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  Topic: Lord of Death?
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Mutt



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Do not question Adam on math problems!! He is the almighty one! Twisted Evil
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Wed Apr 13, 2011 7:09 pm
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jogradz1225



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NightShade wrote:
"Because it's 5% Chance"

What a nub..

Twisted Evil


I know you're just backing them up because you're friends, but I do not see you contribute to any of this.

jogradz1225 wrote:
we are both saying the same thing, my computation may rather be incomplete compared to yours..

you have my respect...


I have conceded because I do not wish to instigate something undesirable.

Kiku-Ichiomonjii wrote:
Honestly jogradz1225 dude, everything you've posted sense ive seen you on the forums..are way off from right. you have good grammar but obviously he didnt mean 25% are a scripted number. quit trying to sound smart and use common sense

and the worst part, as adam has had to correct you over an over again, the question still isn't answered


sorry to confuse my goal is just to point out the chance of activating is too small, I have used spears and swords with LoD against Knights and recently even I have failed to inflict illnesses frequently to them there's only 1 item that gives poison resist, dullahan's ring and I cant even inflict poison. I blame the low 5% chance because it is not that high.

GlitchyVirus wrote:
I never DID like word problems in my math classes, so I'm just gonna do my best to translate what you said and reiterate what I said. Sorry.

A 5% chance to inflict Stun means every 5/100 or 1/20 attacks will (attempt to) cause Stun.
A 5% chance to inflict Silence means every 5/100 or 1/20 attacks will (attempt to) cause Silence.
etc...

1) So there is a 5% chance that a SPECIFIC status will be caused, but there is TECHNICALLY (take very careful note of this word) a 25% chance to cause ANY of the 5 inflictions. I understand what you said. If you want to be like that, yes, it is truly a 5%+5%+5%+5%+5%+.1% chance to inflict one status. But that does not mean 25% is not at least a CLOSE number to the generalized chance.

2) The chance still remains the same, YES, but the TIME in which a status is inflicted is DRAMMATICALLY shortened. The CHANCE remains the same, but the PROBABILITY of infliction within a CERTAIN AMOUNT OF TIME makes it "seem" like it has a "high chance".

3) The purpose of this topic was to find out why LoD does not work on a bow/gun/ranged weapon anylonger. We know it works with melee already. And dude, so have we. It's not like we've never had or used an LoD before.

4) Really there's no "computation" involved. It was just a fancy word I decided to use.

5) Of course luck (Chance, Probability, etc., not the stat) affects it. Luck practically affects EVERYTHING. And we have already established that Vit and Luk (The stat) reduce the chance of some statuses. None of that matters. What we're debating is whether or not the chance of a status can be considered as "high" or "low".

6) Yeah yeah. It's really a 5%+5%+5%+5%+5%+.1% chance to inflict a status. But we're lazy people. We'd rather say 25%, which is IN FACT an educated and relatively approximate guess, than what it truly is.

7) But look. Even if we consider it to be a 5%+5%+5%+5%+5%+.1% chance, that STILL equates to 1/20+1/20+1/20+1/20+1/20+.02/20 status. That STILL equals a 5.02/20 chance to status, which STILL (roughly) means 1/4 attacks will cause a GENERALIZED status.

Do you remember probability problems in your math classes? The (simple) formula is: Probability of something given (condition(s))=Possible Probability. The Possible Probability is equal to "Possible Outcome's Probability over Total Amount of Outcomes' probability (whether applicable or not)".

SO. P(Silence)=5/100, or 1/20. That is read "The probability of inflicting silence is 1 out of every 20 attacks". This is because there are 5 statuses. The Probability of any ONE status being inflicted is equal to the Possible Outcome's probability (which in this case is only ONE status that has 5% of a chance) divided by the total probability (The probability we are debating is out of 100%). P(Stun) is the same, and so on.

But look at this. P(Any Status) would be "Possible outcome over Total outcome". THIS would be 5+5+5+5+5+.01, which is 25.01. 25.01/100 is APPROXIMATELY 1/4. Now YES, this is assuming the 5 status chances stack, and YES they do not, but still, the chance remains APPROXIMATELY the same.


I respect your computation, in one way I have seen that I have been repeating what you've pointed out on me. though there is one more probability that can be computed on it, but I am not saying any more of it, clearly your minds have been set to believe you are correct.

I do not wish any further harm. I am pwned.
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Thu Apr 14, 2011 12:21 am
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NightShade



Joined: 14 Sep 2009
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jogradz1225 wrote:
NightShade wrote:
"Because it's 5% Chance"

What a nub..

Twisted Evil


I know you're just backing them up because you're friends, but I do not see you contribute to any of this.

jogradz1225 wrote:
we are both saying the same thing, my computation may rather be incomplete compared to yours..

you have my respect...


I have conceded because I do not wish to instigate something undesirable.

Kiku-Ichiomonjii wrote:
Honestly jogradz1225 dude, everything you've posted sense ive seen you on the forums..are way off from right. you have good grammar but obviously he didnt mean 25% are a scripted number. quit trying to sound smart and use common sense

and the worst part, as adam has had to correct you over an over again, the question still isn't answered


sorry to confuse my goal is just to point out the chance of activating is too small, I have used spears and swords with LoD against Knights and recently even I have failed to inflict illnesses frequently to them there's only 1 item that gives poison resist, dullahan's ring and I cant even inflict poison. I blame the low 5% chance because it is not that high.

GlitchyVirus wrote:
I never DID like word problems in my math classes, so I'm just gonna do my best to translate what you said and reiterate what I said. Sorry.

A 5% chance to inflict Stun means every 5/100 or 1/20 attacks will (attempt to) cause Stun.
A 5% chance to inflict Silence means every 5/100 or 1/20 attacks will (attempt to) cause Silence.
etc...

1) So there is a 5% chance that a SPECIFIC status will be caused, but there is TECHNICALLY (take very careful note of this word) a 25% chance to cause ANY of the 5 inflictions. I understand what you said. If you want to be like that, yes, it is truly a 5%+5%+5%+5%+5%+.1% chance to inflict one status. But that does not mean 25% is not at least a CLOSE number to the generalized chance.

2) The chance still remains the same, YES, but the TIME in which a status is inflicted is DRAMMATICALLY shortened. The CHANCE remains the same, but the PROBABILITY of infliction within a CERTAIN AMOUNT OF TIME makes it "seem" like it has a "high chance".

3) The purpose of this topic was to find out why LoD does not work on a bow/gun/ranged weapon anylonger. We know it works with melee already. And dude, so have we. It's not like we've never had or used an LoD before.

4) Really there's no "computation" involved. It was just a fancy word I decided to use.

5) Of course luck (Chance, Probability, etc., not the stat) affects it. Luck practically affects EVERYTHING. And we have already established that Vit and Luk (The stat) reduce the chance of some statuses. None of that matters. What we're debating is whether or not the chance of a status can be considered as "high" or "low".

6) Yeah yeah. It's really a 5%+5%+5%+5%+5%+.1% chance to inflict a status. But we're lazy people. We'd rather say 25%, which is IN FACT an educated and relatively approximate guess, than what it truly is.

7) But look. Even if we consider it to be a 5%+5%+5%+5%+5%+.1% chance, that STILL equates to 1/20+1/20+1/20+1/20+1/20+.02/20 status. That STILL equals a 5.02/20 chance to status, which STILL (roughly) means 1/4 attacks will cause a GENERALIZED status.

Do you remember probability problems in your math classes? The (simple) formula is: Probability of something given (condition(s))=Possible Probability. The Possible Probability is equal to "Possible Outcome's Probability over Total Amount of Outcomes' probability (whether applicable or not)".

SO. P(Silence)=5/100, or 1/20. That is read "The probability of inflicting silence is 1 out of every 20 attacks". This is because there are 5 statuses. The Probability of any ONE status being inflicted is equal to the Possible Outcome's probability (which in this case is only ONE status that has 5% of a chance) divided by the total probability (The probability we are debating is out of 100%). P(Stun) is the same, and so on.

But look at this. P(Any Status) would be "Possible outcome over Total outcome". THIS would be 5+5+5+5+5+.01, which is 25.01. 25.01/100 is APPROXIMATELY 1/4. Now YES, this is assuming the 5 status chances stack, and YES they do not, but still, the chance remains APPROXIMATELY the same.


I respect your computation, in one way I have seen that I have been repeating what you've pointed out on me. though there is one more probability that can be computed on it, but I am not saying any more of it, clearly your minds have been set to believe you are correct.

I do not wish any further harm. I am pwned.


Never quote me on saying "you're probably just backing up your friends"... lol.. I see you're not used to having a joke once in awhile. Boo woo.
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Thu Apr 14, 2011 2:12 am
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GlitchyVirus



Joined: 20 Jun 2008
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This kid would never "back me up". In fact, I'd never call such a loser a friend. See this guy? Says he quits and then he goes forum trolling.

Gtfo nub! u cant play witot ur cardz.
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Thu Apr 14, 2011 2:45 am
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jogradz1225



Joined: 17 Aug 2010
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this may answer finally the question...

Quote:

LoD on officials doesn't work with bows and the ATF_Short just makes that happen[it's a not that recent update but not too old too, your gms/admins fails a bit for not warning players about that since it kinda affects the gameplay of players. In some server they even killed the ATF_Short].

[quote=http://svn.eathena.ws/svn/ea/trunk/doc/item_bonus.txt]
ATF_Short - Trigger on melee attacks


[/quote]

I got it from RMS.

Sorry for being such a sour sport... I have learned a new lesson...

as you can see:

GlitchyVirus wrote:
Lord of Death Script wrote:
{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bWeaponComaRace,RC_NonBoss,1; },{},{}


According to this, coma DOES work with range. Obviously it's not gonna be very likely to occur.

Other than that, I'm ASSUMING that the only reason it worked before "for like 3 seconds" was becuase the target was in "short" (as determined by the game) range. Or perhaps there is a bug that caused it to work for some reason, idk.


but as you can see, the script for Coma has no weapon choice in activating. which means it can kill with any weapon equipped. as adam mentioned here.
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Thu Apr 14, 2011 4:01 am
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Kiku-Ichiomonjii



Joined: 05 Jun 2009
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its has nothing to do with coma specifically, thats exactly what i mean dude.
wtf are you even talking about?
Thu Apr 14, 2011 5:37 am
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jogradz1225



Joined: 17 Aug 2010
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Kiku-Ichiomonjii wrote:
its has nothing to do with coma specifically, thats exactly what i mean dude.
wtf are you even talking about?


i'm just saying coma can be activated with any weapon, the reason LoD does not work on bows is the [ATF_SHORT] script.
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Thu Apr 14, 2011 6:10 am
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GlitchyVirus



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If what you say is the case, then the fact that LoD "APPARENTLY" sometimes worked while on the bow was a glitch. I'd say it needs to be fixed, but who gives a crap really, it doesn't matter.
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Thu Apr 14, 2011 10:58 am
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dale200



Joined: 29 Jan 2010
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GlitchyVirus wrote:
This kid would never "back me up". In fact, I'd never call such a loser a friend. See this guy? Says he quits and then he goes forum trolling.

Gtfo nub! u cant play witot ur cardz.


+1 to you, my good sir. Very Happy
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Thu Apr 14, 2011 9:30 pm
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NightShade



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dale200 wrote:
GlitchyVirus wrote:
This kid would never "back me up". In fact, I'd never call such a loser a friend. See this guy? Says he quits and then he goes forum trolling.

Gtfo nub! u cant play witot ur cardz.


+1 to you, my good sir. Very Happy


Go die in a ditch, the both of you.. Twisted Evil !
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Fri Apr 15, 2011 12:18 am
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GlitchyVirus



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NightShade wrote:
dale200 wrote:
GlitchyVirus wrote:
I'm God.


yez u r, u da best! Very Happy


WOW I LOVE YOU GOD! *fangirl scream*


Yeah, I get those response a lot.
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Monochrome wrote:
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Fri Apr 15, 2011 3:20 am
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NightShade



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GlitchyVirus wrote:
NightShade wrote:
dale200 wrote:
GlitchyVirus wrote:
I'm God.


yez u r, u da best! Very Happy


WOW I LOVE YOU GOD! *fangirl scream*


Yeah, I get those response a lot.


Keep dreamin'. Twerps..

Btw, Lod is still 5% chance of working. Wink
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Fri Apr 15, 2011 3:56 am
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GlitchyVirus



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NightShade wrote:
GlitchyVirus wrote:
NightShade wrote:
dale200 wrote:
GlitchyVirus wrote:
I'm God.


yez u r, u da best! Very Happy


WOW I LOVE YOU GOD! *fangirl scream*


Yeah, I get those response a lot.


He waved to me! *fangirl scream*

Btw, Lod has a 25% chance of working, in general. Wink


Smart guy. ^
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Monochrome wrote:
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Fri Apr 15, 2011 11:01 am
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arjun1991



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This thread has sooo outlived its usefulness >_>
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Fri Apr 15, 2011 1:57 pm
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Venser



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arjun1991 wrote:
This thread has sooo outlived its usefulness >_>

Agreed. Locked.
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