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  Topic: Official WoE Poll
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Your opinion on the new WoE schedule:
1. Revert back to all maps twice a week
25%
 25%  [ 7 ]
2. Keep it as it is now - 2 maps 3 times a week
33%
 33%  [ 9 ]
3. Keep it as it is now - revert Wednesday back to 5pm server time
7%
 7%  [ 2 ]
4. 3 times a week, move all WoE 2 hours earlier
14%
 14%  [ 4 ]
5. None of these
18%
 18%  [ 5 ]
Total Votes : 27

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luzz
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Hello everyone.

Thank you all for participating in the 2 week modified WoE schedule.

Now that the two weeks is over, we would like to get your input on the trial, and what changes should be made to accommodate as many players as we can.

We have already received some input on the trial, and the poll options are a result of those input. Please select the option that you like the best. If you do not believe ANY of the options are in your favor, please do NOT vote. State that in your post, and state what you would like in terms of maps available per WoE, and best times.

Keep in mind that we will not move the times too much (ie, Wednesday's WoE will not be at 3am server time). This is because we want to make as few drastic changes to everyone's schedule. An hour or two change is fine (maybe even 3).

Please try to also keep in mind that the times you suggest should work for as many players as possible.

Also, player should keep in mind that the guild castle limit of 4 should always be respected and followed. With all the maps open in the past, weaker guilders were able to claim some castles. Now, weaker guilds have no chance at all. If this continues, we will place a mush harsher limit to allow strong guilds from controlling all the castles.

We appreciate everyone's input in this. Any flaming posts will be deleted, and will make me unhappy.

Thank you.
Very Happy
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Tue Feb 02, 2010 11:30 pm
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Bubbaknoxz



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i voted "none of these", in all respect WOE isn't meant for "weaker" guilds to get essences, it's meant for war hence the name "War of Emperium". The amount of castles open currently is a joke, for the amount of people who do WOE. Last I checked it was about 160 ppl on during WOE out of those 160, 80 were merchants. So that makes it 80 ppl on for WOE and out of that 80, I would guess that 20 are double clients. So its really 60 people who WOE actively.

I've said time and time again limit the castles to 1-2 per realm, make the essence drop either randomly or make the GOD item into a quest that require various items. From there you can make the castle limit 2 per guild and in regards to the guild dungeons, you can open those to everyone in the warp npc.

Right now even with the new system WOE is still boring, reverting it back to the old way will be even worse. We need to try something else, and the above idea will make God items accessible to everyone, even those who don't like to WOE and can't afford to Donate. Also with the dungeons being accessible in theory, the price of those MVP's cards will drop greatly, which is a win/win for everyone.
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dragonbug



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Bubbaknoxz wrote:
i voted "none of these", in all respect WOE isn't meant for "weaker" guilds to get essences, it's meant for war hence the name "War of Emperium". The amount of castles open currently is a joke, for the amount of people who do WOE. Last I checked it was about 160 ppl on during WOE out of those 160, 80 were merchants. So that makes it 80 ppl on for WOE and out of that 80, I would guess that 20 are double clients. So its really 60 people who WOE actively.

I've said time and time again limit the castles to 1-2 per realm, make the essence drop either randomly or make the GOD item into a quest that require various items. From there you can make the castle limit 2 per guild and in regards to the guild dungeons, you can open those to everyone in the warp npc.

Right now even with the new system WOE is still boring, reverting it back to the old way will be even worse. We need to try something else, and the above idea will make God items accessible to everyone, even those who don't like to WOE and can't afford to Donate. Also with the dungeons being accessible in theory, the price of those MVP's cards will drop greatly, which is a win/win for everyone.



wow. bubba me and you have a very different view on woe. yes it is war, but its also meant to be fun. These so called "weaker" guilds have a lot of potential and are just trying to get better. And how exactly are these weaker guilds supposed to get better if SOS and all its sub guilds are taking each castle I'm sure you would say something like...get better.

I voted to have the times moved back 2 hours cause Wednesdays seemed to be the biggest time for people to get on, and with lots of people in classes and college, they cant woe.
Now im not entirely against the god items being questable, but i like have the satisfaction of earning my castle and getting the necessary essences for it.
Questable god items would help some of the newer players and the ones that are struggling to make it. That god item question should be brought up in a different forum poll, hell id vote on it.
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Wed Feb 03, 2010 12:59 am
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Bubbaknoxz



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dragonbug wrote:
Bubbaknoxz wrote:
i voted "none of these", in all respect WOE isn't meant for "weaker" guilds to get essences, it's meant for war hence the name "War of Emperium". The amount of castles open currently is a joke, for the amount of people who do WOE. Last I checked it was about 160 ppl on during WOE out of those 160, 80 were merchants. So that makes it 80 ppl on for WOE and out of that 80, I would guess that 20 are double clients. So its really 60 people who WOE actively.

I've said time and time again limit the castles to 1-2 per realm, make the essence drop either randomly or make the GOD item into a quest that require various items. From there you can make the castle limit 2 per guild and in regards to the guild dungeons, you can open those to everyone in the warp npc.

Right now even with the new system WOE is still boring, reverting it back to the old way will be even worse. We need to try something else, and the above idea will make God items accessible to everyone, even those who don't like to WOE and can't afford to Donate. Also with the dungeons being accessible in theory, the price of those MVP's cards will drop greatly, which is a win/win for everyone.



wow. bubba me and you have a very different view on woe. yes it is war, but its also meant to be fun. These so called "weaker" guilds have a lot of potential and are just trying to get better. And how exactly are these weaker guilds supposed to get better if SOS and all its sub guilds are taking each castle I'm sure you would say something like...get better.

I voted to have the times moved back 2 hours cause Wednesdays seemed to be the biggest time for people to get on, and with lots of people in classes and college, they cant woe.
Now im not entirely against the god items being questable, but i like have the satisfaction of earning my castle and getting the necessary essences for it.
Questable god items would help some of the newer players and the ones that are struggling to make it. That god item question should be brought up in a different forum poll, hell id vote on it.



My definition of fun is all out War, the current WOE isn't fun it's boring as shit.

Now your terminology of weak guild is going to get this answer " Get Better". Reason being, it's not about the cards or gear, everyone has access to those. People on this server don't know how to work as a guild, thats the reason SOS does so well in WOE and events. If you didn't notice the last event the OG members helped the newer members win, where as everyone else was looking out for themselves. Thats the difference between SOS and the rest of the guilds, we know how to work together. "Weak" guilds can do perfectly fine, if they learned that one simple thing called team work.


That is the essence of WOE, War and Team work, both of which are lacking on this server. People try to hard to spy on other guilds, steal members, say one thing and do another. Instead of getting a group of people together, getting to know them and just working with them through everything.


Now Wednesdays WOE being at the time it is now, reminds me of some of my old night time WOE's just without the action. I kinda like it =)
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dragonbug



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Bubbaknoxz wrote:
dragonbug wrote:
Bubbaknoxz wrote:
i voted "none of these", in all respect WOE isn't meant for "weaker" guilds to get essences, it's meant for war hence the name "War of Emperium". The amount of castles open currently is a joke, for the amount of people who do WOE. Last I checked it was about 160 ppl on during WOE out of those 160, 80 were merchants. So that makes it 80 ppl on for WOE and out of that 80, I would guess that 20 are double clients. So its really 60 people who WOE actively.

I've said time and time again limit the castles to 1-2 per realm, make the essence drop either randomly or make the GOD item into a quest that require various items. From there you can make the castle limit 2 per guild and in regards to the guild dungeons, you can open those to everyone in the warp npc.

Right now even with the new system WOE is still boring, reverting it back to the old way will be even worse. We need to try something else, and the above idea will make God items accessible to everyone, even those who don't like to WOE and can't afford to Donate. Also with the dungeons being accessible in theory, the price of those MVP's cards will drop greatly, which is a win/win for everyone.



wow. bubba me and you have a very different view on woe. yes it is war, but its also meant to be fun. These so called "weaker" guilds have a lot of potential and are just trying to get better. And how exactly are these weaker guilds supposed to get better if SOS and all its sub guilds are taking each castle I'm sure you would say something like...get better.

I voted to have the times moved back 2 hours cause Wednesdays seemed to be the biggest time for people to get on, and with lots of people in classes and college, they cant woe.
Now im not entirely against the god items being questable, but i like have the satisfaction of earning my castle and getting the necessary essences for it.
Questable god items would help some of the newer players and the ones that are struggling to make it. That god item question should be brought up in a different forum poll, hell id vote on it.



My definition of fun is all out War, the current WOE isn't fun it's boring as shit.

Now your terminology of weak guild is going to get this answer " Get Better". Reason being, it's not about the cards or gear, everyone has access to those. People on this server don't know how to work as a guild, thats the reason SOS does so well in WOE and events. If you didn't notice the last event the OG members helped the newer members win, where as everyone else was looking out for themselves. Thats the difference between SOS and the rest of the guilds, we know how to work together. "Weak" guilds can do perfectly fine, if they learned that one simple thing called team work.


That is the essence of WOE, War and Team work, both of which are lacking on this server. People try to hard to spy on other guilds, steal members, say one thing and do another. Instead of getting a group of people together, getting to know them and just working with them through everything.


Now Wednesdays WOE being at the time it is now, reminds me of some of my old night time WOE's just without the action. I kinda like it =)


i agree about the team work, but most guilds are new or have younger members and they don't know what team work is. SOS has been around a lot longer than most guys. I personally have been here for 1 year now, and thus why i started my own guild.
yes the spying, the manipulation, the guild storage theft its all dumb.

I do disagree about the cards remark. Cards do play an essential role in this game. example: I can kill most creators without heavy kiel cards. With kiels......shesh, just ask jo, she knows =P . Skill is very much involved too, playing with builds, hunting, finding gear, and what not.
I know all to well the glory of hunting a card or taking castle by myself and keeping it, these other guilds just need to learn and grow.
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Wed Feb 03, 2010 2:18 am
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RedCladius



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Bubbaknoxz wrote:
i voted "none of these", in all respect WOE isn't meant for "weaker" guilds to get essences, it's meant for war hence the name "War of Emperium". The amount of castles open currently is a joke, for the amount of people who do WOE. Last I checked it was about 160 ppl on during WOE out of those 160, 80 were merchants. So that makes it 80 ppl on for WOE and out of that 80, I would guess that 20 are double clients. So its really 60 people who WOE actively.

I've said time and time again limit the castles to 1-2 per realm, make the essence drop either randomly or make the GOD item into a quest that require various items. From there you can make the castle limit 2 per guild and in regards to the guild dungeons, you can open those to everyone in the warp npc.

Right now even with the new system WOE is still boring, reverting it back to the old way will be even worse. We need to try something else, and the above idea will make God items accessible to everyone, even those who don't like to WOE and can't afford to Donate. Also with the dungeons being accessible in theory, the price of those MVP's cards will drop greatly, which is a win/win for everyone.


I agree with bubba because woe really is boring as sh*t. Eventually the weaker guilds wont even get a chance to win the castles if all the strong guilds always on for woe. This changing thing isn't really changed anything at all in my sight. And as for GOD ITEMS, I'd like to suggest the same that it should be made from items that can be hunted not taking essences like this.
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Wed Feb 03, 2010 4:39 am
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AbaraiGirl



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I have no issues with the current schedule except Mondays. I think Monday's WOE should move it to a few hours earlier. I have heard it's also the deadest WOE of the 3 so i think it might be more active and interesting at another timeslot.
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Wed Feb 03, 2010 5:01 am
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I agree with Bubba, although i do like the new times, it gives everyone a chance to get on for woe.

Although, in my opinion, essences should be available to only the guilds who have put the effort in to get big and strong. You want essences? Join a bigger guild or make a bigger guild. The new castle set pretty much allows only strong guilds to get esesences, which i like.

One map'd be fun though :O
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Wed Feb 03, 2010 5:15 am
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RedCladius



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Glenfiddich wrote:
I agree with Bubba, although i do like the new times, it gives everyone a chance to get on for woe.

Although, in my opinion, essences should be available to only the guilds who have put the effort in to get big and strong. You want essences? Join a bigger guild or make a bigger guild. The new castle set pretty much allows only strong guilds to get esesences, which i like.

One map'd be fun though :O


joining the strong guild, what if the guild dun accept weak players and what are they gonna do ;o? well i really think that god items should be made by items which u can hunt and it will be easier for players who can not get in some strong guilds.
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Wed Feb 03, 2010 10:04 pm
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I agree with abaragirl, I like it the way it is now, but the time on Monday could be changed, just don't know which way to go with the time on it.
I would love to say more, but I think I'm gonna stay out of this one.
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Wed Feb 03, 2010 10:06 pm
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PhantomBlood



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I voted none of these, because I agree with bubba's post. little more I can add to it his post is self explanatory, imo he's right.
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sx7r



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I voted None of these. I'm in favor of this suggestion: http://www.reignonline.net/viewtopic.php?t=1170
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[/quote]i agree about the team work, but most guilds are new or have younger members and they don't know what team work is. SOS has been around a lot longer than most guys. I personally have been here for 1 year now, and thus why i started my own guild.
yes the spying, the manipulation, the guild storage theft its all dumb.

I do disagree about the cards remark. Cards do play an essential role in this game. example: I can kill most creators without heavy kiel cards. With kiels......shesh, just ask jo, she knows =P . Skill is very much involved too, playing with builds, hunting, finding gear, and what not.
I know all to well the glory of hunting a card or taking castle by myself and keeping it, these other guilds just need to learn and grow.[/quote]

OMG dont get me started. Like i said be4 SMaller guilds piss me off, i=f u guys are there to Socialise, thast awesome i understand that, but keep it social. wat pisses me off is the amount of guilds that try woe. and YES woe is meant to be an all out war. not pussie hide and seek. Btw to answer the "CArds to play a role", dudei have a garm, which can be countered by a MArc card, a GR which can be countered wit elements apart from neutral, and a Maya p which helps me see betta. My sinx is good because ive worked so hard to get him betta. i was the one that got told to go away by old veterans because they didnt like me, cause i asked for there help. i hated them thast why i kill most of them now. But i thank them cause now i have learnt to use my chara the way i like to and not how the others all fight, nad i can kill most of them now =D . yes u might say YEs but ur sinx has Maya p. so wat got it through determination, guaranteed Most the ppl i kill ahve maya p, maya, GTB, GR, and more ive killed ppl wit Kiels, and also when lobo had his tao i think it was, i killed hima aswell. but i use my gears to my advantage. Yes i wuld lveo kiels =D but i have real lfie issues atm so im not on much.
2 words "Toughen Up", sry for beign harsh but its true. WOE is "WAR of Emperium, so lets make it a good war, who knows in the near future Reign might get popular again due to our fun woes. then u can have wat u want
Laterz mate
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Thu Feb 04, 2010 12:42 pm
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Glenfiddich wrote:
I agree with Bubba, although i do like the new times, it gives everyone a chance to get on for woe.

Although, in my opinion, essences should be available to only the guilds who have put the effort in to get big and strong. You want essences? Join a bigger guild or make a bigger guild. The new castle set pretty much allows only strong guilds to get esesences, which i like.

One map'd be fun though :O


OMG dan knows what he is talking about, Small guild leaders look at this, please for the sake of Reign.
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Thu Feb 04, 2010 12:51 pm
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AbaraiGirl wrote:
I have no issues with the current schedule except Mondays. I think Monday's WOE should move it to a few hours earlier. I have heard it's also the deadest WOE of the 3 so i think it might be more active and interesting at another timeslot.

Yo the reason i think the GMs added this is cause us Aussies, have to either get up really early for it or QUit our job. both arent gonan happen much. i dont get up for sunday woe anymore cause its at 4am, i used to get up for it at 3am, i was a douche. im happy wit this time, maybe 1-2 hrs earlier willl be kool if anything change wednesday back to what it was. cause it suits me now how it was Razz. and get rid of every realm apart from Pront. I wanna see woes liek the old days, DE vs Dreams. hahahaa Wuerz had constant action, neva was let down. but i wasnt as good then. /gg i was using Stalker back then Razz anyhow back to the point, please try think bout other aswell. dont jsut change the times to suit u. i swear if it is changed back to times that arent anywhere ner reasnable for us aussies ill quit adn drop all my gears in anthell so no1 can get them.
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Thu Feb 04, 2010 12:57 pm
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