Topic: GTB Question |
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Xzerostu
Joined: 26 Jun 2008 Posts: 386 Location: Texas FTW :D
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But heres a better idea, instead of trying to argue something that wont be changed, and yes i do know this for a fact, maybe you should do your research, more then half those classes have ways around pnuema reflect doesnt always mean shit, and reducers well you can only use so many =3. How about instead of trying to prove it so hard you just lay back and see how quick this idea happens.
This thread simply needs locking and rereading by the gms _________________ Agnilam-BoC Stalker
NBH for life
Break it down with scorpion
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Tue Sep 07, 2010 6:46 am |
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GRANDPA DREADNAUGHT
Joined: 30 Mar 2010 Posts: 641
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Prof = GTB
Wiz = GTB
Stalker = Build dependant but Anti Arrow Clip, GTB or Reflect armor / FP
SinX = REFLECT TO THE MAX
Sniper = anti Arrow clip
Champ = Neutral resist and anti ranged clip, and reflect
Priest = GTB/Holy resist
Whitesmith = Reflect / FP
Taekwan = reflect
Gunslinger = Anti Arrow Clip
Ninja = GTB
Paladin = Reflect + a few SP and HP recovery items
Sure some classes can work around some shit, buts its generally a bad idea to do Occult Impact with your champ on a LK who has Deviling + Reflect + Anti arrow clip.
And I have only mention Armor/Accessory/Shield slots, I havent said anything about headgears, weapons, skills, the second accessory slot, or what have you the LK can equip. |
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Tue Sep 07, 2010 6:55 am |
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Xzerostu
Joined: 26 Jun 2008 Posts: 386 Location: Texas FTW :D
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we dont need 2 threads with the same posts twice _________________ Agnilam-BoC Stalker
NBH for life
Break it down with scorpion
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Tue Sep 07, 2010 7:01 am |
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GRANDPA DREADNAUGHT
Joined: 30 Mar 2010 Posts: 641
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No, but we do need to have something done about crap like GTB. |
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Tue Sep 07, 2010 7:21 am |
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Xzerostu
Joined: 26 Jun 2008 Posts: 386 Location: Texas FTW :D
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Why dont you quit saying the same thing over and over and let there be patience. _________________ Agnilam-BoC Stalker
NBH for life
Break it down with scorpion
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Tue Sep 07, 2010 7:25 am |
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GRANDPA DREADNAUGHT
Joined: 30 Mar 2010 Posts: 641
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I am not a patient man. |
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Tue Sep 07, 2010 7:34 am |
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dragonbug
Joined: 24 Jul 2009 Posts: 1236 Location: everywhere and nowhere
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GRANDPA DREADNAUGHT wrote: | OK, now that you poured your emotions into how WE feel about how this shit effects US!! How about we fix GTB being so overpowered?
And I'm sorry, but a server full of nothing but Lord Knight spam ruling the server might as well count as "game = broken" |
gtb doesnt need to be changed at all. first off people who DO have it dont wear it constantly. Why? well it eats you sp like mad, second it takes away from your thara card use.
and third you cant dominate EVERY class with one class. its just not possible. the POINT of the game is to try out different classes, have fun, experience the RO'ness. If you play ONE single class every time it gets boring and stuff. Its not a bad thing to get good at your class but dont just bitch and complain cause one card gets your panties in a twist.
as for the anti melee card....shesh..and here you are talking about a BROKEN server. shit if we had that card it would be. anti magic, anti melee..your only hope is that you can strip them. thats called unbalanced. _________________ cadian!~ |
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Tue Sep 07, 2010 10:55 am |
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Mutt
Joined: 11 Jun 2009 Posts: 267 Location: Brooklyn, NY
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My 2cents for a melee GTB idea I've had for awhile. Although I don't care much about this topic, I personally just like my idea, and want to share .
Melee GTB:
Shield Card
Immune to all physical attacks and skills. Both Long Range and Magical Attacks and Skills Hit you. Take 50% more damage from Long Range and Magical Skills/Attacks. -30def & -30mdef. Increase SP cost by 50%.
Just my idea. Comment on it if you want. |
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Tue Sep 07, 2010 1:12 pm |
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dartsith098
Joined: 15 Nov 2009 Posts: 75 Location: asia
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why dont we just leave the card alone... shall we? _________________
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Tue Sep 07, 2010 1:31 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Mutt wrote: | My 2cents for a melee GTB idea I've had for awhile. Although I don't care much about this topic, I personally just like my idea, and want to share .
Melee GTB:
Shield Card
Immune to all physical attacks and skills. Both Long Range and Magical Attacks and Skills Hit you. Take 50% more damage from Long Range and Magical Skills/Attacks. -30def & -30mdef. Increase SP cost by 50%.
Just my idea. Comment on it if you want. |
That wouldn't equal gtb then due to damage increase from other attacks. Taking more from melée would be nice while wearing gtb as I once suggested.
Whoever said something about pnu... Apart from the obvious ones, you can use peoples pnu against them, or you can just move away and force them out, it's only a temp skill.
There are not 12 melée classesor whatever it was. Most of that list contained classes that rely on ranged as well. When comparing magic, ranged and melée there isn't much difference in numbers?
I just don't understand how completely negating a class can be justified. I do like that donation idea though that helps a bit. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator
Last edited by Glenfiddich on Tue Sep 07, 2010 2:38 pm; edited 1 time in total |
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Tue Sep 07, 2010 2:16 pm |
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ShadowNguyen91
Joined: 14 Aug 2008 Posts: 1047 Location: South Dakota
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I should bring in the links to my last 2 or 3 attempts at getting GTB nerfed, changed or removed just to revive them. _________________
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Tue Sep 07, 2010 2:36 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Tue Sep 07, 2010 2:41 pm |
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ShadowNguyen91
Joined: 14 Aug 2008 Posts: 1047 Location: South Dakota
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>_> Holy shit I did five of those? I only found two.
Danke Glen, nice to see you again. _________________
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Tue Sep 07, 2010 2:41 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Some where me lol. I quoted all 5 of them a while back lol.
Haha yeah hey man. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Tue Sep 07, 2010 2:42 pm |
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Sephiroth7500
Joined: 13 Apr 2010 Posts: 1470
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Hm... I was just wondering since no one put this up, doesn't Safety Wall block against Melee attacks? I know it's not that good because it takes a few hits and it's gone but having a card the blocks against melee seems kind of, well, hard to beat. Just my opinion though _________________ Reneshin ~ 255 Knight Lord
Reneshin ~ 255 Knight Lord
MY GM NAME WOULD BE:
My YouTube Channel:
http://www.youtube.com/user/ReignReneshin |
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Tue Sep 07, 2010 5:50 pm |
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