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  Topic: WOE Topic, traps, emperium health, skills, all that stuff
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Omega



Joined: 24 Mar 2010
Posts: 12

Post  Post subject: WOE Topic, traps, emperium health, skills, all that stuff Reply with quote

This will be a multi-part suggestion, which players will vote on using the reply button. This is due to the complexity of the suggestions as well as the amount of suggestions. This topic will be about these factors in WOE, such as:

Emperium Health

Traps

Healing items

Skills

GTB

Errende Ebecee card, Pneuma Clip

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While I was in Prontera tonight I saw a player talking about WOE. He mentioned a few ideas that would make WOE interesting. The ideas mentioned were raising the Emperiums health to 10 million hp. I believe 15 million hp would be better, but raising the Emperiums health would be better regardless of which ever one. Because as it stands right now, the Emperium is at 1 million hp, and is very easy to break. And frankly it has become about breaking instead of fighting.
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The other suggestion he mentioned was making traps indestructible. Those who played the old SVN's remember a time when traps did not have health, nor can be broken. It did make for a interesting WOE thats for sure. This would allow Snipers to be more of a factor in WOE instead of just retraping after something mag breaks on it. As well as creating a much more interesting aspect to WOE.
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This was something I personally noticed during WOE, healing items being abused to the max. Personally I do use giggles but its to the point now where its who can out heal who. I believe we should try a WOE where no healing item that gives 9% or above health back should be allowed. Lets face it we all abuse it, time to stop doing so.
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Allowing all skills during WOE. Champs would be allowed to SNAP, Thief classes would be allowed to backslide, etc. Lets be honest do these have to be taken away? I don't see it as a over powering skill. Especially when LK's like myself can break traps with ease, and run through the castle in a matter of seconds.
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GTB, Golden Thief Bug, something that is so abundant on this server that negates an entire class(es). Maybe it is time for a retake on this item. Something along the lines of making it so 75% chance magic will miss, 25% chance you will be hit, and out of that 25%, 10% chance you will be hit with double the damage. Sort of like Russian Roulette. It still makes GTB a great card but doesn't completely negate anything.
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Errende Ebecee card, or as everyone knows it, the pneuma clips. Lets face it this is a mid rate with 196 max attack speed. 5% chance means nothing with that card. It goes off and continues to go off regardless if the player is actually hit with damage. How about making it .03% chance instead? This will make Snipers useful for something other than trapping. and make it so it doesn't go off for every little touch.
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In closing, Reign is a Mid-rate server using the same formula's as a low rate, when we should be using a different formula altogether. In a low rate these things wouldn't be as bad since that is what they were made for. I believe these suggestions will make the server more fun and we will see a influx of new classes and players doing WOE.

So please leave your ideas about this matter in this topic, as well as keeping the drama and name calling down.


Thank you
Sat Jan 15, 2011 4:05 pm
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whiteseaocean



Joined: 08 Sep 2010
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i do like the emp hp thing seeing how some sins and afew rare lks can break it in amatter of 1 to 10 seconds which is just alittle unfair to the traps i dont like if they cant be killed a sniper can just hide in the back as the others kill them all healing iteams i strongly agree with skills am iffy about gtb iffy maybe i need it more explained to me i guess.. x.x pneuma chip blocks arrows and AD from use and it does seem to go off every 3 seconds so maybe
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Sat Jan 15, 2011 4:19 pm
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NightShade



Joined: 14 Sep 2009
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I partially agree with the OP, as far as the GTB goes, I'm fine with it how it is now rather than get a boost from the chance of it doing double. Also, I have nothing against Giggling boxes since 9% healing is not really too dramatic, however that extra 1% goes a pretty long way, especially on an Lk or Paladin.

As far as each of the other suggestions go, I kinda like them.

+1 to the new guy.
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Sat Jan 15, 2011 4:35 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
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Quote:
In closing, Reign is a Mid-rate server using the same formula's as a low rate, when we should be using a different formula altogether. In a low rate these things wouldn't be as bad since that is what they were made for. I believe these suggestions will make the server more fun and we will see a influx of new classes and players doing WOE.


+1 to his guy as well.

Its like saying a LK is broken.

Is it broken beyond all belief and game breaking? No

Is it able to take on every class independently and do it better than others? Yes, and having the right cards makes it even worse.

Now the above is something no other class can do, and the only reason it exists is because this is a 255 server, still using low rate server balancing rules and approaches, and as OP pointed out, with GTB and Pnuema clips being abundant why play anything but pure melee?

Pure melee is the only damage form that is not hindered in any way shape or form. (And inb4 "GR hurts melee", converters, magnum break, elemental weapons via blacksmith)
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Because that good sir, would make sense, and thus defuse the entire argument.

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Last edited by GRANDPA DREADNAUGHT on Sat Jan 15, 2011 4:54 pm; edited 1 time in total
Sat Jan 15, 2011 4:44 pm
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Kiku-Ichiomonjii



Joined: 05 Jun 2009
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The GTB will never change, thats the end of that.
i agree with the HP increase to, cause WoE still is nothing but who runs faster.
i had 2 lk's just run by me and go to emp, died anyways but still. its lame as hell.
and i remember back when skills were usable. people bitched about champs 24/7 and there body relocate.
no matter if anything changes, someone will disagree and say something about it, but i personally like most of these sugestions
Sat Jan 15, 2011 4:49 pm
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Treblig888



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emp: with the change to 1million HP it is indeed there has been some changes in breaking. it still kinda fast to break but at the same time it isnt depends if you have the right equipment for breaking. Reason for why some characters just use breaking equipment as part of strategy. Also it has changed the plans for last min breaks. Again its just pending on weather you have the gear for actual emp breaking. An increase in HP will give more time for more defenders to return when really if all you need is a quick break to change the tides in woe.

traps: indestructible traps....hmmm there is a reason for lvls 1~5? not too sure on this. Trappin is essential to being a sniper in WoE. its very logical. its part of the class and its part of wut they do.

Healing Items: healing items have become EXTREMELY popular heheh...as a player that uses them occasionally but recently not too big on them since I HAVE TO ACTUALLY HUNT FOR THEM..*is lazy* but as said before its apart of the game and is good for woe...dont disagree with it cuz you lazy to hunt..at the same since though...you dont have a shot in wining unless you get out there~ and go hunt you some giggles or honey to make pancakes Wink

skills: things such as backslide/high jump/body relocate is a --- o.o; to talk about could just dance your way through some defenses...depending if traps or not..unless you know traps are indestructable so wuts the point anyway...but ya Very Happy

GTB: i agree....it really takes out a whole aspect of the game...any changes to it would be nice..just keep the "I am coma-free" effect with w/e is decided to do.

Errende Ebecee card: IS VERY ESSENTIAL IN GETTING THROUGH SOME DEFENSES.. PERSONALLY I <3 IT Very Happy and who doesnt like some encouragement to stay a live for sometime from spamming ADers.
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Sat Jan 15, 2011 4:49 pm
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Omega



Joined: 24 Mar 2010
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Treblig888 wrote:
emp: with the change to 1million HP it is indeed there has been some changes in breaking. it still kinda fast to break but at the same time it isnt depends if you have the right equipment for breaking. Reason for why some characters just use breaking equipment as part of strategy. Also it has changed the plans for last min breaks. Again its just pending on weather you have the gear for actual emp breaking. An increase in HP will give more time for more defenders to return when really if all you need is a quick break to change the tides in woe.

traps: indestructible traps....hmmm there is a reason for lvls 1~5? not too sure on this. Trappin is essential to being a sniper in WoE. its very logical. its part of the class and its part of wut they do.

Healing Items: healing items have become EXTREMELY popular heheh...as a player that uses them occasionally but recently not too big on them since I HAVE TO ACTUALLY HUNT FOR THEM..*is lazy* but as said before its apart of the game and is good for woe...dont disagree with it cuz you lazy to hunt..at the same since though...you dont have a shot in wining unless you get out there~ and go hunt you some giggles or honey to make pancakes Wink

skills: things such as backslide/high jump/body relocate is a --- o.o; to talk about could just dance your way through some defenses...depending if traps or not..unless you know traps are indestructable so wuts the point anyway...but ya Very Happy

GTB: i agree....it really takes out a whole aspect of the game...any changes to it would be nice..just keep the "I am coma-free" effect with w/e is decided to do.

Errende Ebecee card: IS VERY ESSENTIAL IN GETTING THROUGH SOME DEFENSES.. PERSONALLY I <3 IT Very Happy and who doesnt like some encouragement to stay a live for sometime from spamming ADers.


WOE should be about defending a castle, not padding the breaker list. Which is why I think a raise in health would make it more towards that then just breaking an emperium over and over again. I've seen a sinx break an emp in a matter of 3 seconds. Plus as an attacker, I wanna hold the castle hostage from any guild breaking it. Why, because if that castle has nice investments from the previous guild I took it from, I dont want that castle losing it because of a quick break. I would wait to the end to make sure I get it.

With traps the levels are basically the time it last before it pops. Back in the day, traps could be placed and magnum break could not break them. they would still pop if something didnt trigger them, but they didn't have hp like they do currently. If you played on old servers you would see how it works. I believe SOS had a video from their old server on here that showed traps that couldn't break. Not too certain though.

Healing items, I hunt them pretty often, but WOE shouldnt be about healing items, that is what priest, creators, pallys are really for. Maybe put a limit on spamming healing items, like giggles and pancakes. This way they can't be spammed. Or you can leave them if you put the traps as indestructible again.

The skills, I know for certain I seen that aspect in the SOS video. I believe it was a champ snapped past the traps and quickly died. It depends on your defenses on how to take care of that. Not something that is a big deal, at least thats how I see it.

Ebecee's formula is based on a low rate, and everything triggers it except for AD and I believe Pressure. Making it .03% lets Snipers more importantly have an enjoyable time during WOE. Instead of the trap, sit down, routine.
Sat Jan 15, 2011 5:33 pm
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Sephiroth7500



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I honestly only agree with the disabling of healing items except for like Slim Pot Pitcher. I think it's pretty much balanced for everything else. :O But that's just my opinion.
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Sat Jan 15, 2011 5:36 pm
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MrFailgasm



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I like the idea of the emp hp raising... And the idea of skills being in place. As for traps indestructible I dislike . If they were indestructible then people are useless because a sniper could lay traps everywhere and an pj would be screwed over as well as multiple other classes for multiple other reasons. If traps were indestructible then a sniper could easily solo woe. GTB. I love your idea because they had a GTB block half magic and then there is still that chance that you can sill be hit. Seeing as everyone and there mother is getting that bloody card, it's stopping a lot of players from using a lot of magic classes, such as myself. Healing items! I am sick and flipping tired of seeing giggles spamed, and all cooking items used, no matter what they give, you are still healing. I am tired of items being able to heal you in woe because as the first poster said it's become a game of who can out heal. It's aggregating and turning the game into a none teamworking none strategic game. No fun. These are all just my opinions im giving. I'm a supporter of 75% of this topic. ;ThumbsUp;
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Sat Jan 15, 2011 8:06 pm
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Treblig888



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@omega

Prepare better defense?
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Sat Jan 15, 2011 10:36 pm
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AbaraiGirl



Joined: 21 Jan 2010
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I like these ideas. add more of a strategical aspect to WoE. Sadly i dont think it's gonna happen but i like it.

+1 to this.

Treblig888 wrote:
@omega

Prepare better defense?


no matter how good the defense is, people still run in, magnum break traps and run right to emp. basically it's a race to the finish now.
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Sat Jan 15, 2011 10:41 pm
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dartsith098



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what if all healing items being used during woe have coma effect when spammed? lets say 5% Very Happy so no one will spam.. but at least we can still use it.. Very Happy
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Sun Jan 16, 2011 4:20 am
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GRANDPA DREADNAUGHT



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dartsith098 wrote:
what if all healing items being used during woe have coma effect when spammed? lets say 5% Very Happy so no one will spam.. but at least we can still use it.. Very Happy

1/20 healing items will screw you over then.

I want to make note though, Healing Spam was brought about by Acid Demo Spam............ Scratching one would make the other unreasonable and unable to be bypassed as far as defenses go.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Sun Jan 16, 2011 4:47 am
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Treblig888



Joined: 18 Nov 2008
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AbaraiGirl wrote:
I like these ideas. add more of a strategical aspect to WoE. Sadly i dont think it's gonna happen but i like it.

+1 to this.

Treblig888 wrote:
@omega

Prepare better defense?


no matter how good the defense is, people still run in, magnum break traps and run right to emp. basically it's a race to the finish now.


then its their fault if you cant kill them =/ they deserve the emp
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Sun Jan 16, 2011 5:00 am
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AbaraiGirl



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Treblig888 wrote:
AbaraiGirl wrote:
I like these ideas. add more of a strategical aspect to WoE. Sadly i dont think it's gonna happen but i like it.

+1 to this.

Treblig888 wrote:
@omega

Prepare better defense?


no matter how good the defense is, people still run in, magnum break traps and run right to emp. basically it's a race to the finish now.


then its their fault if you cant kill them =/ they deserve the emp


No not really. WOE is supposed to be war. Otherwise it would be named RTE for Race to the Emp. if you wanna just race to emp, we should implement KOE.

someone racing to the emp and breaking in 3 hits doesnt mean they cant be killed. There's many instance I've seen that happen like Kiku mentioned..people run right to emp and die right next to it before it even breaks...

dartsith098 wrote:
what if all healing items being used during woe have coma effect when spammed? lets say 5% Very Happy so no one will spam.. but at least we can still use it.. Very Happy


lol interesting idea..
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Sun Jan 16, 2011 5:12 am
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