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  Topic: Battlegrounds Wait Time
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Battlegrounds Wait Time Reply with quote

Considering we are trying to keep as close as iro as possible...

In iRO, both tierra and flavius do not have a wait time, only kvm does. Can we please have it like that?

Its not like we have insane amounts of players to abuse it anyway. Its a pain enough trying just to get a party big enough.
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Mon Apr 26, 2010 12:31 am
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WereDragon



Joined: 06 Apr 2010
Posts: 23

Post  Post subject: Re: Battlegrounds Wait Time Reply with quote

Glenfiddich wrote:
Considering we are trying to keep as close as iro as possible...

In iRO, both tierra and flavius do not have a wait time, only kvm does. Can we please have it like that?

Its not like we have insane amounts of players to abuse it anyway. Its a pain enough trying just to get a party big enough.

I suggest moving the battleground Teleporting NPC's to the proterea square so more players notices and hence interact with them,
Mon Apr 26, 2010 2:34 am
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NorseMythologist



Joined: 21 Apr 2010
Posts: 140

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i agree with the moving of the npc...i loved battleground in iro, anima ro and spiritus ro, and i wanna partake in it again but i dunno where you guys have it...so moving the npc to prontera, or even adding "To the Battlegrounds" in what you can choose from with the warper would be awsome
Mon Apr 26, 2010 3:05 am
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NightShade



Joined: 14 Sep 2009
Posts: 481

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NorseMythologist wrote:
i agree with the moving of the npc...i loved battleground in iro, anima ro and spiritus ro, and i wanna partake in it again but i dunno where you guys have it...so moving the npc to prontera, or even adding "To the Battlegrounds" in what you can choose from with the warper would be awsome


All the NPC's should be in their original location via the original quest? if I'm not mistaken.

There's one south of Payon near the tents, near the right right of the tree. Then one near the lower left of Prontera. Once again, if I remember correctly since I haven't played in a few months.
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Mon Apr 26, 2010 3:14 am
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WereDragon



Joined: 06 Apr 2010
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NightShade wrote:
NorseMythologist wrote:
i agree with the moving of the npc...i loved battleground in iro, anima ro and spiritus ro, and i wanna partake in it again but i dunno where you guys have it...so moving the npc to prontera, or even adding "To the Battlegrounds" in what you can choose from with the warper would be awsome


All the NPC's should be in their original location via the original quest? if I'm not mistaken.

There's one south of Payon near the tents, near the right right of the tree. Then one near the lower left of Prontera. Once again, if I remember correctly since I haven't played in a few months.


Oh they are there i've seen them and used them before, but they are practicly hiding from the fan base, no way to premote a large war between two kings. Also I found no quest to access them so we would not be ruining the realistic RO feel by moving them to the square, it would just mean the most heavely populated place would have a chance to see them more often.
Mon Apr 26, 2010 4:47 am
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Glenfiddich



Joined: 22 Jun 2008
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I like that suggestion also. Preferably have the npc there, so people cam actually see it. And "Go to battlegrounds" would be pretty scweet also.
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Mon Apr 26, 2010 10:42 am
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WereDragon



Joined: 06 Apr 2010
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Glenfiddich wrote:
I like that suggestion also. Preferably have the npc there, so people cam actually see it. And "Go to battlegrounds" would be pretty scweet also.


An @gobattlegrounds command could work aswell but moving the NPC's woulds still be advised, even moving a go to battlegrounds option on the warper girl.
Mon Apr 26, 2010 5:47 pm
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NorseMythologist



Joined: 21 Apr 2010
Posts: 140

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im against an @go battleground(or @go bg or whatever) because it'll eventually turn into a mostly unused command like @main one day
Mon Apr 26, 2010 8:10 pm
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Glenfiddich



Joined: 22 Jun 2008
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Location: Australia, Brisbane

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@go bg becoming an unused command? Oh well, it would be there if you would want to use it.

I don't think the npc should be moved, another should be added to mid pront, as well as an option in the teleport npc. I think that would be more then adequate.
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Last edited by Glenfiddich on Tue Apr 27, 2010 12:31 am; edited 1 time in total
Tue Apr 27, 2010 12:28 am
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Makoto Uragi



Joined: 10 Jun 2009
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Stop trying to talk all fancy like Dan, with your big words <_<
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Tue Apr 27, 2010 12:29 am
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Glenfiddich



Joined: 22 Jun 2008
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Hmm? No biggies there buddy.
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Tue Apr 27, 2010 12:31 am
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Makoto Uragi



Joined: 10 Jun 2009
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Haha Loser >>
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Tue Apr 27, 2010 12:48 am
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WereDragon



Joined: 06 Apr 2010
Posts: 23

Post  Post subject: Reply with quote

Glenfiddich wrote:
@go bg becoming an unused command? Oh well, it would be there if you would want to use it.

I don't think the npc should be moved, another should be added to mid pront, as well as an option in the teleport npc. I think that would be more then adequate.



Thats actually a really good solution. Any possibility luzz has peaked at this, creating anew NPC right next to the teleporter NPC would promote it wonderfully
Wed Apr 28, 2010 9:03 pm
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NorseMythologist



Joined: 21 Apr 2010
Posts: 140

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agreed
Thu Apr 29, 2010 12:49 am
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