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  Topic: new weps?
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Ledgendary wepons for each class?
Yes
60%
 60%  [ 9 ]
Nah
26%
 26%  [ 4 ]
Like the idea but....
13%
 13%  [ 2 ]
Total Votes : 15

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Unknown username



Joined: 07 Sep 2008
Posts: 8
Location: Unknown

Post  Post subject: new weps? Reply with quote

Ok before i start im going to note im the voice of about... 21 - 23 differ people but this suggestion comes from actually my sister. Cristine. aka Venus, Rozalin, and Alicel Mcdowell. but im getting off topic.

she requests a offer to all this will not only be her idea, but it will be a gatherer idea. she wants to make legendary class weapons for each class

she plays her gunner most often so the only one she told me was a gun for her gunner class

Keil 50. cal [1]
Auto cast 5% lv 10 tracking when attacking.


now from what i hear weps are not known to be made on reign/rain. but she wanted the idea posted. If you guys like the idea post up a wep idea your self for a class. if you are against it please dont put up an argument for i will not argue in her case.
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Fri Oct 16, 2009 3:36 am
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ShadowNguyen91



Joined: 14 Aug 2008
Posts: 1047
Location: South Dakota

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I'm not sure of creation of weapons falls uner the catagory of ask Gravity or not *waits for mage's comment or a mods which ever comes first*
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Fri Oct 16, 2009 3:40 am
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Post  Post subject: Reply with quote

I already know what a mod will say. the creation of new weapons will very likely wont happen. as for a mage wep she is asking everyone to join in so you can make one up your self.
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Fri Oct 16, 2009 3:43 am
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seraphineveles



Joined: 10 Oct 2008
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i dont see why not...database additions are pretty simple, and not very time consuming...
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Fri Oct 16, 2009 3:48 am
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Unknown username



Joined: 07 Sep 2008
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Post  Post subject: Reply with quote

you would have to ask them. personally i like the idea.
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Fri Oct 16, 2009 4:02 am
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Zebruh



Joined: 10 Dec 2007
Posts: 1537
Location: Massachusetts

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I have a few questions:

1. Legendary weapons for specific classes? Don't you think that'll hurt balance?

2. Some classes can use multiple weapon types. Example: I am a stalker. I can use magic, daggers, bows, swords, and(ofcourse) my own two hands.
What weapon would I get? If it is a Bow, what about Stalkers who do not use bows? And vice versa.

3. This will, undoubtedly, ruin all forms of creativity and turn all of the players of one class into the same exact fighter. And, if it doesn't do that-

4. Won't it have to be over-powered?
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Fri Oct 16, 2009 4:06 am
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seraphineveles



Joined: 10 Oct 2008
Posts: 206
Location: Rune Midgards

Post  Post subject: Reply with quote

Zebruh wrote:
I have a few questions:

1. Legendary weapons for specific classes? Don't you think that'll hurt balance?

2. Some classes can use multiple weapon types. Example: I am a stalker. I can use magic, daggers, bows, swords, and(ofcourse) my own two hands.
What weapon would I get? If it is a Bow, what about Stalkers who do not use bows? And vice versa.

3. This will, undoubtedly, ruin all forms of creativity and turn all of the players of one class into the same exact fighter. And, if it doesn't do that-

4. Won't it have to be over-powered?


one simple word to answer all of that:

ANGRA
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Fri Oct 16, 2009 4:17 am
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1 and 4 can be answered, no, for the wepons them self dont necessarily have to be godly powerful they can just be slight upgrade or just a old wep one a extra slot.

2 multi class weps would be a problem seeing as such you can create a wep but it will only be locked to that class so a sniper cant use a rouges bow.

3 its about the same as 1 if the wep is made right and still in a balanced place it wont have a major effect

i can see where your getting, because of that the items would have to be checked. as noted if you look at my sisters wep it comes dangerously close to being overpowered if not already in that area.
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Fri Oct 16, 2009 4:18 am
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Skye
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Joined: 11 Mar 2008
Posts: 777
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Post  Post subject: Reply with quote

You're free to suggest and create details for these weapons you're speaking of. Godfather's recently created thread focuses on custom additions along these lines. Making and specifying them, following the guidelines he set forth, would be extremely productive for all parties.

It's far better for you to show what kind of item you want to add, than to simply give vague theories.

So, in summarization. Post specifics. Offer up exact examples of what you are suggesting, and we'll decide at that point in time.
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Fri Oct 16, 2009 4:48 am
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Jokerz



Joined: 11 Oct 2009
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Hmmmm , what to say .


Musical cast Guitar [ 3 ]
+ 20% cast reduction ( for Frost Joker )
+ 20% damage to All attacks using this weap Very Happy
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Fri Oct 16, 2009 5:03 am
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Glenfiddich



Joined: 22 Jun 2008
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Post  Post subject: Reply with quote

Zebruh wrote:

1. Legendary weapons for specific classes? Don't you think that'll hurt balance?


What balance? :O
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Fri Oct 16, 2009 5:42 am
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oppopsi



Joined: 11 Jul 2008
Posts: 261

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Annoying dagger: damage 14, one hand, slot 0. weight 100. Effect: 2% autocast disconnect enemy from server. Hehe!
Fri Oct 16, 2009 6:24 am
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marine



Joined: 22 Jun 2009
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oppopsi wrote:
Annoying dagger: damage 14, one hand, slot 0. weight 100. Effect: 2% autocast disconnect enemy from server. Hehe!


lol .


erm .. i think batlegrounds weapons are badass enough so voted NAH .
butaa like sky said the guys have a thread started by godfather where they working on some kinky stufs .
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Fri Oct 16, 2009 8:09 am
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kinness



Joined: 26 Jun 2009
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oppopsi wrote:
Annoying dagger: damage 14, one hand, slot 0. weight 100. Effect: 2% autocast disconnect enemy from server. Hehe!


LOL...

i also have some suggestion...maybe not better but at least make sense ...xD

Annoying Bow damage 1, slot 0. weight 200. Effect: 10% cast lvl 1 fullstrip on enermy while attacking, 1% cast lvl1 fullstrip on self....
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Fri Oct 16, 2009 8:58 am
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Nyano



Joined: 11 May 2008
Posts: 58

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It's a good idea ^-^ but iunno how to sprite... ?
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Fri Oct 16, 2009 9:10 pm
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