Topic: Some more questions |
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edhunter
Joined: 24 Jul 2010 Posts: 13
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thara reduces all dmg inflicted by demi human by 30
%
the best way to block ad is horn - raydric - ghostring and 2 alligators .
but you are very funarable to other kinds of atack...
so i guess the same goes for AD as for bowling bash at the beginning of this thread..
the best way to counter AD is to not get hit by it. |
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Mon Sep 13, 2010 6:01 am |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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edhunter wrote: | thara reduces all dmg inflicted by demi human by 30
%
the best way to block ad is horn - raydric - ghostring and 2 alligators .
but you are very funarable to other kinds of atack...
so i guess the same goes for AD as for bowling bash at the beginning of this thread..
the best way to counter AD is to not get hit by it. |
Oo... That'll be hard, but thanks! _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Sun Oct 03, 2010 8:14 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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How much % damage does the Naga Shield return to the attacker? _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Mon Oct 25, 2010 8:47 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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Thu Oct 28, 2010 10:08 pm |
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GlitchyVirus
Joined: 20 Jun 2008 Posts: 637
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Sephiroth7500 wrote: | How much % damage does the Naga Shield return to the attacker? |
Quote: | When receiving physical damage there's low chance physical damage will be reflected to the attacker for 5 seconds.
The chance for the reflect rate is around 3% for each refine. |
Based on what it says, I'm going to GUESS it's 100% reflect. I have no idea though.
Quote: | autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000, |
This is the script for the reflect part, but I don't know how to interpret it. It makes sense that the getrefine()*3 is the script for the CHANCE to activate. SO that leaves either...the 10, or the 5000. It's safe to assume the amount is one of the following: 10%, 100%, 5%, 50%
Also:
Quote: | { bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if (BaseJob == Job_Crusader) bonus bAspdRate,20; },{},{} |
The wording was just a misprint. As you can see, the "UnbreakableWeapon" script comes before the "if (BaseJob == Job_Crusader)" bonus, so it DOES work for all classes that can wear it. _________________ SUPRISE BUTTSEX. PREPARE!
Jasmine's drawing of me! <3
Monochrome wrote: | You brilliant, genius, limp-wristed sissy: I love you. |
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Thu Oct 28, 2010 10:59 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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GlitchyVirus wrote: | Sephiroth7500 wrote: | How much % damage does the Naga Shield return to the attacker? |
Quote: | When receiving physical damage there's low chance physical damage will be reflected to the attacker for 5 seconds.
The chance for the reflect rate is around 3% for each refine. |
Based on what it says, I'm going to GUESS it's 100% reflect. I have no idea though.
Quote: | autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000, |
This is the script for the reflect part, but I don't know how to interpret it. It makes sense that the getrefine()*3 is the script for the CHANCE to activate. SO that leaves either...the 10, or the 5000. It's safe to assume the amount is one of the following: 10%, 100%, 5%, 50%
Also:
Quote: | { bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if (BaseJob == Job_Crusader) bonus bAspdRate,20; },{},{} |
The wording was just a misprint. As you can see, the "UnbreakableWeapon" script comes before the "if (BaseJob == Job_Crusader)" bonus, so it DOES work for all classes that can wear it. |
Wow, either you're really smart, or I'm dumb.
Anyways, I tested it for the Naga Shield, it's 100%, just like you said. The other one was 3% chance of it activating for every refine rate, so a +5 would be 15% chance of it working.
Thanks for the help, looks like BG weapons should be what I should be aiming for.... You know, after school stops getting in the way. >:[
Thanks Adam! _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Thu Oct 28, 2010 11:23 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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See how BB is 350% damage? I know BB hits twice, so is it 350% x 2? _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Thu Oct 28, 2010 11:27 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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For AGI, I know it reduces after-cast delay, but once you get to 196 Attack Speed, does it stop reducing after-cast delay? Also how much after-cast delay is reduced every... Iunno, 30 AGI or something? :O Or better question, how much AGi is needed to get rid of 10% after-cast delay?
Also, is Enriched stuff actually 100% success when you go upgrade it at the refiner? And where do you get them? :O _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Sun Jan 16, 2011 4:11 pm |
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RomValeth
Joined: 29 Feb 2008 Posts: 193 Location: 7/7/06
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Sephiroth7500 wrote: | See how BB is 350% damage? I know BB hits twice, so is it 350% x 2? |
Since Bowling bash makes two different hits, each hit is 350%. _________________
Twisted Fate, Veigar, Zilean, Anivia Annie
LoL Name: RomValeth |
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Mon Jan 17, 2011 9:16 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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RomValeth wrote: | Sephiroth7500 wrote: | See how BB is 350% damage? I know BB hits twice, so is it 350% x 2? |
Since Bowling bash makes two different hits, each hit is 350%. |
Yupz, I tested it.
For AGI, I know it reduces after-cast delay, but once you get to 196 Attack Speed, does it stop reducing after-cast delay? Also how much after-cast delay is reduced every... Iunno, 30 AGI or something? :O Or better question, how much AGi is needed to get rid of 10% after-cast delay? _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Mon Jan 17, 2011 9:37 pm |
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Maico
Joined: 04 Feb 2008 Posts: 114
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I believe it only reduces after-cast for melee based skills which can only be casted as fast as your aspd. Sadly it doesnt affect any cast time based skills.
So yes once you reach 196 aspd it stops reducing after cast delay on melee skills and it has no affect on most spells. _________________ Lingerie - high wiz - 247
Rahy - creator - 148
Maico - taekwon - 168 |
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Tue Jan 18, 2011 8:26 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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Maico wrote: | I believe it only reduces after-cast for melee based skills which can only be casted as fast as your aspd. Sadly it doesnt affect any cast time based skills.
So yes once you reach 196 aspd it stops reducing after cast delay on melee skills and it has no affect on most spells. |
Cool, thanks!
Also, what's the % of Vanberk card activating? :O (Thinks Adam would know this) _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Fri Jan 21, 2011 11:29 pm |
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Maico
Joined: 04 Feb 2008 Posts: 114
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{ bonus bStr,2; autobonus "{ bonus bCritical,100; }",5,5000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
Thats the code so i would assume it is 50,5 or 0.5% most likely the 5 or 0.5% _________________ Lingerie - high wiz - 247
Rahy - creator - 148
Maico - taekwon - 168 |
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Sat Jan 22, 2011 4:49 am |
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Monochrome
Joined: 29 May 2010 Posts: 821
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Jesus Christ, Ren. Stop double posting. Just edit your other posts. D:<
AGI only increases your sprite's animation speed, so at 196 it does stop lowering delay. Ofcourse, it the delay is only longer than the animation speed.
And, ofcourse, only some skills are effected by your attack speed. |
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Sat Jan 22, 2011 3:37 pm |
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Maico
Joined: 04 Feb 2008 Posts: 114
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Monochrome wrote: | Jesus Christ, Ren. Stop double posting. Just edit your other posts. D:<
AGI only increases your sprite's animation speed, so at 196 it does stop lowering delay. Ofcourse, it the delay is only longer than the animation speed.
And, ofcourse, only some skills are effected by your attack speed. |
Says the guy who posts something thats already been answered =p _________________ Lingerie - high wiz - 247
Rahy - creator - 148
Maico - taekwon - 168 |
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Sat Jan 22, 2011 7:06 pm |
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