Topic: For the love of GOD..... (WOE) |
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Bubbaknoxz
Joined: 11 Sep 2009 Posts: 450
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Post subject: For the love of GOD..... (WOE) |
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Can we please have WOE with 1 castle open per castle ground? These WOE's are seriously getting boring. Like I'm wrestling tumble weeds for 2 hrs, not a single soul, and when I go look for a fight to pick people stay away, wtf shit is that?
Yes I understand the current WOE is supposed to benefit "small" guilds but common do people really take pride in taking an empty castle? Implement a quest or something for small guilds to get essences for god items. I think this server demands a real WOE not this cracker jack style WOE any more.
Also this 2 days a week thing for WOE.... honestly, its about 55 ppl on for WOE on Wednesdays, about 70 for Saturday's, kinda hard getting a estimate due to the amount of people double/triple clienting...
What does everyone think?
/rant _________________
Retired 3-19-11 |
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Thu Nov 19, 2009 2:52 am |
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ShadowNguyen91
Joined: 14 Aug 2008 Posts: 1047 Location: South Dakota
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I like this idea but make it like 2. In my entire WoE carrier on this server the only time's I've ever had to put up a fight was when I was in Warped Exiles and we wen't up against TS and then when I was in TS and we wen't up against the guys in sos other then those two there really isn't that much going on in WoE.
As for the quest you'd have to set a deffinition for "small" guilds, like guilds with 20 members and under or guilds with 10 members or under.
I wouldn't mind seeing another WoE day or two added onto the schedual maybe like on Monday and Friday? _________________
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Thu Nov 19, 2009 3:04 am |
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Bubbaknoxz
Joined: 11 Sep 2009 Posts: 450
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ShadowNguyen91 wrote: | I like this idea but make it like 2. In my entire WoE carrier on this server the only time's I've ever had to put up a fight was when I was in Warped Exiles and we wen't up against TS and then when I was in TS and we wen't up against the guys in sos other then those two there really isn't that much going on in WoE.
As for the quest you'd have to set a deffinition for "small" guilds, like guilds with 20 members and under or guilds with 10 members or under.
I wouldn't mind seeing another WoE day or two added onto the schedual maybe like on Monday and Friday? |
The quest will be open to everyone even those not in guilds...
Adding more days won't make WOE better just more boring. Set it up for 1 day a week(Saturday) than you'll see people pull WOE at any time. Hell it can be from 8pm to 10pm server time, I think that will benefit everyone. _________________
Retired 3-19-11 |
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Thu Nov 19, 2009 3:12 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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definetly woe is lackin action , 1 castle per realm would work and it could work of this way if it helps , atm each castle drops determinate essence at a low rate for a determinate god item , this isn't bad i find the system very good but my idea .. how bout make tht castle tht is open drop every essence of the other castles of the same realm tht way , god item flows faster even small guild tht took one castle can start makin diferent god items with patiente , god item quest wouldnt be bad tho it should be harder than getin the essence .
about the ideaa of 1 castle per realm i give a +1. _________________
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Thu Nov 19, 2009 3:17 am |
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Zebruh
Joined: 10 Dec 2007 Posts: 1537 Location: Massachusetts
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Post subject: Re: For the love of GOD..... (WOE) |
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Bubbaknoxz wrote: | Can we please have WOE with 1 castle open per castle ground? These WOE's are seriously getting boring. Like I'm wrestling tumble weeds for 2 hrs, ....
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That's boring?
You're asking for too much... _________________ ಡ u ಡ
Ręp time. |
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Thu Nov 19, 2009 4:41 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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Post subject: Re: For the love of GOD..... (WOE) |
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Zebruh wrote: | Bubbaknoxz wrote: | Can we please have WOE with 1 castle open per castle ground? These WOE's are seriously getting boring. Like I'm wrestling tumble weeds for 2 hrs, ....
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That's boring?
You're asking for too much... |
without irony woe is boring atm , there are around 7 castles each realm or 6 , on about 6-8 realms. _________________
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Thu Nov 19, 2009 4:47 am |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Big guilds deserve castles. They worked hard to get big. Small guilds shouldnt have it easy.
I like the quest idea.
And maybe a bonus for the guild who has most castles? A GC for the winning guild each woe or something?
I would say 1 castle per realm, but that would be annoying. How about 1 realm a week, alternating every week between realms? _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Thu Nov 19, 2009 5:02 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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Realm each weeks isnt half bad neither , The gm crew considered this if im not wrong and it would be very cool if they consider this again , the gm crew i mean. _________________
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Thu Nov 19, 2009 5:11 am |
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ShadowNguyen91
Joined: 14 Aug 2008 Posts: 1047 Location: South Dakota
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I agree but the downside with leaving realms open is if on the offchance a guild is able to get 4 castles they're screwed for the next week when the realms change and they can't take any castles in WoE. _________________
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Thu Nov 19, 2009 5:13 am |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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When realms change, set all castles back to neutral, as in no one owns castle till it comes around again? Or just dont have a limit to how many castles a guild can have? I am sure there are many ways around that problem. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Thu Nov 19, 2009 5:26 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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There are indeed a lot of ways around tht .
hey hey hey im stealing post here , no comment on my tread? is below this one . _________________
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Thu Nov 19, 2009 5:43 am |
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luzz Site Admin
Joined: 14 Oct 2007 Posts: 956
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Due to feedback, we have already decided to trial WoE castle rotation for one full cycle (the trial time will be 2 weeks for a full cycle).
We have not implemented this trial due to time constraints.
We will post more details in the coming days.
Thank you all for your suggestions and feedback. _________________ Support Reign Online by voting! |
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Thu Nov 19, 2009 5:44 am |
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Bubbaknoxz
Joined: 11 Sep 2009 Posts: 450
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I say 1 castle per woe ground limit the guilds to 2 castles as the max they can hold. Open guild dungeon to the public in the warp npc, and make WOE 1 day a week(saturday/friday) 3 hours long..
Not difficult to do and will really make WOE pop more.
For Castles
Prontera:
Kriem
Payon:
Holy Shadow
Geffen:
Mers
Alde:
Wuerz
Yuno:
Himinn
Rachel:
Gfen
Time for WOE ???? no clue no matter what time I put someone will have to WOE at 3am =/
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As far as rotation of castles.... Idk seems like more work and more WOE days. Neither of the two will probably give the same result as the one above will. Since the one above is almost guaranteed WAR.
For quest I say 5 of the same essences from any castle that is open can make your item. Those without access to castle drops, you have to farm items to make a god essences. Ill work on more details later when i get back from campus. _________________
Retired 3-19-11 |
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Thu Nov 19, 2009 12:37 pm |
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