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  Topic: Bloody branchs , goldroom sugest.
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GlitchyVirus



Joined: 20 Jun 2008
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TL;DWTR:READ THE INDIGO BELOW

I have a few things to say on this topic. For one, I say this is a good idea. However, the idea/system itself is not very good for a server like this, as already stated. But I DO feel that if BBs were AT LEAST a LITTLE more accessible, more people will be happier than complaining.

Another idea is to make another account similar to the Bloody Branch, such as a "Fragment of Bloody Branch" or whatever. This item could:

a) have a quest that is DIFFICULT, but ALWAYS succeed if the requirements are met (which shouldn't be TOO hard or TOO easy) (Perhaps utilizing the regular Dead Branches?)
b) NOT as cheap as the Bloody Branch (As in, to water down the summonable monsters. ("Having a GTB spawn from an easy item is crazy enough. So let's remove that MVP from this monster summoning list"))
c) PERHAPS make the BBs become a "more evolved" form of this item, as in make these mini-branches combine to form a small set of BBs.


I CANNOT agree with out-right making BBs EASILY accessible, but I believe that there should be some lee-way for players who just don't have the money/zeny or otherwise unable to obtain a BB themself for whatever reason.
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Sat Jul 11, 2009 4:40 am
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Maico



Joined: 04 Feb 2008
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I suggest a similar npc like quest to the headgears/wings quests we have. The requirement being 500 dead branches and say something like 10 vials of animal gore and 500k zeny to make a single bloody branch.

seeing how dead branches go for around 10k each, and a bloody branch by itself is worth 5 million zeny this would put a regular player back a bit but allow regular players to make them in their own amounts while still being sort of difficult to create.
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Sat Jul 11, 2009 6:33 am
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JDUB



Joined: 25 Dec 2007
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all you guys are saying it to invent a way to get 1 BB in less time than you need to make 5 mil. (or w/e the price range of BB is in payon)

Tell me why people will do the quest if the quest/npc/exchange rate is more expensive than 5 mil per BB. If the time that is needed for the quest is more than the time that is needed to make 5 mil, then wouldn't it be smarter for the "regular player" to spend the time making the 5 mil and buy the BB from vendors?

Now, if your ideas of obtaining BB takes less time to do than gaining 5 mil, then everyone, donator or non-donator alike, will be able to get BB way faster than it is intended for the game. There will be so many mvp cards popping up that pvp will become a joke. (more of a joke than it is now)

Maybe what you all want is awesome Mvp cards. For that, you are better off buying it with GCs or cash directly from a seller/owner of that card than to waste 3 months of your life trying to find it. Use the time that you camp mvps for a summer part time job. If you get paid 8 dollars/hour, you will get your thanatos card in a week.
Sat Jul 11, 2009 8:04 am
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Maico



Joined: 04 Feb 2008
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While i agree with a lot of what you say everyone has different styles of play. The way i suggested may take a bit longer to obtain a BB then farming 5 mil and buying it from a vendor. Then again most vendors sell for 5 million because thats their cost the way the who credit zeny exchange thing works, therefore they will always sell at 5 million.

The interesting side affect we would see would be the re-creation of a DB market which would fill most of the gaps in DB farming for those attempting a DB-BB quest.

Basically we would start seeing vendors vending DB's again, the cost of BB would stay the same on the market and players would have a way of obtaining BB in smaller amounts then 100 while giving a quest hard enough or at least out of the way enough that it will still convince some players to donate instead of doing the work.
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Sat Jul 11, 2009 8:13 am
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Skye
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Joined: 11 Mar 2008
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GlitchyVirus wrote:
NOT as cheap as the Bloody Branch (As in, to water down the summonable monsters. ("Having a GTB spawn from an easy item is crazy enough. So let's remove that MVP from this monster summoning list"))

Thus far, to me personally, this idea is the most interesting out of all that have been proposed.

A "mini" Bloody Branch, as it were, that still spawns MVPs and yet excludes certain MVPs (such as Maya, GTB, Thanatos, Kiel, Baphomet, etc) is an interesting idea. I'm open to more suggestions involving this one.

As for Bloody Branches themselves. The bottom line in regards to this item is Greed. No matter how the situation is spun, the use of a Bloody Branch is merely for a player's benefit. Monsters take effort to destroy to gain experience and items (and must be found to be fought) and quests take time and knowledge to complete; these two were the original primary methods of gaining items and levelling up in RO. Dead and Bloody Branches are an alternative, but are not meant to be a replacement. This is yet another reason why they are not easy to obtain, and why there are so few ways of obtaining them in the first place.

Lastly. I am against the addition of any quest involving a farm-able item. DBs are easily farmable by players, and there will be great temptation to farm these items out of greed. BBs have never, and will never become an item made obtainable by such a method.
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Sat Jul 11, 2009 7:39 pm
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ShadowNguyen91



Joined: 14 Aug 2008
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Skye wrote:
GlitchyVirus wrote:
NOT as cheap as the Bloody Branch (As in, to water down the summonable monsters. ("Having a GTB spawn from an easy item is crazy enough. So let's remove that MVP from this monster summoning list"))

Thus far, to me personally, this idea is the most interesting out of all that have been proposed.

A "mini" Bloody Branch, as it were, that still spawns MVPs and yet excludes certain MVPs (such as Maya, GTB, Thanatos, Kiel, Baphomet, etc) is an interesting idea. I'm open to more suggestions involving this one.

As for Bloody Branches themselves. The bottom line in regards to this item is Greed. No matter how the situation is spun, the use of a Bloody Branch is merely for a player's benefit. Monsters take effort to destroy to gain experience and items (and must be found to be fought) and quests take time and knowledge to complete; these two were the original primary methods of gaining items and levelling up in RO. Dead and Bloody Branches are an alternative, but are not meant to be a replacement. This is yet another reason why they are not easy to obtain, and why there are so few ways of obtaining them in the first place.

Lastly. I am against the addition of any quest involving a farm-able item. DBs are easily farmable by players, and there will be great temptation to farm these items out of greed. BBs have never, and will never become an item made obtainable by such a method.

The 'mini' BB's could summon mini mvp's like Boyroug, mastering, dark illusion, griphon(mighta miss spelled that), chimera, ect...
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Sat Jul 11, 2009 10:07 pm
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Zebruh



Joined: 10 Dec 2007
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So, wait, does it spawn from a smaller list of MVP's or a list of Mini-bosses?
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Sat Jul 11, 2009 10:25 pm
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Skye
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Joined: 11 Mar 2008
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Zebruh wrote:
So, wait, does it spawn from a smaller list of MVP's or a list of Mini-bosses?

Maybe one, maybe the other, maybe a branch item for both. All depending on how the players and GMs feel about it. Propose your thoughts?
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Sat Jul 11, 2009 11:25 pm
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marine



Joined: 22 Jun 2009
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on ma view it could be as someone proposed , mini bb idk remove some part of the mvp tht can be spawned yet , chimera masterings boyriung like shadow said are almost all spawnable by dead branchs as their are miniboss chek rms db monster spawn list for more info . keep trowin sugestion maybe this can go somewhere further
Sun Jul 12, 2009 1:03 am
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Zebruh



Joined: 10 Dec 2007
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I like a mini-blood branch idea.
Spawns mini-bosses...
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Sun Jul 12, 2009 4:34 am
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