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  Topic: LK Nerf
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dragonbug



Joined: 24 Jul 2009
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Fenix wrote:
dragonbug wrote:
Fenix wrote:
i dont recall seeing anything near 30k bbs against me, heh



i can do that too. converters and a battle ground spear woot. plus if they're wearing something stupid like devling it an be higher. i remember one time doing a 36K brandish spear against fantasystarx lol.


and u also have 304k hp w/o tao?

oh, and last i heard, Lks are pretty good all rounders.. however, not the best at anything. thats in numerous guides throughout the net, (and ive read alot). all classes specialize in something. stop hating on LKs.

and! noob + stick = paladin/wiz/prof/champ/priest they are all capable of using stick like weapons.

so noob + stick = LK is an inaccurate statement (some lks use swords)

LoL



no i dont i have like 225K i mean i could get that high but id have to use a lot of cards and pump up vit like mad lol.

and i dont use a stick per se i use a pointy spear tipped stick lol
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Wed Apr 21, 2010 6:54 pm
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Farah



Joined: 20 Aug 2008
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Yes, I'am a lurker and a veteran and an old player.
I come to check Reign every so often because I've still got close ties to this server.

So I am aware of the situation and how everyone is entitled to their own opinions and I know where I stand because I use to see this constantly while i still played.
In MY opinion, theres constant suggestions about nerfing or changing a certain Thing*. What I see is if you want to nerf one thing, would'nt another class become more powerful after the nerf and therefore what if someone else suggests another nerf. You'd have to nerf everything so that everyone was happy, but it's like no ones happy. There's always a nagging touch from every single one of you, "I want this to change and that and everything" and why "because i dont think its fair". I mean you have your opinions and what you want, but if I was Luzz I'd be quite overwhelmed by all of these.

And yes, im just adding my 2 cents.
AND btw HI LUZZ~
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Wed Apr 21, 2010 6:59 pm
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dragonbug



Joined: 24 Jul 2009
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skills that use HP for determining damage.
In the meatshield aspect, LKs don't need any supplementary cards or items to get such high HP, when compared to other classes. This is the key point in this argument. this is only further exasperated by the way stats are calculated. Don't believe me? try reading some of the formulas, some of them are just "what." CYCORE.


i hope you mean your argument cause the main argument started that bowling bash is to much and we needed to be nerfed and yada yada.

"cadian talkin about how to do high dmg , why dont u tell all the guys here about u usin deviring + gtb vs another lk , fenix im against this suges too >_>.." MARINE

what are you talking about? i dont use devling unless i fight creators and gtb rarely against LK, only time its need and thats a big IF is when they have rangris, but the easy way around that is have box of panting available. infinite zerks. personally gtb is used on my character against spamming mages. so dont try to start unnecessary drama.

as for the rest of the post. i grow tired of this. just cause you get beat a few times by a certain class doesnt mean their top dawgs and the rules of pvp or whatever. Most LK that are good now have been around for a while and learned how to use their class and how to counter other classes. ANYONE can do this, regardless of class. Everyone gets all pissy about us going zerk too, 3x hp, double attack power...but oh you leave out that we cant use skills, and that our defense drops to 0, ive had many times where going zerk didnt help me at all.
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Wed Apr 21, 2010 7:09 pm
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arimak



Joined: 02 Mar 2008
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my point here is, why change one single skill when there's many skills that need to be adjusted to compensate for the "this class sucks now, we all use THIS class now" method.
If we're going to change something about one class, change em all! If only i had a test server to nom on.. /hmm
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Wed Apr 21, 2010 7:44 pm
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sourlime



Joined: 08 Feb 2010
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All class have advantage and disadvantage, but due to being a mid-rate server LK is a over powering class. Rare cards are Rare cards that mean they're rare, and not easily obtainable. Therefore, not a lot of people can beat an LK basing on their cards. I'm not asking to remove all LK power or anything, but just sharing my opinion. Also, I do want to see if Glen's hypothesis is right that with the same gears LK overpower every other class. Isn't it fun to test out something before we go in and flame each other? =D Plus at least we have some proof to shove down people throat when we're correct. This is just my 2 cent not trying to flame anyone. ^^
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Wed Apr 21, 2010 8:17 pm
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Glenfiddich



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Lk benefit alot more from 5 slots so I do not suggest boc gear.

Body relocate is annoying.

I suggested a heal increase in potions. You wanna know why? Not to benefit myself, but because a 4 bacso'd heal with a link cannot survive bb spams. Or an edp link, and many other things, all with fairly basic gears. And with a pally, that is 2 people. When 2 lk come in I then again have a problem.

Fix vit does not work with thana. Why? Because you lower your hp and a simple weapon swap then takes you out even quicker.
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Wed Apr 21, 2010 9:09 pm
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dragonbug



Joined: 24 Jul 2009
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Glenfiddich wrote:
Lk benefit alot more from 5 slots so I do not suggest boc gear.

Body relocate is annoying.

I suggested a heal increase in potions. You wanna know why? Not to benefit myself, but because a 4 bacso'd heal with a link cannot survive bb spams. Or an edp link, and many other things, all with fairly basic gears. And with a pally, that is 2 people. When 2 lk come in I then again have a problem.

Fix vit does not work with thana. Why? Because you lower your hp and a simple weapon swap then takes you out even quicker.



that is a flat out lie. ive personally seen amy aka catnip out heal someone who was doing cart termination to her and each hit was like 15K spammed. ive also seen her heal Krimson hawk while hes being teamed up. you underestimate most classes man. and this post bores me now. if LK get nerf'd im out of here. there is no reason to nerf a class just cause you dont like it.
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Wed Apr 21, 2010 9:19 pm
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Glenfiddich



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dragonbug wrote:
i hope you mean your argument cause the main argument started that bowling bash is to much and we needed to be nerfed and yada yada.


No, the argument was maybe to reduce bb, i dont care what gets nerfed.

dragonbug wrote:
ANYONE can do this, regardless of class.


Ok go hop on a bard, sniper or a linker or or or and beat me 5 times out of ten please.

dragonbug wrote:
Everyone gets all pissy about us going zerk too, 3x hp, double attack power...but oh you leave out that we cant use skills, and that our defense drops to 0, ive had many times where going zerk didnt help me at all.


Zerk helps out MUCH more then what it doesnt, otherwise lk wouldnt use every single time they are about to die.

And to the people who are saying stop QQ'ing cause your dying to lk, do you not read my posts? I said when i play on my friends lk, i am hax and i do not die and i kill most people. I find it unfair for the people that go up against me.

Farah wrote:
What I see is if you want to nerf one thing, would'nt another class become more powerful after the nerf and therefore what if someone else suggests another nerf. You'd have to nerf everything so that everyone was happy, but it's like no ones happy.


So your saying, say, buffing up say a bard or a soul linker would not be beneficial to the server? And it would wreck others? Or more nerfing and boosting would need to be done?

I have played other games before, some of which get nerfed/boosted on a weekly/fortnightly basis. You know what? Slowly, the characters that were hax get weened out, the new hax characters get weened out, and slowly some more balance comes your way.
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Wed Apr 21, 2010 9:39 pm
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Maxwell



Joined: 11 Aug 2008
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Dude, this argument is STILL going on the NEW forums????????

Surprised

It's a game. With precious moments toons murdering mutant puddings to assemble odd things to wear on their head!

It's not City of Heros or WoW, It's fun, and nostalgic, and dude, don't like LKs don't play with them.
I happen to dislike them, but that just means I point and laugh when one (finally) dies. I dislike BE Rogues in WoW, and when I played CoH before CoV ruined it, I hated all the flavor of the month morons that re-roled whatever was broken instead of playing a concept.

Such is life, stuff will be broken, and when/if it gets fixed in Kro, it will drift down to us. Till then, Glenfiddich, Pour yourself a short double and enjoy yourself, point and laugh when they die, and take insane amounts of pride when you finally kill one of the red bastards... Twisted Evil
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Wed Apr 21, 2010 11:36 pm
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Glenfiddich



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Thankyou Maxwell, you still pretty much agreed to me being right xD Also, kro is a low rate, stuff that is broken in medium rates isn't necessarily broken in a low rate. It may never get changed.

Oh yes, when I posted this in the old forums, I would like to point out my main was a professor, a scholar AND a lord knight. Lk was myasthenia resort to kill whichever and whatever classes that could pull of killing my other classes.

Benefit myself? Why would I suggest it back then, then?
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Wed Apr 21, 2010 11:40 pm
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Maxwell



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I know, I'm awesome like that.

Laughing

I say what people just said, but tweak it so the haters might agree and drop it... but you pointing it out, makes it all go sideways, and they catch the cluebyfour! Razz

Okay, Work is killing my brain cells.
Lots.

GRAWR. Okay, Gleeen. Make a LK with me and we'll go break all the guild houses and make it obvious how broken LKs are... Or yanno, we could just pretend to heal them then point and laugh when we have... "Connection Issues".

Not that I have ever done that. cough
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Wed Apr 21, 2010 11:47 pm
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marine



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GRAWR. Okay, Gleeen. Make a LK with me and we'll go break all the guild houses and make it obvious how broken LKs are... Or yanno, we could just pretend to heal them then point and laugh when we have... "Connection Issues".


yea u two do that , dont quit the server if end getin ass handed ... already seen it multiple times ... is sad =P
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Fri Apr 23, 2010 4:19 am
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luzz
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It is probably no surprise to most people how I feel about this topic.

I read through all the posts in this thread, and here are the points I wish to make that, I hope, helps to justify my stance on this issue:

1. There is no general consensus agreement that Lord Knights are too overpowered. This is not to say that the possibility does not exist. This statement simply means that not all players feel this is the case. As a matter of fact, it doesn't even lean towards one opinion or another. The opinions seem to be an even split. It is possible that Lord Knights are, taking everything into account, possibly the strongest class overall, but there is no consensus that they deserve a nerf.

2. There is no consensus on what the nerf should be. As such, any nerf applied would create much more unhappy players than happy players. Someone needs to suggest a nerf that is generally accepted, because, honestly, I cannot think of one. This suggestion is also based solely on PvP/WoE. We must consider the effect on non-PvP/WoE-ers for any nerf suggested.

3. This is a mid-rate with raised stats and max levels. Players HAVE to understand that this means original formulas are pretty much magnified. Yes, Asura Strike WILL deal massive damage. Yes, Lord Knights WILL have a lot of HP. This is to be expected for a mid-rate with raised levels and stats. This is one of the features of the server. If we are to modify ALL the formulas such that the effect of all skills, stats, hits are magnified up to the same level of raised stats/levels, then this in effect neutralized everything. You might as well play a low-rate with normal stats, as there would be no difference between us and them then.

Lastly -

4. As stated in many of my previous posts - We dislike official nerfing classes/skills/items. This is a slippery slope we do not want to go down on. This leads to everyone else wanting to nerf everything else. As a sniper - can I make snipers more powerful? Can I (once again, I mention this) nerf pneuma to not make 3 long range classes totally useless? We all know those classes aren't overpowered. Who is to say what gets nerfed and what gets to be made more powerful? It is not a responsibility I want. The amount of work required for this is ENORMOUS and the potential backslash for any change is enormous. It is also not a responsibility the public is capable of making, as they are the playing public with biased views. Let's just leave everything the way they are.

Besides - what happens when Renewal changes are implemented? Are players going to complain about the additional nerfs made to Lord Knights? Are we going to once again have this conversation but asking for Renewal changes to be undone so that players can return to what they are familiar with? Every change comes with complaints. This is why I am highly against modifying official items/skills/classes. It's enough we have to deal with complaints from official changes. I do not want to deal with complaints from unofficial changes, because there will be MUCH more of those.


For those who don't want to read all this, in short:

There is no agreement that Lord Knights are too overpowered, and there is no acceptable agreed-upon nerf, therefore, I'm not touching it Sad
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Sat Apr 24, 2010 4:50 am
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Maxwell



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Thank you Luzz!
Smile

You, Sir, rock! You gave all the valid reasons, and then made a one liner for wall of text dodgers! Not, yanno that I didn't read everything... Embarassed Razz

And yeah, the only changes I want are Kro ones that trickle down.
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Sat Apr 24, 2010 9:54 pm
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GRANDPA DREADNAUGHT



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How about someone make a poll so we can see the actual numbers of peoples opinions on this stuff?
BB spam is ridiculous enough let alone sword guardian cards helping that ridiculousness.

Also @ Maxwell

Not playing with any LK's means no WoE whatsoever because EVERYONE plays a LK, now why is that I wonder? hmmmmmmmmmmmmmmm >_>


Last edited by GRANDPA DREADNAUGHT on Sat Apr 24, 2010 10:22 pm; edited 2 times in total
Sat Apr 24, 2010 9:54 pm
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