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  Topic: New Style WOE suggestion idea
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Do You Like the New WOE Idea?
Yes
76%
 76%  [ 23 ]
No
23%
 23%  [ 7 ]
Total Votes : 30

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Bubbaknoxz



Joined: 11 Sep 2009
Posts: 450

Post  Post subject: New Style WOE suggestion idea Reply with quote

******************EDITED********************

Added almost all the ideas throughout the thread into this post. Please read it and give your thoughts.

contents added:
Token system
Bloody Branches
edited quest items.

********************************************


I discussed this with Luzz today and he suggested I post it on here to gather your thoughts on a new WOE setup. As we saw today, WOE hit an all time low with the amount of players actively WOEing. I know I was bored as well as many of you guys.

Now onto the suggestion. 2 realms will be open, Prontera and Yuno most likely, making it 10 castles open. Now Prontera will be one day and Yuno will be another day. The reason for Yuno is because its a WOE:SE castle and for Prontera its the main town of the server. General idea is having WOE SE on Wednesday 5pm-7pm server time(old time) and Saturday being Prontera at its normal time. Castle limit per guild is going to stay at 4, to encourage competition.

I know some of you are thinking, "then how would we be able to get essences?" Well that's simple implementing a new GOD item quest.

The new GOD item quest can be for example, a person has to get different items and bring it to a npc in some map to get the god items made up. Perfect place for that would be Sky Garden being added to the warper, gives that heavenly feeling.

The list would look similar to this...

EDITED LIST 2/11/10

10 poring cards
10 vahalla flowers
10 bloody edges
2 Pencil Cases (OPB drop)
20 biotite
20 muscovite
20 phlog
5 Turquiose
5 Agate
100 soft feathers
50 magic books
450 jellopy
50 counter agents
50 mixtures
50 emperiums
15 Gold Bars
10 Treasure Chest
25 Emperiums
25 Ice Scales
25 Fire Scales
5 Old Hilts
50 Mystic Horns
50 Yellow Bijou
50 Green Bijou
5x Castle drop (Must be the same essences currently required i.e For Meg, treads, bear, bird, moustache, root. Just one of each)


For Sleps just add Billow essence to it for the 5. For Aesprika and Bryn, the old style can stay since its already easy enough to make.


Now the castles will drop tokens, which a player will go to a casino of some sort and gamble it. You can either get a random essence or 5 Bloody Branches with the use of 1 token.

This will solve the castle issues and the god item issues, if this idea is to pass vote.

For the last question concerning Guild dungeon, since the realms will be most likely Prontera and Yuno only open on seperate days. You will have to fight for your access to Prontera's guild dungeon.

Also for castle drops, one suggestion of making bb's a drop will fit in perfectly with making WOE more active and rewarding for all guilds regardless of size. However it will be something like 5% chance for those to drop.

This poll will go on for 7 days, please vote and give your idea's this isn't perfect by any means which is why it needs everyones attention.
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Last edited by Bubbaknoxz on Thu Feb 11, 2010 4:53 pm; edited 4 times in total
Thu Feb 04, 2010 5:36 am
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Glenfiddich



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I still like the idea of one realm open per woe. There's your fun and challenge. If your too weak to get an essence then the solution is simple, get stronger, like the rest of the players had to.

I am undecided on the quest idea....

But meh I'll vote yes anyway.

My reasoning on one realm is that is simpler and you automatically have access to all castles at once. The easier it is to access the more people you will see as everyone is in that area
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Last edited by Glenfiddich on Thu Feb 04, 2010 6:32 am; edited 1 time in total
Thu Feb 04, 2010 5:53 am
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Bubbaknoxz



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Those who voted no, give your reason as to why.... It would be nice to know.


Glenn, I like that idea, leave just the Prontera castle realm only and leave the rest out is basically what you mean right? If so it works since essence drop will be random.
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Kiku-Ichiomonjii



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i meant yes,hit no on accident lol
Thu Feb 04, 2010 6:26 am
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sx7r



Joined: 02 Feb 2009
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My 2 cents.

The current WoE format centers around gathering enough essences to make god items. As a result, every castle in every realm needs to be open at some point during the week in order for players to have access to all essences. With this being the case, there will always be a disproportionate number of open castles to players during WoE. With 2 realms open and 3 WoE days, that is 10 open castles during WoE to spread an already thin, albeit growing, server population. Revert back to 2 WoE days with 30 available castles, the ratio is three times worse.

I think one of the complaints against the current trial of 3 WoE days, 2 realms, 10 castles, is that bigger guilds have an advantage in being able to take and hold more castles, and thus being able to collect more essences. While this issue in itself does not necessarily bother me, it does make for one unexciting WoE.

The suggestion raised in this thread takes the focus on essences away from WoE and instead replaces it with more action. By implementing a seperate god item quest, the issue of larger guilds holding more castles and preventing others from making god items is nullified. With essences out of the equation, there does not need to be 30 castles open on a server that does not currently have the population to support it. By reducing the number of castles open during WoE, the ratio will move in a direction to allow WoE to be more exciting.

I agree with and support the suggestion to seperate god items from WoE and reduce the number of open castles drastically. Furthermore, I would specify 2 WoE days, 1 realm open each day. Prontera on one day and a WoE: SE realm on the seconday. Castle limitation per guild - 1 in each realm for a total of 2.

To recap:
- Argument of guilds holding too many castles and controlling essences, nullified
- Allows for a more individual focus on creating god items. Now obtainable by everyone with proper effort, regardless of whether or not you are in a small guild or large guild.
- Promotes a more exciting WoE with focus on teamwork, as there are a limited amount of castles open each WoE. You are now fighting for access to the Prontera guild dungeon and for lack of a better word, glory.
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Thu Feb 04, 2010 6:50 am
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dforge



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I like how you put that wata. One thing though. If a guild can only hold one castle, that encourages people to camp a castle without even trying to explore further. A 2 castle limit would spread out the bigger guilds and also create more competition to get an extra castle even though it would be difficultto hold a second. If you get what I mean :S
Thu Feb 04, 2010 7:03 am
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alexiusalex



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hey guys its ur friendly neighbour hood SOS member, um i agree adn disagree. Yes i do think it will make woe alot funner and thats why im about to vote yes. BUT, it wuld be betta if ppl realised that ina small guild they dont stand a chance. I would like to see the number of guild participate plumet and the amount of members in Larger guilds increase. This will make for more interesting woe. I admit it is not fun owning ya'll every woe =P hahah kidding, na but the Questing for god items???? i reckon u add more essences to the list and decrease the amount of stuff aka Cards. SOme ppl have a life and cant be on long, and atm wit my circumstances i find it hard to get on. so yes i agree and disagree wit Bubba.
My Ideas:
- Firstly, i reckon we have 2-3 woes a week like atm, but only Pront open every woe, sought of wat Tom said, but without the other realm.

-Secondly, ppl stop trying to be so greedy and get into guilds, aka alliances join eachother into a Hybrid guild aka SOS + IRA = SOS hahaha jokes. but yea it pisses me off seeign one person go to plenty of areas to take castles that they dont protect,because they dont need to. PPl join up, Unite as one and fight the Yellow Turban aka SOS.(waits for Xu to reply about dynasty warriors)

-Thirdly, ppl need to show up for woe, or ur money will be wasted when the gm's are forced to shut down the server due to not enough participation.

-Lastly, i jsut thought of this, how bout the GM's emplement a multiple option when u entre the castle admin guy. When u choose to Increase the castles stuff, u shuld have more options, aka increase str of castle= Meg essence, Increase defence of castle = Bryn, Increase speed of guild members in castle= SLeipnir, and so on so forth. THis inturn boosts the pp defending the castle aka like a guild buff. It also sway the castles chance to getting the essence of the specific GOd items u want. so if u want Meg u get str option which make the ppl in ur guild who are defending have more Str. Im willing to discuss the matter more if anyone is interested.

well hope i helped out, this server really has shit woes now. wuld be good to see more ppl and less guilds and less space =D MUCH MORE INTERESTING
MUAHHAHAHA HAHAHAHAHA HAHAHAHHA
Cant wait to stand ova ur dead corpse in woe /gg
O.O laterz mate
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Thu Feb 04, 2010 11:59 am
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RuffleBump



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That hurt sky. That's all I'm gonna say on that. All I can say is I agree that somehting has to change. Last night was terrible, nobody was on. I don't want to be on the bandwagon since Sky thinks we are gravy trianers as it is, but I like Wata's idea and some of Bubbas. I think something inbetween might work. I know that on the other server some of our family plays they have a lot more population, but its low rate, but they only woe sat and sun, and have only a couple of realms open, but not all the castles are available. I dont know what has happened here, when we first started woeing there were at least 3 other stronger guilds to play with? I don't know if it is the times or what? I think team work is a major issue here as has been said.

I don't agree that alliances are bad, that is part of team work, if you want to be stronger that is what you do. Problem is it has to have a purpose, just to kill another guild is not good in this woe system. This system is about essence, not much glory, but to be honest, every other server we have ever played has a reward besides glory, so I don't see how you can remove essence.

One last thing about cards and gear for everyone who is listening. Team work is number one, but if you don't have the cards your not gonna be on top, that is a fact. When three strong characters face one with the right goodies, it is no match. So please don't kid yourself into thinking it is all about team work, gear never hurts. After saying that though I agree it is no excuse for not getting better and improving your team work, and hunting down those cards and money to buy branches to get the cards. If that is what it takes to play this game, then that is what you do, if you don't want to do that you have no room to complain. So to me the bottom line is you should always be after better gear period, until you get it you do your best to win, and that is all that can be done.

I voted yes, by the way.
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Thu Feb 04, 2010 3:09 pm
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Bubbaknoxz



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Tom I like the idea of it being only Prontera and only a WOE SE castle realm per woe day. However thinking more and more about it, the castle limit should stay at 4 or even 3 to encourage people to go out and attack castles. We dont want guilds to stay in their castle because they fear to exceed the limit one WOE day.


For WOE SE I say Yuno castles look a hell of a lot better than Rachel.



For the argument of essences being added more to the list, I will add more to the first post. I.e 5 essences instead of one. Setting that up may be a bitch to do though. And as far as it taking a while to accumulate those items, thats the reason I did that, God items aren't meant to be easy to make and Luzz and I discussed making this quest difficult to keep it balanced.
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dragonbug



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you know what ill be the only non sos member to post why i said no. First off bubba if we do that, make the god items questable, then most people wont woe. If you take out the essence they need, then they have no reason to woe, they will just wait till the essence are available to buy. Now if the random essence is implemented, and you do the 1-2 castles per realm, most guilds will still be discouraged to woe. No offence but with sos, sos subguild 1, subguild 2 ect..... most people see no point to woe. Not i, i woe regardless.

I also believe the all time low for Wednesday is because of its time. I know a few people who cant woe cause they have class. so........to make it "more exciting" then the times need to be adjusted a bit. I do realize that it wont please everyone (that much is evident) But it could help some users get on to support their "weaker" guilds.

The god items quest would take a lot away from woe, as most people would focus on that. And honestly since our economy sucks, i can see people selling the items as a set for a whole lot of money, not necessarily a bad idea, but a god item, shesh, one that's normally 10 gcs, i doubt someone will sell the stuff for 100mil.

There is no ONE thing that can fix woe. Bubba you talk about all out war, well we dont have enough people for that yet. Maybe if you made woe, one castle, one tiny room in pront, ALL GUILDS, then you will get the action you seek, personally if you dont like the action then find it somewhere else.

"I would specify 2 WoE days, 1 realm open each day. Prontera on one day and a WoE: SE realm on the seconday. Castle limitation per guild - 1 in each realm for a total of 2" ~Tom ,

im confused by that, so your saying, 2 days of woe, one will always be pront, one some random place, and said guild can only take 1 castle in pront, and then 1 in the other place? and 1 realm open "each" day? are you referring to the specific days WOE is going on, or like EVERY DAY.

"I like how you put that wata. One thing though. If a guild can only hold one castle, that encourages people to camp a castle without even trying to explore further. A 2 castle limit would spread out the bigger guilds and also create more competition to get an extra castle even though it would be difficultto hold a second. If you get what I mean :S" ~DEFORGE

spread out a guild like sos? are you kidding me. Thats bs. You apparently have never been in a castle when just JO has showed up and killed everyone. 2-3 sos members can hold ONE castle easy. sigh. really?

"it wuld be betta if ppl realised that ina small guild they dont stand a chance. I would like to see the number of guild participate plumet and the amount of members in Larger guilds increase. This will make for more interesting woe" ~alexiusalex

That whole statement there angers me. Not only are you disrespecting entire guilds, but your stating that you would like to see ONE guild reign supreme.

you know what..here my idea if you want woe more interesting. Lets DO the 2 realm thing, but have SOS in one(fighting each other to the death) and the second realm open for guilds that wanna have fun woeing *sarcasm*


(didnt throw in his 2 cents, he threw in his whole dollar)

peace~
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Thu Feb 04, 2010 5:35 pm
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marine



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add bloody branches to woe treasure drops !!! just a few branches idk 5 pieces if they drop
Thu Feb 04, 2010 5:44 pm
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RuffleBump



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I have an idea, why don't we let the system be as it is, with the exception of changing the times a little. Lets see what happens, and then decide whether an entire new system needs to be implemented or not. I like the Bloody Branch idea though.
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Thu Feb 04, 2010 6:42 pm
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Bubbaknoxz



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dragonbug wrote:
you know what ill be the only non sos member to post why i said no. First off bubba if we do that, make the god items questable, then most people wont woe. If you take out the essence they need, then they have no reason to woe, they will just wait till the essence are available to buy. Now if the random essence is implemented, and you do the 1-2 castles per realm, most guilds will still be discouraged to woe. No offence but with sos, sos subguild 1, subguild 2 ect..... most people see no point to woe. Not i, i woe regardless.


The reason we use sub-guilds right now is because we crave a fight. If your not going to bring the fight to us than we sure as hell are going to make ourselves known. If you think ppl WOE for essences, then why are their so many shops in Payon selling essences? Some people WOE for the extra cash the essences bring in, not for the essences themselves. There in of itself shows people WOE for anything, most because they can WOE.

Quote:

I also believe the all time low for Wednesday is because of its time. I know a few people who cant woe cause they have class. so........to make it "more exciting" then the times need to be adjusted a bit. I do realize that it wont please everyone (that much is evident) But it could help some users get on to support their "weaker" guilds.


Wednesday's time is for me at 9-11pm EST, the only WOE I miss is the Monday one do to class being an hour later with me having a hour drive to campus. I think Wednesday's time can be dropped to 6pm-8pm EST however people will make time regardless to WOE or not if they enjoy it.

Quote:

The god items quest would take a lot away from woe, as most people would focus on that. And honestly since our economy sucks, i can see people selling the items as a set for a whole lot of money, not necessarily a bad idea, but a god item, shesh, one that's normally 10 gcs, i doubt someone will sell the stuff for 100mil.


Greed makes the world go round? If you dont like the price you hunt it, you WOE for it. See what I did there, I made it so if people want to be greedy you just get the items yourself. Think outside the box instead of insisting it will take away from WOE because it might just improve it.


Quote:
There is no ONE thing that can fix woe. Bubba you talk about all out war, well we dont have enough people for that yet. Maybe if you made woe, one castle, one tiny room in pront, ALL GUILDS, then you will get the action you seek, personally if you dont like the action then find it somewhere else.


60 ppl are on during WOE, thats more than enough ppl for this WOE method. If you enjoy the current and previous WOE systems then your not into WOE as much as you say you are. Try this WOE and you will see how WOE is really meant to be played. Just because you haven't tried this method doesnt mean it won't work. It works on other servers I played it should work here.

Quote:

"I would specify 2 WoE days, 1 realm open each day. Prontera on one day and a WoE: SE realm on the seconday. Castle limitation per guild - 1 in each realm for a total of 2" ~Tom ,

im confused by that, so your saying, 2 days of woe, one will always be pront, one some random place, and said guild can only take 1 castle in pront, and then 1 in the other place? and 1 realm open "each" day? are you referring to the specific days WOE is going on, or like EVERY DAY.


Tom is referring to one day being just a WOE SE castle realm open, and another day being just Prontera open. It will be WOE 2 days a week just 1 realm open on each day.

Quote:
"I like how you put that wata. One thing though. If a guild can only hold one castle, that encourages people to camp a castle without even trying to explore further. A 2 castle limit would spread out the bigger guilds and also create more competition to get an extra castle even though it would be difficultto hold a second. If you get what I mean :S" ~DEFORGE

spread out a guild like sos? are you kidding me. Thats bs. You apparently have never been in a castle when just JO has showed up and killed everyone. 2-3 sos members can hold ONE castle easy. sigh. really?


You never WOE'd with us, so you have no clue how we actually WOE, don't assume we are a great force, we just know how to work well with each other. You keep bringing up the thought of gear playing a factor that causes SOS to win. Marine doesnt have great gear and she whoops your ass just fine, same with Kody. Hell when I first started playing here I didnt have gear and I held my own pretty damn good. Tell the gear statement to people who use Bragi in PVP, they equal us yet still lose, irony in that.

Quote:
"it wuld be betta if ppl realised that ina small guild they dont stand a chance. I would like to see the number of guild participate plumet and the amount of members in Larger guilds increase. This will make for more interesting woe" ~alexiusalex

That whole statement there angers me. Not only are you disrespecting entire guilds, but your stating that you would like to see ONE guild reign supreme.

you know what..here my idea if you want woe more interesting. Lets DO the 2 realm thing, but have SOS in one(fighting each other to the death) and the second realm open for guilds that wanna have fun woeing *sarcasm*


(didnt throw in his 2 cents, he threw in his whole dollar)

peace~


Alex's statement will be dealt with later by OG members. However he is correct in regards to small guilds not standing a chance alone if thats what he means. All this talk of allies, and getting stronger aren't going to work if you dont try. I mean the smartest thing I saw on this server was when ST was formed and it was Dreams and TS Combined into one unit. If people played that smart they could've made a equal power guild, however too many people trying to tell eachother what to do made it fail. People lack team work, you'll never get anywhere if you can't work together.
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dragonbug



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"Marine doesnt have great gear and she whoops your ass just fine" _Bubba

right, so thana, valk randgirs, and no telling what else she has isnt good gear. wow then i have REALLY shitty gear then if your standards are that high.

this isnt about who can whoop whos ass, its about woe being enjoyable and fun. Im all for trying new things, i was iffy about the castle rotation, but i ended up liking it. In fact im down for the whole random essence drops in castles. And bubba i dont have to woe with you to know how you are, we all see it in the battlefield. Yes its true that you have teamwork as opposed to other guilds, but other guilds haven't been together as long as you have. People come and go, guilds disband and form, thus is life. Hell i should know, my old guild gcs is disbanding, and ill prob merge who i can get. All us other guilds are trying to reach the top and be good. It cant happen over night.
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Thu Feb 04, 2010 7:37 pm
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dragonbug wrote:
"Marine doesnt have great gear and she whoops your ass just fine" _Bubba

right, so thana, valk randgirs, and no telling what else she has isnt good gear. wow then i have REALLY shitty gear then if your standards are that high.

this isnt about who can whoop whos ass, its about woe being enjoyable and fun. Im all for trying new things, i was iffy about the castle rotation, but i ended up liking it. In fact im down for the whole random essence drops in castles. And bubba i dont have to woe with you to know how you are, we all see it in the battlefield. Yes its true that you have teamwork as opposed to other guilds, but other guilds haven't been together as long as you have. People come and go, guilds disband and form, thus is life. Hell i should know, my old guild gcs is disbanding, and ill prob merge who i can get. All us other guilds are trying to reach the top and be good. It cant happen over night.


She didn't have Thana and VR about 4 months back, Just recently she got those, like 2 months ago. Even then, 2 Rares compared to some people who have 4 or 5 Rares.

Cards make players good IF they know how to use them properly. As you've seen people in pvp who use Bragi against Bubba and myself, Creator vs Anti-vit Creator( With Bragi ) And they still rarely match up. Before this goes off course anymore than it already has, Bragi is the same Aftercast Delay that we have too.

Back on topic.
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Thu Feb 04, 2010 7:47 pm
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