Ninja -> Final Strike+50%, M/Atk+5%, Skill Delay -20% (maybe even more?) OR Allow level 1 Hiding, Mdef -20, -1% (or more) HP every 10 seconds (or more)

SG -> HP+20%, SP+10%, Atk+10%, Element Resist +5%, Mdef -20, SP Consumption +20%

SLer -> HP+10%, SP Consumption -20%, Atk+20%, Element Resist +5%, Def -20, SP -10%

Ranker -> All attacks ignore defense, Atk+10%, SP+10%, Hit+50, M/Def -20, HP -5%

Slinger -> HP+10%, Movement +10%, Allow level 5 (More or less) Attn. Concentrate, Mdef -20, Aspd -3%

SN -> Matk+ 20%, HP+20%, Allow use of Body Relocation (Not kidding LMFAO), M/Def -20

Think that's it?
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Wed May 25, 2011 4:52 pm
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tehdarke



Joined: 25 Jun 2010
Posts: 593

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since im SG holder ill say i like that one xD sounds about fair. Hit would be nice but phree ftw xD!
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Wed May 25, 2011 5:24 pm
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Kiku-Ichiomonjii



Joined: 05 Jun 2009
Posts: 1200
Location: Columbus, GA

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PhantomBlood wrote:
I'm in agreement for this, whatever brings more challengers. I see a lot of LK's on the server, +10 to this idea however it turns out. I do agree with the separate class buffs though.

Here's a different approach to boc wing buffs, I through this together in like 10 minutes but I'm just trying to get the wheels turning a little faster. I listed them all as +10, mainly because of the buffs they give, if all agree it should remain +15 that's your prerogative. I personally think +15 should remain

PVP BoC Wings:
==============

Lord Knight:
------------
all stats +10, 2 slots

HP +5%, Atk +5%
Reflect 10% physical melee (Makes the wings more useful than golden wings)
Def -20, Mdef -20
_____________
Assassin Cross:
-------------
All stats +10, 2 slots

Movement Speed +25% (trumps skateboard by 10%, sinx boc should feel rewarded shouldn't he/she?)
Critical rate +10%, crit damage +5%
-30 flee, -20 mdef (I don't see a point in decreasing a sinx's def)
_____________
High Priest:
-------------
All stats +10, 2 slots

Increase Effectiveness of Heal and Sanctuary by 10%
Increase resistance to all elements by 10%
Increase Movement speed by 10%
Mdef -20, Def -20
_____________
High Wizard:
-------------
All stats +10, 2 slots

Increase Matk by 10%
Increase Resistance to all elements by 10%
10% Reduction in after cast delay (or 5%)
Mdef -20, SP consumption +10%
_____________
Sniper:
-------------
All stats +10, 2 slots

Long range physical damage +5%
Aspd +3%
HP +10%
Mdef -20, flee -20 (like sinx, I see no point in decreasing sniper def)





Why nuke them already? -20 mdef and shit on almost all of them? thats stupid to me

Im not going to work my ass off for this title, just to have - anything
Wed May 25, 2011 5:32 pm
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Zack Roger



Joined: 25 May 2011
Posts: 96
Location: Sulphur, Louisiana

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Hell I like your idea it was really nice and plus i'm sure more people would work for BoC if they had mroe stuff to get :C
Wed May 25, 2011 5:49 pm
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Kiku-Ichiomonjii



Joined: 05 Jun 2009
Posts: 1200
Location: Columbus, GA

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And plus your trying to make this way to pvp style, not everyone pvp's/woe after boc
Wed May 25, 2011 5:56 pm
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Zack Roger



Joined: 25 May 2011
Posts: 96
Location: Sulphur, Louisiana

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Mhm.. I'm suprised people haven't been trying anyways if I remember correctly we use to always have a BoC match every week or so..
Wed May 25, 2011 5:59 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

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Zack Roger wrote:
Mhm.. I'm suprised people haven't been trying anyways if I remember correctly we use to always have a BoC match every week or so..

According to someone who was on the server longer than me, she states "Theres too much Drama with BoC wings, or else XXXXX person would have them."

If this is really the case, it wont matter how you buff them, its still too much drama to be bothered with.
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Because that good sir, would make sense, and thus defuse the entire argument.

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Wed May 25, 2011 6:43 pm
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Zack Roger



Joined: 25 May 2011
Posts: 96
Location: Sulphur, Louisiana

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Drama? O_O Lol where was there drama.. with BoC? There was never drama with it that I knew about.. There was drama with some other stuff but never BoC :C
Wed May 25, 2011 6:51 pm
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