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  Topic: Removal / Cooldown on Items~?
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Implement...
Removal of healing items!
29%
 29%  [ 10 ]
Cooldown of 5-10 seconds!
47%
 47%  [ 16 ]
Spamming heal items is fun, so no! <3
23%
 23%  [ 8 ]
Total Votes : 34

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whiteseaocean



Joined: 08 Sep 2010
Posts: 498
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lets not have another one of thoses aurgemants a gain please on this topic and i said healing iteams slim poation is a skill aclys have so it would be allowed and Potion Pitcher same goes with tossing blue bottles at other players to get sp back
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Tue Jan 25, 2011 3:38 pm
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jmash



Joined: 30 Jan 2010
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remove some items from the market? like cooking items, ad bottles, so we can call it a fair exchange... let them hunt the items they use... thoughts anyone?
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Tue Jan 25, 2011 3:57 pm
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tehdarke



Joined: 25 Jun 2010
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jmash wrote:
remove some items from the market? like cooking items, ad bottles, so we can call it a fair exchange... let them hunt the items they use... thoughts anyone?


Dun like this idea. Mainly cause im lazy and dont wanna have to hunt that crap (atleast im honest)

On topic I approve of all skills pot pictch...ect.

I dun like the pancakes or giggles *cant express that enough* -_- Something should be done about those healing items weither that be delay or just gettin rid of them from woe. I pleaded my case on first page. I dont see y people use them in the first place. If you were like a one man guild or something then maybe I would understand but now a days it seems so many people use them that you have to use them just so if you have a chance to live.

I personally don't use them but maybe I should start cause plenty of times Ive lost to people spammin them.
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Tue Jan 25, 2011 4:50 pm
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AbaraiGirl



Joined: 21 Jan 2010
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jmash wrote:
remove some items from the market? like cooking items, ad bottles, so we can call it a fair exchange... let them hunt the items they use... thoughts anyone?


while it's cheaper to hunt..i'd prefer to just waste extra zeny buying AD bottles and the like..

so no...dont like this idea.
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Tue Jan 25, 2011 5:02 pm
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EdgarGrimfang



Joined: 07 Mar 2010
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AbaraiGirl wrote:
jmash wrote:
remove some items from the market? like cooking items, ad bottles, so we can call it a fair exchange... let them hunt the items they use... thoughts anyone?


while it's cheaper to hunt..i'd prefer to just waste extra zeny buying AD bottles and the like..

so no...dont like this idea.


Playing Devil's Advocate (Not a personal attack) But farming honey was a cheaper alternative to buying honey (the key ingredient for pancake making) but players would still prefer to spend the fat stacks of zenny to buy the honey rather than farm it. A good point Nuriko otherwise.

Really, its the same argument, just in a different form. (Once again this is not a personal attack)

I personally would like to see honey come back (Maybe even at an increased price) But I know that wont happen.

No one here is on uneven ground in terms of healing items, all players have access in their own way to them, its all just a matter of preparation and effort.
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Tue Jan 25, 2011 6:44 pm
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luzz
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Joined: 14 Oct 2007
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I spent about 2 hours examining all the healing items, and testing out certain delays.

This is what I propose:

- Restrict all healing item that heals 20% or more from WoE
- Delay all other percentage healing items with a 3 second delay

This delay makes it pretty much impossible to spam healing items during the heat of battle, but short enough to 'retreat and heal' or heal after beating all your opponents.

Let me know your thoughts.

Respond to MY proposal, not everyone else's response.

Thank you.
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Tue Jan 25, 2011 9:56 pm
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RomValeth



Joined: 29 Feb 2008
Posts: 193
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Post  Post subject: Reply with quote

luzz wrote:
I spent about 2 hours examining all the healing items, and testing out certain delays.

This is what I propose:

- Restrict all healing item that heals 20% or more from WoE
- Delay all other percentage healing items with a 3 second delay

This delay makes it pretty much impossible to spam healing items during the heat of battle, but short enough to 'retreat and heal' or heal after beating all your opponents.

Let me know your thoughts.

Respond to MY proposal, not everyone else's response.

Thank you.


Accept... It's a good idea. :3
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Tue Jan 25, 2011 10:02 pm
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EdgarGrimfang



Joined: 07 Mar 2010
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luzz wrote:
I spent about 2 hours examining all the healing items, and testing out certain delays.

This is what I propose:

- Restrict all healing item that heals 20% or more from WoE
- Delay all other percentage healing items with a 3 second delay

This delay makes it pretty much impossible to spam healing items during the heat of battle, but short enough to 'retreat and heal' or heal after beating all your opponents.

Let me know your thoughts.

Respond to MY proposal, not everyone else's response.

Thank you.


Maybe its my paranoia clouding my judgement, I dunno...

I think part one of the idea is enough, in that it would limit big ticket heal items like Immortal Stew. My only problem with part two is that...Giggles have a tiny delay, and though it makes it harder to kill someone spamming Giggles, it doesn't make it impossible.

What if we made all other heal items with that same delay? Or perhaps have a delay reactive off of the % healed.
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Tue Jan 25, 2011 10:08 pm
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sourlime



Joined: 08 Feb 2010
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Post  Post subject: Reply with quote

luzz wrote:
I spent about 2 hours examining all the healing items, and testing out certain delays.

This is what I propose:

- Restrict all healing item that heals 20% or more from WoE
- Delay all other percentage healing items with a 3 second delay

This delay makes it pretty much impossible to spam healing items during the heat of battle, but short enough to 'retreat and heal' or heal after beating all your opponents.

Let me know your thoughts.

Respond to MY proposal, not everyone else's response.

Thank you.

Great Idea
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Tue Jan 25, 2011 10:29 pm
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tehdarke



Joined: 25 Jun 2010
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Love the idea luzz and if anything its worth a try out
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Tue Jan 25, 2011 11:23 pm
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PhantomBlood



Joined: 25 Jan 2009
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luzz wrote:
I spent about 2 hours examining all the healing items, and testing out certain delays.

This is what I propose:

- Restrict all healing item that heals 20% or more from WoE
- Delay all other percentage healing items with a 3 second delay

This delay makes it pretty much impossible to spam healing items during the heat of battle, but short enough to 'retreat and heal' or heal after beating all your opponents.

Let me know your thoughts.

Respond to MY proposal, not everyone else's response.

Thank you.
As we all know the food buff items such as +10 foods for instance, heal an alarming amount. 25% as I tested, will those items become disabled or just the healing effect of them?
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Wed Jan 26, 2011 12:51 am
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AbaraiGirl



Joined: 21 Jan 2010
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Go For It, Luzz.
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Wed Jan 26, 2011 1:04 am
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Sephiroth7500



Joined: 13 Apr 2010
Posts: 1470

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luzz wrote:
I spent about 2 hours examining all the healing items, and testing out certain delays.

This is what I propose:

- Restrict all healing item that heals 20% or more from WoE
- Delay all other percentage healing items with a 3 second delay

This delay makes it pretty much impossible to spam healing items during the heat of battle, but short enough to 'retreat and heal' or heal after beating all your opponents.

Let me know your thoughts.

Respond to MY proposal, not everyone else's response.

Thank you.


Yayz! <3

Three seems fair enough~
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Last edited by Sephiroth7500 on Wed Jan 26, 2011 1:30 am; edited 1 time in total
Wed Jan 26, 2011 1:25 am
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Mittens



Joined: 14 Sep 2010
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works for me Luzz Very Happy
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Wed Jan 26, 2011 1:29 am
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
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@Luzz

Only if potion pitcher and Slim thrower get the exact same treatment as well, those are bigger AoE heals, let alone them being spammable form Kiels and sprint sets being a free fourth Kiel.
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Because that good sir, would make sense, and thus defuse the entire argument.

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Wed Jan 26, 2011 3:14 am
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