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  Topic: Improving Economy, Suggestions
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Maico



Joined: 04 Feb 2008
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How about adding a chef who sells lower leveled food (1-5) for moderate prices. Say something like 100k-1 or 2 million. This makes it easy for player chefs to sell cheaper and make money as well as give the players (all players) temp stat boosts for using their zeny.

The only drawback would be their use durring WoE, but considering the price i doubt they would be spammed.
I suggest this because unlike elemental resist potions or alchemist goods, foods tend to be rare to find via vendors and their prices vary so much its impossible to get a fix on how much they're actually worth.

This establishes a price range for them, gives players easy access to temporary stat boosts and takes down inflation a bit.

Another idea would be a monster room. Similar to MVP, you would select which monster you wanted to fight and it would spawn say 20 of them (or w/e number works) The harder the monster is to find the higher the price. Certain exceptions could be made for monsters that have high priced cards and of course not all monsters would be available this way.
Im not a huge fan of this idea myself but it would work to drop inflation, the downside being people wont have to hunt as hard sometimes and taekwon mission might gets screwed up cuz of it.

The other thing i can think of is to triple the cost of all current items found in tool shops. Since these items are often used/bought in great amounts this would not only make current classes more useful and relied upon, but it would cut down on inflation. The only drawback with this idea is that newbies might have a bit more trouble, but so long as we pitch in and help em out a bit even that can be solved
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Wed Nov 04, 2009 6:09 am
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Bubbaknoxz



Joined: 11 Sep 2009
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I dont think raising prices in the mall will fix anything, or selling food for high prices. The idea is to lower cost instead of raising it. One way would to be simply replacing the current mvp room with a newer version. The zeny factor will greatly decline because its the main source of zeny for most players. Another would be to remove the zeny to GC converter, lets face it players buy from players, their is no reason for it to be in the npc. This will allow the price of gc's to flux with the market since nothing can be a static price, however the price will be have a cap of 60m as the highest a gc can be sold for, but it can easily go down to 30m as well depending on the market and amount being sold(as in amount of people selling gc's).
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Wed Nov 04, 2009 6:24 am
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dragonbug



Joined: 24 Jul 2009
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Bubbaknoxz wrote:
I dont think raising prices in the mall will fix anything, or selling food for high prices. The idea is to lower cost instead of raising it. One way would to be simply replacing the current mvp room with a newer version. The zeny factor will greatly decline because its the main source of zeny for most players. Another would be to remove the zeny to GC converter, lets face it players buy from players, their is no reason for it to be in the npc. This will allow the price of gc's to flux with the market since nothing can be a static price, however the price will be have a cap of 60m as the highest a gc can be sold for, but it can easily go down to 30m as well depending on the market and amount being sold(as in amount of people selling gc's).



agreed and that wouldnt help the new players at all if we raised the prices at the mall. if you make everything cheaper then it becomes easier to obtain as opposed to supply and demand
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Wed Nov 04, 2009 6:45 am
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XDoggStrafe



Joined: 30 Mar 2009
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dragonbug wrote:
people the zenny on the monsters isnt a deal here. thats in game money. the inflation is caused by super greedy players who think a cards worth is worth REAL usd or outrageous amounts of money.


You do know that inflation isn't just caused by greedy people right? It's also caused by money being created from nothing. It's standard economics. When the money is increased, it's value goes down, thus creating money from nothing, lowers the value of all the money already in circulation. So, really that does hurt the economy when you can just kill and kill and kill and gain large sums of zeny (some players are able to make about 20 mil a day just by killing, more if they want to stay on 24/7). But I still stand by both my ideas, removing the zeny being generated by killing monsters and adding some form of permanent loss of zeny (like an mvp summoner which is completely random, thus no one gets to complain about how certain mvps have become common) would seriously help out the economy.
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Wed Nov 04, 2009 7:13 am
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dragonbug



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XDoggStrafe wrote:
dragonbug wrote:
people the zenny on the monsters isnt a deal here. thats in game money. the inflation is caused by super greedy players who think a cards worth is worth REAL usd or outrageous amounts of money.


You do know that inflation isn't just caused by greedy people right? It's also caused by money being created from nothing. It's standard economics. When the money is increased, it's value goes down, thus creating money from nothing, lowers the value of all the money already in circulation. So, really that does hurt the economy when you can just kill and kill and kill and gain large sums of zeny (some players are able to make about 20 mil a day just by killing, more if they want to stay on 24/7). But I still stand by both my ideas, removing the zeny being generated by killing monsters and adding some form of permanent loss of zeny (like an mvp summoner which is completely random, thus no one gets to complain about how certain mvps have become common) would seriously help out the economy.




see i dont agree with your ideas cause the money they drop isnt all that much . granted you can get a pimp hat and put to cramp cards on it and go to town all day and make some cash but its not like your going to become a reign billionaire over night.
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Wed Nov 04, 2009 7:55 am
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dragonbug



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"In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time.[1] When the price level rises, each unit of currency buys fewer goods and services; consequently, inflation is also an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy.[2][3] A chief measure of price inflation is the inflation rate, the annualized percentage change in a general price index (normally the Consumer Price Index) over time"

doesnt say anything about money out of NOTHING.
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Wed Nov 04, 2009 8:05 am
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XDoggStrafe



Joined: 30 Mar 2009
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dragonbug wrote:
"In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time.[1] When the price level rises, each unit of currency buys fewer goods and services; consequently, inflation is also an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy.[2][3] A chief measure of price inflation is the inflation rate, the annualized percentage change in a general price index (normally the Consumer Price Index) over time"

doesnt say anything about money out of NOTHING.


That's a definition from a book, but not how the economics system currently works Dragon, I don't feel like arguing with you over this matter, but I do know that when money is created from nothing, it lowers the value of all the current currency in circulation because there's more of it to go around. It's that simple, but I'll break it down for you to make it easy to understand.

I have 5 apples, and Zebruh has 5 oranges, now if I want that orange, I'm gonna have to give up 1 apple. But look, an apple tree that gives out free apples is right there. It has 10 apples, that just reduced my apple's overall value to 1/10th of what it was, so now I'm gonna need 10 apples just for one of those 5 remaining oranges. That's how inflation works Dragon, even if it's not mentioned, it's a basic fact, common = less valuable.
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Wed Nov 04, 2009 8:10 am
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dragonbug



Joined: 24 Jul 2009
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XDoggStrafe wrote:
dragonbug wrote:
"In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time.[1] When the price level rises, each unit of currency buys fewer goods and services; consequently, inflation is also an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy.[2][3] A chief measure of price inflation is the inflation rate, the annualized percentage change in a general price index (normally the Consumer Price Index) over time"

doesnt say anything about money out of NOTHING.


That's a definition from a book, but not how the economics system currently works Dragon, I don't feel like arguing with you over this matter, but I do know that when money is created from nothing, it lowers the value of all the current currency in circulation because there's more of it to go around. It's that simple, but I'll break it down for you to make it easy to understand.

I have 5 apples, and Zebruh has 5 oranges, now if I want that orange, I'm gonna have to give up 1 apple. But look, an apple tree that gives out free apples is right there. It has 10 apples, that just reduced my apple's overall value to 1/10th of what it was, so now I'm gonna need 10 apples just for one of those 5 remaining oranges. That's how inflation works Dragon, even if it's not mentioned, it's a basic fact, common = less valuable.



all your trying to do is make yourself sound smart here your not actually trying to help the situation out at all. so whatever i agree its not worth arguing over.
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Wed Nov 04, 2009 8:48 am
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XDoggStrafe



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dragonbug wrote:

all your trying to do is make yourself sound smart here your not actually trying to help the situation out at all. so whatever i agree its not worth arguing over.


I already posted 2 reasonable things that could be done to help the economy, go back and check page 1, here's a quote of it though. So no, I'm not trying to make myself sound smart, I'm explaining the reasoning behind my suggestion.

Quote:
Method: Remove Zeny from killing monsters.
Details: Stops players from gaining a set amount of zeny from killing mvp's and random monsters.
Benefit: Zeny already in the system would stay, but new zeny disappears from the system, prices would eventually drop to a decent range.
Impact: New players will have a harder time making zeny to buy items in the mall and such.

Method: Allow Zeny to spawn 1 random MVP (with a low chance of a normal monster)
Details: allowing players to pay zeny to summon one completely random mvp (or if they have the unfortunate luck of getting a normal monster) from the bloody branch/dead branch list or another list altogether. A standard fee of 5 million would be a good base starting point.
Benefit: Zeny disappears from the system, and mvp cards could become more common, thus their prices drop
Impact: Everyone may end up with 20 + phreeoni cards or other common mvps and monsters.

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Wed Nov 04, 2009 9:02 am
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dragonbug



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i said helpful suggestions did i not. so i stand by my post
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Wed Nov 04, 2009 2:23 pm
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SilverPriest



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=O
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Wed Nov 04, 2009 2:37 pm
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dragonbug



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and yes inflation was created on here by greedy people because the PLAYERS set the price for the cards. noone ever said Thanatos is worth 200 usd, or that gemini-s58 is worth 120million in game money. players did. One guy got a card one day and was like man..that was helpful..oh look at that..other players need that card..hmmm *greed* well if they want it so bad then they have to pay. so they charge 100mil for it even though it could easily be sold for 20-30mil and they make profit..CAAA CHING!!!! they realize they can do that with EVERY card if they want and they tell friends and so on and so forth. Only thing set by price are the items at the mall and even then the gms can change that. so reducing the zenny from monsters is a terrible idea
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Wed Nov 04, 2009 2:40 pm
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JDUB



Joined: 25 Dec 2007
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dragonbug wrote:
and yes inflation was created on here by greedy people because the PLAYERS set the price for the cards. noone ever said Thanatos is worth 200 usd, or that gemini-s58 is worth 120million in game money. players did. One guy got a card one day and was like man..that was helpful..oh look at that..other players need that card..hmmm *greed* well if they want it so bad then they have to pay. so they charge 100mil for it even though it could easily be sold for 20-30mil and they make profit..CAAA CHING!!!! they realize they can do that with EVERY card if they want and they tell friends and so on and so forth. Only thing set by price are the items at the mall and even then the gms can change that. so reducing the zenny from monsters is a terrible idea


seriously, can you please read the following wikipedia article?
here, I will even google it for you.

http://en.wikipedia.org/wiki/Inflation#Monetarist_view

You are making it sound like the laws of economics does not apply to the RO community, or your poorly composed logic is more correct than the 180 year old monetary economic theory.

Of course the price is determined by players/people. You are not addressing the source of the problem. It is not greed. It is the increase in total amount of dollars/zeny in the system. If a person can sell thanatos for 200mil, and that 200 mil will get him absolutely everything else in the game, then he will sell.

Truth is that everyone has too much money, and they are able to pay a lot more than the original worth of an item.

Keep the suggestions coming guys. Does the GM have anything to say about this?

Also updated the 1st post
Thu Nov 05, 2009 1:02 am
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dragonbug



Joined: 24 Jul 2009
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JDUB wrote:
dragonbug wrote:
and yes inflation was created on here by greedy people because the PLAYERS set the price for the cards. noone ever said Thanatos is worth 200 usd, or that gemini-s58 is worth 120million in game money. players did. One guy got a card one day and was like man..that was helpful..oh look at that..other players need that card..hmmm *greed* well if they want it so bad then they have to pay. so they charge 100mil for it even though it could easily be sold for 20-30mil and they make profit..CAAA CHING!!!! they realize they can do that with EVERY card if they want and they tell friends and so on and so forth. Only thing set by price are the items at the mall and even then the gms can change that. so reducing the zenny from monsters is a terrible idea


seriously, can you please read the following wikipedia article?
here, I will even google it for you.

http://en.wikipedia.org/wiki/Inflation#Monetarist_view

You are making it sound like the laws of economics does not apply to the RO community, or your poorly composed logic is more correct than the 180 year old monetary economic theory.

Of course the price is determined by players/people. You are not addressing the source of the problem. It is not greed. It is the increase in total amount of dollars/zeny in the system. If a person can sell thanatos for 200mil, and that 200 mil will get him absolutely everything else in the game, then he will sell.

Truth is that everyone has too much money, and they are able to pay a lot more than the original worth of an item.

Keep the suggestions coming guys. Does the GM have anything to say about this?

Also updated the 1st post





to much money. for your info most people work extremely hard to earn that money. your saying. punish the ones that have actually got on here to earn money by hunting and some have been here for years and learn a thing or to. there are tons of way to make money on this game and your making it sound like there are REIGN fat cats sitting at the top of the chain going MAHAHAHAHAH INFLATION!!!!!!!! .
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Thu Nov 05, 2009 1:34 am
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JDUB



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dragonbug wrote:

to much money. for your info most people work extremely hard to earn that money. your saying. punish the ones that have actually got on here to earn money by hunting and some have been here for years and learn a thing or to. there are tons of way to make money on this game and your making it sound like there are REIGN fat cats sitting at the top of the chain going MAHAHAHAHAH INFLATION!!!!!!!! .


that's exactly what i am saying actually. Someone finally got it.
Thu Nov 05, 2009 1:45 am
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