Topic: new weps? |
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Ledgendary wepons for each class? |
Yes |
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60% |
[ 9 ] |
Nah |
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26% |
[ 4 ] |
Like the idea but.... |
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13% |
[ 2 ] |
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Total Votes : 15 |
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Unknown username
Joined: 07 Sep 2008 Posts: 8 Location: Unknown
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Post subject: new weps? |
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Ok before i start im going to note im the voice of about... 21 - 23 differ people but this suggestion comes from actually my sister. Cristine. aka Venus, Rozalin, and Alicel Mcdowell. but im getting off topic.
she requests a offer to all this will not only be her idea, but it will be a gatherer idea. she wants to make legendary class weapons for each class
she plays her gunner most often so the only one she told me was a gun for her gunner class
Keil 50. cal [1]
Auto cast 5% lv 10 tracking when attacking.
now from what i hear weps are not known to be made on reign/rain. but she wanted the idea posted. If you guys like the idea post up a wep idea your self for a class. if you are against it please dont put up an argument for i will not argue in her case. _________________ Who i am? what i am? where i am? why are you asking? I Am everyone, but no one, everything, but nothing, im everywhere but nowhere. My Identity...Unknown |
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Fri Oct 16, 2009 3:36 am |
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ShadowNguyen91
Joined: 14 Aug 2008 Posts: 1047 Location: South Dakota
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I'm not sure of creation of weapons falls uner the catagory of ask Gravity or not *waits for mage's comment or a mods which ever comes first* _________________
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Fri Oct 16, 2009 3:40 am |
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Unknown username
Joined: 07 Sep 2008 Posts: 8 Location: Unknown
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I already know what a mod will say. the creation of new weapons will very likely wont happen. as for a mage wep she is asking everyone to join in so you can make one up your self. _________________ Who i am? what i am? where i am? why are you asking? I Am everyone, but no one, everything, but nothing, im everywhere but nowhere. My Identity...Unknown |
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Fri Oct 16, 2009 3:43 am |
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seraphineveles
Joined: 10 Oct 2008 Posts: 206 Location: Rune Midgards
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i dont see why not...database additions are pretty simple, and not very time consuming... _________________
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Fri Oct 16, 2009 3:48 am |
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Unknown username
Joined: 07 Sep 2008 Posts: 8 Location: Unknown
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you would have to ask them. personally i like the idea. _________________ Who i am? what i am? where i am? why are you asking? I Am everyone, but no one, everything, but nothing, im everywhere but nowhere. My Identity...Unknown |
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Fri Oct 16, 2009 4:02 am |
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Zebruh
Joined: 10 Dec 2007 Posts: 1537 Location: Massachusetts
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I have a few questions:
1. Legendary weapons for specific classes? Don't you think that'll hurt balance?
2. Some classes can use multiple weapon types. Example: I am a stalker. I can use magic, daggers, bows, swords, and(ofcourse) my own two hands.
What weapon would I get? If it is a Bow, what about Stalkers who do not use bows? And vice versa.
3. This will, undoubtedly, ruin all forms of creativity and turn all of the players of one class into the same exact fighter. And, if it doesn't do that-
4. Won't it have to be over-powered? _________________ ಡ u ಡ
Ręp time. |
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Fri Oct 16, 2009 4:06 am |
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seraphineveles
Joined: 10 Oct 2008 Posts: 206 Location: Rune Midgards
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Zebruh wrote: | I have a few questions:
1. Legendary weapons for specific classes? Don't you think that'll hurt balance?
2. Some classes can use multiple weapon types. Example: I am a stalker. I can use magic, daggers, bows, swords, and(ofcourse) my own two hands.
What weapon would I get? If it is a Bow, what about Stalkers who do not use bows? And vice versa.
3. This will, undoubtedly, ruin all forms of creativity and turn all of the players of one class into the same exact fighter. And, if it doesn't do that-
4. Won't it have to be over-powered? |
one simple word to answer all of that:
ANGRA _________________
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Fri Oct 16, 2009 4:17 am |
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Unknown username
Joined: 07 Sep 2008 Posts: 8 Location: Unknown
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1 and 4 can be answered, no, for the wepons them self dont necessarily have to be godly powerful they can just be slight upgrade or just a old wep one a extra slot.
2 multi class weps would be a problem seeing as such you can create a wep but it will only be locked to that class so a sniper cant use a rouges bow.
3 its about the same as 1 if the wep is made right and still in a balanced place it wont have a major effect
i can see where your getting, because of that the items would have to be checked. as noted if you look at my sisters wep it comes dangerously close to being overpowered if not already in that area. _________________ Who i am? what i am? where i am? why are you asking? I Am everyone, but no one, everything, but nothing, im everywhere but nowhere. My Identity...Unknown |
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Fri Oct 16, 2009 4:18 am |
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Skye Site Admin
Joined: 11 Mar 2008 Posts: 777 Location: Funkytown
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You're free to suggest and create details for these weapons you're speaking of. Godfather's recently created thread focuses on custom additions along these lines. Making and specifying them, following the guidelines he set forth, would be extremely productive for all parties.
It's far better for you to show what kind of item you want to add, than to simply give vague theories.
So, in summarization. Post specifics. Offer up exact examples of what you are suggesting, and we'll decide at that point in time. _________________
Remember, Reign Online loves you all. |
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Fri Oct 16, 2009 4:48 am |
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Jokerz
Joined: 11 Oct 2009 Posts: 717 Location: Cape Town, South Africa
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Hmmmm , what to say .
Musical cast Guitar [ 3 ]
+ 20% cast reduction ( for Frost Joker )
+ 20% damage to All attacks using this weap _________________ IGN -
Joker Clown / Lord Joker. - 255 Clown and LK
Fuzzy - 255 Clown
And many, many, many more.
" Shut the fk up for 10 secs D:< " - Kristy |
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Fri Oct 16, 2009 5:03 am |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Zebruh wrote: |
1. Legendary weapons for specific classes? Don't you think that'll hurt balance?
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What balance? :O _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Fri Oct 16, 2009 5:42 am |
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oppopsi
Joined: 11 Jul 2008 Posts: 261
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Annoying dagger: damage 14, one hand, slot 0. weight 100. Effect: 2% autocast disconnect enemy from server. Hehe! |
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Fri Oct 16, 2009 6:24 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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oppopsi wrote: | Annoying dagger: damage 14, one hand, slot 0. weight 100. Effect: 2% autocast disconnect enemy from server. Hehe! |
lol .
erm .. i think batlegrounds weapons are badass enough so voted NAH .
butaa like sky said the guys have a thread started by godfather where they working on some kinky stufs . _________________
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Fri Oct 16, 2009 8:09 am |
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kinness
Joined: 26 Jun 2009 Posts: 83
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oppopsi wrote: | Annoying dagger: damage 14, one hand, slot 0. weight 100. Effect: 2% autocast disconnect enemy from server. Hehe! |
LOL...
i also have some suggestion...maybe not better but at least make sense ...xD
Annoying Bow damage 1, slot 0. weight 200. Effect: 10% cast lvl 1 fullstrip on enermy while attacking, 1% cast lvl1 fullstrip on self.... _________________ Alchemist >>> Biochemist >>> Genetic |
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Fri Oct 16, 2009 8:58 am |
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Nyano
Joined: 11 May 2008 Posts: 58
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It's a good idea ^-^ but iunno how to sprite... ? _________________ o.o |
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Fri Oct 16, 2009 9:10 pm |
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