Topic: Godfather's Reign Online Upgrade Thread |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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Post subject: Godfather's Reign Online Upgrade Thread |
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Mission Statement: To gather the users of Reign Online together for a common goal, the improvement of our server in any and every way possible.
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Thread Contents:
1) Custom Headgears
2) Custom Wings
3) Custom Monsters
4) Custom Loading Screens, Signatures, etc.
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Rules:
1) Be respectful to eachother.
2) If you don't have something productive to say, don't say it anything at all.
3) Please put time and thought into your suggestions and content.
4) Don't quote any of these first five posts, unless you're using the Guidelines.
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Well-detailed?:
1) Include more than just one sentence.
2) At least a paragraph is ideal, if no picture / sketch / sprite is available.
3) Be specific! Vagueness can and will lead to disaster!
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Last edited by Godfather on Thu Oct 15, 2009 3:09 am; edited 3 times in total |
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Thu Oct 15, 2009 2:07 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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Post subject: Custom Headgears |
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Custom Headgears
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Posting Guidelines:
Please use the following outline to offer up Custom Headgears. This will give the GMs a far better idea of what it is we seek. Ideally, if filled out 100%, this will allow the GMs to simply implement what we ourselves create (with no extra work for them).
Code: | [b]Headgear Name:[/b]
[b]Headgear Position:[/b] Upper / Mid / Lower
[b]Headgear Stats:[/b]
[b]Headgear Appearance:[/b] Provide either sprites or a well-detailed description.
[b]Your Alias:[/b] Alias, nickname, or notable character name. |
Replace "code" at the beginning and end with "quote", then it will look like this:
Quote: | Headgear Name:
Headgear Position: Upper / Mid / Lower
Headgear Stats:
Headgear Appearance: Provide either sprites or a well-detailed description.
Your Alias: Alias, nickname, or notable character name. |
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List of non-implemented Custom Headgears:
N/A
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Last edited by Godfather on Thu Oct 15, 2009 2:53 am; edited 3 times in total |
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Thu Oct 15, 2009 2:07 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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Post subject: Custom Wings |
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Custom Wings
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Posting Guidelines:
Please use the following outline to offer up Custom Wings. This will give the GMs a far better idea of what it is we seek. Ideally, if filled out 100%, this will allow the GMs to simply implement what we ourselves create (with no extra work for them).
Code: | [b]Wings Name:[/b]
[b]Wings Stats:[/b]
[b]Wings Appearance:[/b] Provide either sprites or a well-detailed description.
[b]Your Alias:[/b] Alias, nickname, or notable character name. |
Replace "code" at the beginning and end with "quote", then it will look like this:
Quote: | Wings Name:
Wings Stats:
Wings Appearance: Provide either sprites or a well-detailed description.
Your Alias: Alias, nickname, or notable character name. |
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List of non-implemented Custom Wings:
N/A
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Last edited by Godfather on Thu Oct 15, 2009 2:54 am; edited 3 times in total |
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Thu Oct 15, 2009 2:08 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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Post subject: Custom Monsters |
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Custom Monsters
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Posting Guidelines:
Please use the following outline to offer up Custom Monsters. This will give the GMs a far better idea of what it is we seek. Ideally, if filled out 100%, this will allow the GMs to simply implement what we ourselves create (with no extra work for them).
Code: | [b]Monster Name:[/b]
[b]Monster Type:[/b] Normal / Mini-Boss / MVP
[b]Monster HP:[/b] Between 1 and 95,000,000.
[b]Monster Race:[/b] Formless, Brute, Insect, Demon, Angel, Undead, Plant, Fish, Demi-Human, Dragon.
[b]Monster Property:[/b] Neutral, Water, Wind, Fire, Earth, Ghost, Holy, Undead, Poison, Shadow.
[b]Size:[/b] Small / Medium / Large
[b]Special:[/b] Immobile, Looter, Aggressive, Cast-Sensor, Detector, Non-Attacker, Assist
[b]Property Resistances:[/b] [Take all damage from all Properties? Immune to some? Heal from some? Weak to some?]
[b]Special Skills:[/b]
[b]Drops:[/b]
[b]Monster Appearance:[/b] Provide either sprites or a well-detailed description.
[b]Your Alias:[/b] Alias, nickname, or notable character name. |
Replace "code" at the beginning and end with "quote", then it will look like this:
Quote: | Monster Name:
Monster Type: Normal / Mini-Boss / MVP
Monster HP: Between 1 and 95,000,000.
Monster Race: Formless, Brute, Insect, Demon, Angel, Undead, Plant, Fish, Demi-Human, Dragon.
Monster Property: Neutral, Water, Wind, Fire, Earth, Ghost, Holy, Undead, Poison, Shadow.
Size: Small / Medium / Large
Special: Immobile, Looter, Aggressive, Cast-Sensor, Detector, Non-Attacker, Assist
Property Resistances: [Take all damage from all Properties? Immune to some? Heal from some? Weak to some?]
Special Skills:
Drops:
Monster Appearance: Provide either sprites or a well-detailed description.
Your Alias: Alias, nickname, or notable character name. |
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List of non-implemented Custom Monsters:
N/A
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Last edited by Godfather on Thu Oct 15, 2009 2:55 am; edited 3 times in total |
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Thu Oct 15, 2009 2:08 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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Post subject: Custom Loading Screens, Signatures, etc. |
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Custom out-of-gameplay Material
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Posting Guidelines:
Please use the following outline to offer up Custom Material. This will give the GMs a far better idea of what it is we seek. Ideally, if filled out 100%, this will allow the GMs to simply implement what we ourselves create (with no extra work for them).
Code: | [b]Idea:[/b] Include a picture, image, or detailed description of what it is you seek to create.
[b]Your Alias:[/b] Alias, nickname, or notable character name. |
Replace "code" at the beginning and end with "quote", then it will look like this:
Quote: | Idea: Include a picture, image, or detailed description of what it is you seek to create.
Your Alias: Alias, nickname, or notable character name. |
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List of non-implemented Custom Material:
N/A
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Last edited by Godfather on Thu Oct 15, 2009 3:03 am; edited 1 time in total |
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Thu Oct 15, 2009 2:09 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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Post subject: |
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All clear for suggestions! I, myself, will be posting my own within the next 7 days. _________________
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Thu Oct 15, 2009 3:06 am |
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angrysnake
Joined: 20 Aug 2009 Posts: 115
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Post subject: Re: Custom Monsters |
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Luzz edit: removed quote for brevity
Monster Name: Hallow
Monster Type: MVP
Monster HP: 95,000,000.
Monster Race: Formless,
Monster Property: Ghost,
Size: Large
Special: Aggressive,
Property Resistances: imune to holy
Special Skills: .001 chance of GM NUKE
Drops: random all items
Monster Appearance: Provide either sprites or a well-detailed description.
Your Alias: Alias, nickname, or notable character name.
MVP LVL: 99
ill send u wat i think it should look like grandfather |
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Thu Oct 15, 2009 3:36 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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Post subject: Re: Godfather's Reign Online Upgrade Thread |
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Godfather wrote: | 4) Don't quote any of these first five posts, unless you're using the Guidelines. |
As stated.
Additionally, you're proposing a ridiculous and unorthodox monster. You clearly put forth little to no thought into it and blatantly stole the idea from an existing TV series. Instantly denied by my own personal judgement.
GMs, would you be so kind as to un-HUGE-ify his post so that it conforms to the rules he's not following? Sorry for the trouble. _________________
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Thu Oct 15, 2009 3:48 am |
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XDoggStrafe
Joined: 30 Mar 2009 Posts: 188 Location: Snowy Canada
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I don't know what section you'd throw this one under GodFather, but this is what I have.
Idea: A bounty Hunting System. Basically, a player can go and kill a certain number of other players (through duels or pvp or even in WoE) and eventually, someone would get sick of them, so they would go to an npc (A gun slinger npc probably) and place a bounty of x amount on that players head. Bounties could stack up I.E. Code: | Player A kills 20 people. Player B, obviously annoyed with being killed places a 2 million zeny bounty on Player A. Later though, Player C gets killed and places a second bounty of 3 mil on player A. Now, Player A has 5 million zeny sitting there for those who want to kill him in WoE/PvP/Duel how ever the GM wants to implement it. | And once a player kills that player, they collect the bounty that was owed to them via the npc (it would probably keep track of how many times you killed them or what not, not really sure how it worked on the other server that had it). While I know this kind of thing has been done before and COULD lead to KoSing of a whole new level, it also has great potential to liven up WoE, PvP and general character duels.
Your Alias: XDogg Strafe, XPup, Strafe, and my character name in game is XDogg Strafe (max level Professor) _________________
The eXile is back once more... |
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Thu Oct 15, 2009 3:57 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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In regards to the Bounty system: That's quite the interesting suggestion! I'll convert and add that into one of my posts. An "other" section would be quite ideal for that. Certainly an interesting idea!
Once I get a good night's rest, i'll take care of the new addition. Thanks for the suggestion! _________________
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Thu Oct 15, 2009 3:59 am |
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angrysnake
Joined: 20 Aug 2009 Posts: 115
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Godfather wrote: | In regards to the Bounty system: That's quite the interesting suggestion! I'll convert and add that into one of my posts. An "other" section would be quite ideal for that. Certainly an interesting idea!
Once I get a good night's rest, i'll take care of the new addition. Thanks for the suggestion! |
well how could u tell that that person killed hi or not if u use skulls they might have one in Gstorage and present that instead of killing that person after the bouny was made |
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Thu Oct 15, 2009 4:02 am |
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Godfather
Joined: 23 Oct 2007 Posts: 97 Location: Mars
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angrysnake wrote: | well how could u tell that that person killed hi or not if u use skulls they might have one in Gstorage and present that instead of killing that person after the bouny was made |
Skulls were not mentioned anywhere in the suggestion. _________________
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Thu Oct 15, 2009 4:04 am |
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XDoggStrafe
Joined: 30 Mar 2009 Posts: 188 Location: Snowy Canada
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angrysnake wrote: | Godfather wrote: | In regards to the Bounty system: That's quite the interesting suggestion! I'll convert and add that into one of my posts. An "other" section would be quite ideal for that. Certainly an interesting idea!
Once I get a good night's rest, i'll take care of the new addition. Thanks for the suggestion! |
well how could u tell that that person killed hi or not if u use skulls they might have one in Gstorage and present that instead of killing that person after the bouny was made |
There's a way to keep track of how many times said player has died, and who did them in. So, assuming the script worked with that, it COULD be implemented, that's why I said I don't know how the last server I seen with it did it. I just know that I had a 3 million zeny bounty and a LOT of angry players coming after me for it :3 _________________
The eXile is back once more... |
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Thu Oct 15, 2009 4:04 am |
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angrysnake
Joined: 20 Aug 2009 Posts: 115
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Godfather wrote: | angrysnake wrote: | well how could u tell that that person killed hi or not if u use skulls they might have one in Gstorage and present that instead of killing that person after the bouny was made |
Skulls were not mentioned anywhere in the suggestion. |
it was an example yo |
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Thu Oct 15, 2009 4:08 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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just a thing m, who's gona work on all this custom scripting i mean u all not pretending to say ah yea this is so cool LUZZZ PLZ SCRIPT THIS .
like i said on angry thread about custom mvps , i think servers stays more healthy with the less customs posibles .
edih: nvm me just sayin wht i think , if godfather or u guys will work on this go ahead good luck. Me , i dont understand ro scripting and codes modification so ill stay out of here .
PEACE GOOD LUK. _________________
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Thu Oct 15, 2009 7:13 am |
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