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  Topic: Accidental Drops
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Accidental Drops Reply with quote

Why shelbys topic was blocked i dont know. So i will just make a new one.

marine wrote:
This sugestion come from the old sv i played , they added mvp cards to be non dropable like donation gears , but u could trade thoses cards tru deal or mail em , the idea would be to avoid accidentally drop.. this doesnt hurt anyone i guess . of course if said mvp were compunded to a item tht item couldnt be droped.


I say this because i haverecently have had this problem and it isnt a very pleasant experience. On top of shelbys suggestion, i would like to add maybe you can select personally what cards, gears etc can/cannot be dropped. Maybe via a little box where you can add what you like that cannot be dropped, and take away as you please.
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Wed May 05, 2010 3:00 am
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Kiku-Ichiomonjii



Joined: 05 Jun 2009
Posts: 1200
Location: Columbus, GA

Post  Post subject: Reply with quote

thing is,how would it work?
tech wise
Wed May 05, 2010 3:04 am
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Reply with quote

Skye wrote:
There's a gargantuan difference between making MVP cards undroppable and items with MVP cards in them undroppable.

The first is possible. The second is much more challenging.


I dont know if my box idea can work or not. But if it does, it will solve the second half.
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Wed May 05, 2010 3:06 am
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Skye
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Joined: 11 Mar 2008
Posts: 777
Location: Funkytown

Post  Post subject: Reply with quote

I can't think of a way to make a toggle switch for droppable or not. Luzz would be the codemaster to consult about that. As far as I know, the database itself contains the data regarding "can be dropped" or not; and modifying the databse is touchy.

That's if I understand the scripting mechanics for this sort of thing, of course; and can properly think about them at 2:30am. =P

I'll send Luzz this way soon.
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Wed May 05, 2010 6:27 am
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Sephiroth7500



Joined: 13 Apr 2010
Posts: 1470

Post  Post subject: Reply with quote

I think that's a very good idea, toggling if the item is droppable or not, I thought of it only AFTER I lost my +10 Pike with 4 Hydra Cards on it >.< Anyways I would love it if this idea gets passed and we would be able to toggle droppable or not.
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Fri May 07, 2010 1:34 am
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seraphineveles



Joined: 10 Oct 2008
Posts: 206
Location: Rune Midgards

Post  Post subject: Reply with quote

Skye wrote:
I can't think of a way to make a toggle switch for droppable or not. Luzz would be the codemaster to consult about that. As far as I know, the database itself contains the data regarding "can be dropped" or not; and modifying the databse is touchy.

That's if I understand the scripting mechanics for this sort of thing, of course; and can properly think about them at 2:30am. =P

I'll send Luzz this way soon.


your right skye, i dont believe there is a way to just toggle them, because of the fact that MVP cards are no different from normal cards (item wise). Luzz would have to go over every MVP card in the DB and manually change it to be non-dropable.

not an impossibility, just somethign i dont think luzz has the time for atm.

if there IS some way luzz can make a switch though, lemme know (preferably through PM)
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Thu Jun 17, 2010 6:23 am
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XVongolaX



Joined: 05 Aug 2009
Posts: 1370
Location: California

Post  Post subject: Reply with quote

I'm confused.
Is this saying that your items are undroppable but you can mail or deal them?
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Thu Jun 17, 2010 1:19 pm
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seraphineveles



Joined: 10 Oct 2008
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Post  Post subject: Reply with quote

yes. that actually is possilble to do, if i remember correctly. the fact of whether they can be dropped and tradded are stored differently....if memory serves me right that is.
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Thu Jun 17, 2010 4:29 pm
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