Topic: more lvls =D |
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yes or no??? |
yes plz |
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5% |
[ 1 ] |
no ty |
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94% |
[ 17 ] |
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Total Votes : 18 |
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angrysnake
Joined: 20 Aug 2009 Posts: 115
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Post subject: more lvls =D |
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do you think we should put more base lvls on chars??
ok how about more lvls for certain chars to lvl the playibg feild???
Last edited by angrysnake on Sun Oct 04, 2009 3:56 pm; edited 1 time in total |
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Fri Oct 02, 2009 11:36 pm |
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Toft
Joined: 23 Apr 2008 Posts: 466 Location: Copenhagen, Denmark.
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Want more levels? Go play a high rate. |
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Fri Oct 02, 2009 11:41 pm |
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angrysnake
Joined: 20 Aug 2009 Posts: 115
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Toft wrote: | Want more levels? Go play a high rate. |
well i like this server |
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Sat Oct 03, 2009 3:16 am |
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Skye Site Admin
Joined: 11 Mar 2008 Posts: 777 Location: Funkytown
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Reign Online has clearly established maximum levels and rates, these were what you agreed to play by when you joined this server.
These will not permanently change under any circumstances, for any reason. _________________
Remember, Reign Online loves you all. |
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Sat Oct 03, 2009 4:44 am |
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angrysnake
Joined: 20 Aug 2009 Posts: 115
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Skye wrote: | Reign Online has clearly established maximum levels and rates, these were what you agreed to play by when you joined this server.
These will not permanently change under any circumstances, for any reason. |
doesnt hurt try try or ask |
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Sat Oct 03, 2009 4:46 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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no , but i think homunc should have more lvl . |
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Sat Oct 03, 2009 6:15 am |
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Skye Site Admin
Joined: 11 Mar 2008 Posts: 777 Location: Funkytown
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We have already increased the maximum level for Homunculi in the past. The current level limit is the most balanced and fair that we have found, as well as the most stable.
I am against raising it any further for the plain and simple reason that Homunculi are perfectly balanced as is. _________________
Remember, Reign Online loves you all. |
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Sat Oct 03, 2009 6:27 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Skye wrote: | We have already increased the maximum level for Homunculi in the past. The current level limit is the most balanced and fair that we have found, as well as the most stable.
I am against raising it any further for the plain and simple reason that Homunculi are perfectly balanced as is. |
Homunculi are hopeless. They are weak. Hows is that balanced?
Although i dont like the idea as well. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Sun Oct 04, 2009 4:09 am |
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Skye Site Admin
Joined: 11 Mar 2008 Posts: 777 Location: Funkytown
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Glenfiddich wrote: | They are weak. |
What are you comparing them to? _________________
Remember, Reign Online loves you all. |
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Sun Oct 04, 2009 4:53 am |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Other players :O _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Sun Oct 04, 2009 8:32 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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Glenfiddich wrote: | Other players :O |
true i seen max lvl evolved homun die in one hit of anyone , valnimirth missin bolt spells(not cus gtb) .
im not sure about this but is it originally player lvl 99 , homun lvl 70 ?
again not sure but homun max is 150 here and player lvl 255. is 105 lvls of diference , in other words a max lvl homun is for a max player wht on a low rate is a homun lvl 1 to a lvl 99 player . |
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Sun Oct 04, 2009 11:23 am |
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kinness
Joined: 26 Jun 2009 Posts: 83
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maybe some people will say that alchemist using AD is strong enough, they don't need homunculus for battle but as a alchemist i/we wish my/our homunculus not just decorate my/our character and give some help, as less can help something.... keep spam AD is very expensive..... _________________ Alchemist >>> Biochemist >>> Genetic |
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Sun Oct 04, 2009 12:56 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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kinness wrote: | maybe some people will say that alchemist using AD is strong enough, they don't need homunculus for battle but as a alchemist i/we wish my/our homunculus not just decorate my/our character and give some help, as less can help something.... keep spam AD is very expensive..... |
1 vit and AD chem is screwed. If a homunc was stronger it would at least help in counteracting a lower vit build :O _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Sun Oct 04, 2009 9:54 pm |
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Skye Site Admin
Joined: 11 Mar 2008 Posts: 777 Location: Funkytown
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Homunculi are meant to be assistance, they are not meant to be as strong as players.
I'm open to ideas to make them of more assistance, within reason. =) _________________
Remember, Reign Online loves you all. |
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Sun Oct 04, 2009 10:46 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Skye wrote: | Homunculi are meant to be assistance, they are not meant to be as strong as players.
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Try telling the official servers that. Homunculi canbe known for pure ass pwning.
I am against the idea as well, dont get me wrong. I was just agreeing that they were weak. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Mon Oct 05, 2009 12:19 am |
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