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  Topic: WOE Topic, traps, emperium health, skills, all that stuff
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

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Point still stands though, there are numerous counters to GR + Deviling, its exactly what all the mages get told when they say GTB is unbalanced, and its true in both cases.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Sun Jan 16, 2011 7:30 am
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Treblig888



Joined: 18 Nov 2008
Posts: 242
Location: Sweeny, Texas

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can think of various ideas to try lol...just gotta be quick to thought while in heat of battle. could use champ or priest to pneuma help while LKS BB upper deck by standing close to the sides and have another crew working traps..and wizzy come in with priest and SG top deck (unless prof and land protector)..lol which i saw. anti-ad alchry with GTB and bragi woulda been nice. just a few ideas i had after that woe. still a biotch to get by heheh

no healing items in woe would be some crazy shit...till the idea of giggles and pancakes became popular, back then i think thats how it was any old player from this server would know...lol grown far from that kinda skill would require players to up their game^^ i likey<3
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Sun Jan 16, 2011 7:56 am
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

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Yes
Yes
Yes
No
Don't care.
Yes
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Sun Jan 16, 2011 9:46 am
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sourlime



Joined: 08 Feb 2010
Posts: 380

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Spamming Healing Items did not started because of AD Spamming. To be able to obtain the certain cards for AD Spamming is not a matter of seconds. Therefore, the spamming of Healing Items was created long before the Spamming of AD. However, the spamming of BB is also a factor toward farming for healing items. I am against the idea that healing items does not have any type of delay time or consequences. People are switching over to pancake since it heal more, but certain class still use giggling box since they weight less. The only down side to Pancake is making them is an ass.

Traps.... I hate trapping, but it doesn't mean that it's a good idea to make them indestructible. Putting one Sniper at each warp to trap, and then hide it in the corner. I would love to see how long it take to actually get to the Emp Room. Increasing the Health, so it take two Magnum Break would be nice.

If Luzz wanted to change GTB, this wouldn't be the 100th thread over it.

Emp HP, I remember that an old player told me that Luzz increase the Emp Hp before since it took only a blind of an eye to break emp. I'm pretty sure everybody here should know that Thanato and Gloom combo which break Emp in around 1 second or maybe less. I don't have much experience about this, maybe, Neo would be able to clear this topic of how many second it take.

If we allow the use of all skill. Steal would be a great skill. I remember someone asking me if they go to the pvp to steal items from the other player. Some skill were disable for a reason.
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Sun Jan 16, 2011 5:04 pm
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Bubbaknoxz



Joined: 11 Sep 2009
Posts: 450

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GRANDPA DREADNAUGHT wrote:
Point still stands though, there are numerous counters to GR + Deviling, its exactly what all the mages get told when they say GTB is unbalanced, and its true in both cases.



For ADer's their is only one counter to GR+Deviling....... Freeze

For Magic class going up against a GTB, their is one, and that's going on a Melee char.


Sourlime- Upping the damage required to break the Trap wouldnt be a bad compromise between the two parties. But I would suggest it take 4 Magnum breaks to break 6 traps. Since it is a radius skill.

Also if I remember right "steal" doesn't actually steal a item from a player. When used on a player it lowers their defense. In Nightmare mode a player could lose an item.
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Sun Jan 16, 2011 5:32 pm
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Neo Genisis



Joined: 06 Feb 2010
Posts: 822
Location: Minnesota, USA

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I break Emps in 2-3 seconds without having Emp Breaking daggers on. Thats right. Gloom, Cursed Water, EDP, and my regular Daggers. 2-3 seconds. If I geared up completely for a break, it would be 1 - 1.5 seconds. If I had an LK Card I would 2-3hit the Emp. Yeah, 2 - 3 hits.

Increasing the EMP HP is not a bad idea.

Allowing skills ~ Yes.

No HP / Higher HP Traps ~ Yes.

Change GTB ~ Yes, but it won't happen.

Change Errende Eccebe Card ~ Yes.

Healing Items ~ Yes I think we shouldn't allow anything that heals over 9%. Pancakes and other foods have no drawbacks to using. At least Giggles have a chance to curse you. And let's think about that for a second. First of all it only heals you 9% (I've been killed a bajillion times while giggling so they're not OP) and when you get cursed your ATK is cut by 25%, and if you stop giggle spamming to Panacea or something, you get raped. Also Giggles are farmed (and at a much lower drop rate than the Honey you need for Pancakes), while Pancakes and other food items can be 99% bought at the Mall.
Sun Jan 16, 2011 6:22 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

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Bubbaknoxz wrote:
GRANDPA DREADNAUGHT wrote:
Point still stands though, there are numerous counters to GR + Deviling, its exactly what all the mages get told when they say GTB is unbalanced, and its true in both cases.



For ADer's their is only one counter to GR+Deviling....... Freeze

For Magic class going up against a GTB, their is one, and that's going on a Melee char.



This mean shits gonna change and magic users wont be shit on a stick anymore? thats how balance bullshit always goes on this forum " Is it Overpowered? Yes. Is it counterable? Yes." then by those accordances its deemed just fine. It would be nice to see a change but then we just end up catering so much when people are using the argument LK's are catered to.

Are LK's catered to? Yes. Is it intentional? No.

The only reason its happening is because people want a 255 Server, but dont adjust skills or anything for the fact that level 99/70 Skills are broken on a level 255/120

Also while AD spam was not the sole cause, it did more than its fair share in helping start this healing crap, and as said it still spammable to a degree even without "the spam cards". Hell having a Sprint Set makes it even worse, and anyone can obtain those.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Sun Jan 16, 2011 6:46 pm
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NightShade



Joined: 14 Sep 2009
Posts: 481

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I would just like to clarify that Sprint Set is not really OP, it gives 20% ACD. Which isn't really a lot in terms of being able to spam. Yes it allows minimal reduction if used with the correct gears, however there's more to it than just that.
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Sun Jan 16, 2011 7:18 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

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I never said sprint set was OP, just Acid Demo =P

But it does help alot. Its not a bad set even if you dont use a casting class.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Sun Jan 16, 2011 7:23 pm
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EdgarGrimfang



Joined: 07 Mar 2010
Posts: 583
Location: The Internet

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To answer the argument of those saying WoE shouldn't be about people rushing to the emp...

Its the application of modern warfare tactics to an outdated war time scenario. A quick surgical strike (emp rush) to bring down the desired target quickly, efficiently, and with minimal collateral damage (i.e. AD bottle use, healing item use, broken equips).

What I just described favors those with lesser numbers, it is a means to "even the odds" in a way. What cannot be beaten with equal or overwhelming firepower, will be beaten in another way.

Now, more often than not, the small strike force runs in, breaks the emp, and is then quickly overwhelmed by the guild they just took the castle from. The large guild that just had their castle taken instead, holes up by the emp, and waits last minute.

Whats the small force to do? Run in and kill everyone and protect the emp? No, more times than not, said larger guild holds them out, and last minute breaks the emp, and there was much rejoicing. (Yay.)

Everyone here speaks as if these Emp rushers are some unstoppable force of nature when they really are not. Pretty much everyone uses the aforementioned tactic to stave off emp runners, and 9 times out of 10, they (large power guild) end up keeping the castle.

To end it, sure, they may take your castle once or twice, your economy/defense rating will drop, no denying that, but in the end, you hold the castle. Isn't that enough? In war, there are casualties, in war there is ruination, it is the immutable law of war.

/rant

Now, I'm fairly positive there are grammatical errors galore in my post, and I may strike a nerve with some. All that I ask is that you consider what I have just said, I'm not pointing fingers at any one guild/person (even if you'd like to believe so) and avoid turning this into an "Us versus Them" thread, or "Its him/her, so he is automatically wrong, so I'm gonna flame the ever loving shit out of them" flame war.

I'm already seeing that just a teeny bit, or maybe not, I am a wee bit paranoid after all, anyhow, I am liking some of the discussions, and concepts posted on here, lets keep it going!
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Sun Jan 16, 2011 7:39 pm
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whiteseaocean



Joined: 08 Sep 2010
Posts: 498
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lol ed rants got to love them tho he does have a point...somewhere in all that
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Sun Jan 16, 2011 7:54 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

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We also have the fact that this is a higher rate server, anyone can gain any money and fix economy in a second very easily.

To make all this "For the sake of economy" seems kind of trivial, as you can make 40 mill a day easily if your dedicated enough. Even more through MVP rooms, etc etc etc.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Sun Jan 16, 2011 8:19 pm
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sourlime



Joined: 08 Feb 2010
Posts: 380

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Bubbaknoxz wrote:
GRANDPA DREADNAUGHT wrote:
Point still stands though, there are numerous counters to GR + Deviling, its exactly what all the mages get told when they say GTB is unbalanced, and its true in both cases.



For ADer's their is only one counter to GR+Deviling....... Freeze

For Magic class going up against a GTB, their is one, and that's going on a Melee char.


Sourlime- Upping the damage required to break the Trap wouldnt be a bad compromise between the two parties. But I would suggest it take 4 Magnum breaks to break 6 traps. Since it is a radius skill.

Also if I remember right "steal" doesn't actually steal a item from a player. When used on a player it lowers their defense. In Nightmare mode a player could lose an item.

I think two is fair enough... Due to the fact that the defense line will probably kill the attacker by then. I can compromise for 3, but then I'm acting like I can actually implant this without Luzz permission. Yep, Steal does lower the defense, but wouldn't it be fun if it can steal items.... Imagine how you feel when some jerk ass steal your Kiels. That would be so dramatic.

I still don't get why people are talking about the use of all skill, but not the knock back and critical lock.

Everybody have their own method in WoE.

Reign is a mid-rate Server that use a low-rate server method. Guess what, there still people playing in this server. Nothing in the world is fair.
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Sun Jan 16, 2011 9:00 pm
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Toft



Joined: 23 Apr 2008
Posts: 466
Location: Copenhagen, Denmark.

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Bubbaknoxz wrote:
And it takes a player on iRO with 99/70 max lvl 10 seconds to break a EMP???? WTF are you smoking, solo on a low rate with just a Jahamander took me roughly 20 minutes to break an emp. Remember its not easy to get max aspd on a low rate.


What are you smoking? I did it in around 20 seconds on my pretty much gearless level 70 Assassin on iRO. Have you ever played on iRO?
Mon Jan 17, 2011 2:36 am
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
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I believe I got a 4 second break on my iRO sinx once.
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Mon Jan 17, 2011 4:55 am
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