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  Topic: more lvls =D
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yes or no???
yes plz
5%
 5%  [ 1 ]
no ty
94%
 94%  [ 17 ]
Total Votes : 18

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angrysnake



Joined: 20 Aug 2009
Posts: 115

Post  Post subject: more lvls =D Reply with quote

do you think we should put more base lvls on chars??


ok how about more lvls for certain chars to lvl the playibg feild???


Last edited by angrysnake on Sun Oct 04, 2009 3:56 pm; edited 1 time in total
Fri Oct 02, 2009 11:36 pm
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Toft



Joined: 23 Apr 2008
Posts: 466
Location: Copenhagen, Denmark.

Post  Post subject: Reply with quote

Want more levels? Go play a high rate.
Fri Oct 02, 2009 11:41 pm
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angrysnake



Joined: 20 Aug 2009
Posts: 115

Post  Post subject: Reply with quote

Toft wrote:
Want more levels? Go play a high rate.


well i like this server
Sat Oct 03, 2009 3:16 am
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Skye
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Joined: 11 Mar 2008
Posts: 777
Location: Funkytown

Post  Post subject: Reply with quote

Reign Online has clearly established maximum levels and rates, these were what you agreed to play by when you joined this server.
These will not permanently change under any circumstances, for any reason.
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Sat Oct 03, 2009 4:44 am
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angrysnake



Joined: 20 Aug 2009
Posts: 115

Post  Post subject: Reply with quote

Skye wrote:
Reign Online has clearly established maximum levels and rates, these were what you agreed to play by when you joined this server.
These will not permanently change under any circumstances, for any reason.


doesnt hurt try try or ask Wink
Sat Oct 03, 2009 4:46 am
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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

Post  Post subject: Reply with quote

no , but i think homunc should have more lvl .
Sat Oct 03, 2009 6:15 am
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Skye
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Joined: 11 Mar 2008
Posts: 777
Location: Funkytown

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We have already increased the maximum level for Homunculi in the past. The current level limit is the most balanced and fair that we have found, as well as the most stable.

I am against raising it any further for the plain and simple reason that Homunculi are perfectly balanced as is.
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Sat Oct 03, 2009 6:27 pm
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Reply with quote

Skye wrote:
We have already increased the maximum level for Homunculi in the past. The current level limit is the most balanced and fair that we have found, as well as the most stable.

I am against raising it any further for the plain and simple reason that Homunculi are perfectly balanced as is.


Homunculi are hopeless. They are weak. Hows is that balanced?

Although i dont like the idea as well.
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Sun Oct 04, 2009 4:09 am
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Skye
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Joined: 11 Mar 2008
Posts: 777
Location: Funkytown

Post  Post subject: Reply with quote

Glenfiddich wrote:
They are weak.

What are you comparing them to?
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Sun Oct 04, 2009 4:53 am
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Reply with quote

Other players :O
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Sun Oct 04, 2009 8:32 am
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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

Post  Post subject: Reply with quote

Glenfiddich wrote:
Other players :O


true i seen max lvl evolved homun die in one hit of anyone , valnimirth missin bolt spells(not cus gtb) .

im not sure about this but is it originally player lvl 99 , homun lvl 70 ?
again not sure but homun max is 150 here and player lvl 255. is 105 lvls of diference , in other words a max lvl homun is for a max player wht on a low rate is a homun lvl 1 to a lvl 99 player .
Sun Oct 04, 2009 11:23 am
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kinness



Joined: 26 Jun 2009
Posts: 83

Post  Post subject: Reply with quote

maybe some people will say that alchemist using AD is strong enough, they don't need homunculus for battle but as a alchemist i/we wish my/our homunculus not just decorate my/our character and give some help, as less can help something.... keep spam AD is very expensive..... Crying or Very sad
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Sun Oct 04, 2009 12:56 pm
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

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kinness wrote:
maybe some people will say that alchemist using AD is strong enough, they don't need homunculus for battle but as a alchemist i/we wish my/our homunculus not just decorate my/our character and give some help, as less can help something.... keep spam AD is very expensive..... Crying or Very sad


1 vit and AD chem is screwed. If a homunc was stronger it would at least help in counteracting a lower vit build :O
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Sun Oct 04, 2009 9:54 pm
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Skye
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Joined: 11 Mar 2008
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Location: Funkytown

Post  Post subject: Reply with quote

Homunculi are meant to be assistance, they are not meant to be as strong as players.

I'm open to ideas to make them of more assistance, within reason. =)
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Sun Oct 04, 2009 10:46 pm
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Reply with quote

Skye wrote:
Homunculi are meant to be assistance, they are not meant to be as strong as players.


Try telling the official servers that. Homunculi canbe known for pure ass pwning.

I am against the idea as well, dont get me wrong. I was just agreeing that they were weak. Smile
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Mon Oct 05, 2009 12:19 am
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