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  Topic: lvl up idea
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ryan101496



Joined: 18 Feb 2010
Posts: 7

Post  Post subject: lvl up idea Reply with quote

now im sure ppl have said somthing liek this but im not sure so...anyway i think the server should have the exp go over, like say if u get 200% exp from somthing it should lvl u up twice not once,and yes i know it carries over to like 99% but it still makes it easyer to just get it to lvl up. sry if this as been asked im a noob and theres too many suggestions to read.
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Mon Feb 22, 2010 9:51 pm
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radeld



Joined: 15 Feb 2010
Posts: 292
Location: Training grounds

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well for rpg's you want lvling up to be slow because it will make the game last longer and more players will be engaged in it sooo...
Mon Feb 22, 2010 11:50 pm
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

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radeld wrote:
well for rpg's you want lvling up to be slow because it will make the game last longer and more players will be engaged in it sooo...


Max level gift boxes kinda destroy the purpose of leveling slow. If max level gift boxes can do it, why cant carry over exp? It only carries over until you are like level 40 anyway. It would help newer players out maybe.
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Tue Feb 23, 2010 4:15 am
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seraphineveles



Joined: 10 Oct 2008
Posts: 206
Location: Rune Midgards

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i agree actually, the fact that multileveling is disabled, kinda bugs me a bit, but then again, it's not my server...
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Wed Feb 24, 2010 3:44 am
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wolfsdhorm



Joined: 18 Feb 2010
Posts: 630

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like Glenfiddich said it helps out newer players but it also helps out ppl that are total newbs to the class they playing
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Wed Feb 24, 2010 12:37 pm
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jorelleperds



Joined: 15 Feb 2009
Posts: 41
Location: In front of my monitor

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i guess it would help a bit on lower lvls and donators,,

i mean killing gazetis at lvl 1 Smile

but for non donators it would be almost pointless when they reach lvl 20

IM JUST SAYING Smile
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Thu Feb 25, 2010 5:54 am
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

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There aren't many, if any, down points to this idea.
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Thu Feb 25, 2010 6:24 am
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jorelleperds



Joined: 15 Feb 2009
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Post  Post subject: Reply with quote

Glenfiddich wrote:
There aren't many, if any, down points to this idea.


Very True Smile

Implementing this may allow my new characters to access the Bank faster!

Actually, i can't think of any downside for this,,, but then again, its for the GMs to decide Idea
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Thu Feb 25, 2010 6:31 am
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wolfsdhorm



Joined: 18 Feb 2010
Posts: 630

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acctually there are downsides just not "omg if this happens it'll totally suck for all of reign" down sides...when i played an ro that didn't have the exp over and then it was implemented, no one was ever able to keep track of their friends a guildies
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Thu Feb 25, 2010 12:13 pm
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ryan101496



Joined: 18 Feb 2010
Posts: 7

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i like all the support, i just wana know if this will happpen, i mean if noting happens theres no point in this comment, if only a GM can confirm this or not...
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Fri Mar 26, 2010 4:03 pm
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