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  Topic: New WoE Proposal
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Like?
Yes.
61%
 61%  [ 40 ]
No.
24%
 24%  [ 16 ]
Indifferent.
13%
 13%  [ 9 ]
Total Votes : 65

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luzz
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Joined: 14 Oct 2007
Posts: 956

Post  Post subject: New WoE Proposal Reply with quote

Taking into account all the input we've received regarding WoE, this is what I propose:

Changes:

1. WoE times begin an hour earlier
Monday: 4:00am - 6:00am (0400 - 0600)
Wednesday: 8:00pm - 10:00pm (2000 - 2200)
Saturday: 12:00pm - 2:00pm (1200 - 1400)

Players always complain about how late WoE is, but never that it is too early.

2. Split each WoE into two 1 hour parts.
a. First Hour - Single Prontera Castle. Castle rotates each WoE among the 5 Prontera castles.
b. Second Hour (after 5 minute break) - Single castle area among remaining WoE areas - Payon, Yuno, AlDeBaran, Rachel. All castles open.

This allows the first hour to be a more intense, single castle WoE, and the second hour to be an easier, 5 castle/stronghold WoE.

3. Untie essences from guild castles. Randomize essences.
Each treasure room will not give essences, but will random drop (at the same chances as an average of all essence drops) an essence token. These tokens are character (guild master) bound. These tokens are taken to an Essence Dispenser NPC. Each token will give a chance of getting a random essence, equivalent to the chance of getting any essence from any regular guild castle chest.


Why is this system fair?
This system is fair, in my eyes, for many reasons-

1. It maintains equal WoE access for players all over the world. 3 WoEs per week, each 8 hours equally apart.

2. Castles and guild towns are rotated, so all guild dungeons are accessible. No content is lost. 3 WoEs per week, 4 available guild maps means that there is a single castle map difference in rotation every week.

3. Random essences. This means that players no longer have to attend a specific WoE for a specific castle essence.


Why is this system better (for me!)?
1. No more 'More competion!','Single castle WoE is better!' complaints.
(That's all.)


So, post your feedback, submit a vote. I'll check back in the near future to see if this is a system we should implement.
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Sun Dec 12, 2010 9:16 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

Post  Post subject: Reply with quote

I Like ideas one and 3, but not two.

And all the people who are saying "we want more competition" Are generally the people with over 9000 MVP cards, and Lokis Veil who are tired of just sitting there.

What they really mean is: "We want more skulls of people who we can own with no questions asked, and we want them all funneled into one castle with no freedom to choose what so ever thank-you kindly."

Well there gonna keep sitting there and heres why, no-one wants to deal with that bullshit. You want it that bad? YOU CAN HAVE IT! We'll gladly go to another castle. I dont like alot about the current system, but this one thats being voted on will be meta gamed far worse then what we have now.

I should also add that with the new system secondary guild abuse will be FAR more rampant, and we might have 3-4 sub guilds representing one larger guild, because God Forbid people stay at 4 casltes max.

@Marine
Marine, its not that I dont want to WoE, its that given the example above, castles being more rare might be good, but when they are limited to 1 Per WoE, all one guild has to do is get on their subguild and keep winnning all the rotation, 8-12 castle slots is alot.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.


Last edited by GRANDPA DREADNAUGHT on Sun Dec 12, 2010 9:43 pm; edited 2 times in total
Sun Dec 12, 2010 9:25 pm
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EdgarGrimfang



Joined: 07 Mar 2010
Posts: 583
Location: The Internet

Post  Post subject: Reply with quote

I also love 1 and 3, it would make WoE more reasonable for everyone to attend, and with the random essence idea it would help the crumbling economy solidify.

As for reason #2, I have mixed feelings. The whole concept leaves a bad taste in my mouth when I think of it. Can't really explain why, I just can't put into words why this rubs me the wrong way.
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"The World will know that free men stood against a tyrant. That few, stood against many, and before this battle was over, that even a God-King can bleed." -Leonidas to Xerxes
Sun Dec 12, 2010 9:36 pm
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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

Post  Post subject: Reply with quote

i voted yes. i liked the 3 points, random essences all guild can have any god items, the 1 castle rotation makes a fun woe for 1 hour as luzz xplained.

altho i'd like to add i dont agree witgh grandpa as i see it he sounds like he dont wana play woe but just win random essences by getin any of 5 castles.

i havent been woeing much but i did this saturday and we had a heap of fun seriusly havent played an intense woe like this ever here since saturday almost in 2 years here. Why? well we were fightin about 20 vs 20? i dint counted im just trowing number.. to be honest i also wana add the guild i am into have lot of rares but i dint knew who was going to win the castle till woe ended(POINT IS, if the first hour of every woe could be more like this.. would be seriusly fun and i think is as how was woe was ment to be)


hope this gets aproved, luzz really showed up a real good set upp. my thumbs are up.


sory for the lack of grammar im kinda in a rush now gtg.
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Sun Dec 12, 2010 9:37 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

Post  Post subject: Reply with quote

I should also add that with the new system secondary guild abuse will be FAR more rampant, and we might have 3-4 sub guilds representing one larger guild, because god forbid, people stay at 4 castles max.

Marine, its not that I dont want to WoE, its that given the example above, castles being more rare might be good, but when they are limited to 1 Per WoE, all one guild has to do is get on their subguild and keep winnning all the rotation, 8-12 castle slots is alot.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Sun Dec 12, 2010 9:39 pm
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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

Post  Post subject: Reply with quote

sory for the double post but from the 3 points i tho the 2 and 3 were the best ones since 2 doesnt not screw over anyone as just says 1 hr of woe to be 1 castle so all the guild fights in one place.

leme say something i dont think i suck or would say something out of place, no one.. NO ONE is immortal even with all the cards in the game in one char u aint rambo nor god.

reviewing point two again out of luzz words:

This allows the first hour to be a more intense, single castle WoE, and the second hour to be an easier, 5 castle/stronghold WoE.

i dont see anything wrong but if is gona mean to be refuted cus "???" reasons, i'd say open 10 castles so everyone can get their castles.

point 3 without point 2 is just irracional as i go castles no one ever goes take it and make megs or sleipnirs.



quick edit: read how i admited last woe i played we had to limit to one castle betwen all the guild power and it was uncertain who was going to win it, sub guild? no chance. we barely got 1 castle betwen the main guild.
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Last edited by marine on Sun Dec 12, 2010 9:46 pm; edited 1 time in total
Sun Dec 12, 2010 9:42 pm
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Monochrome



Joined: 29 May 2010
Posts: 821

Post  Post subject: Reply with quote

I say we go back to the absolute original of castles and rules.
Sun Dec 12, 2010 9:44 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

Post  Post subject: Reply with quote

Quote:
NO ONE is immortal even with all the cards in the game in one char u aint rambo nor god.


Lokis Veil stop all skills (And attacks? not sure dont really play a bow build) from being used.


That combined with one creator with 3 Kiels and one sniper for elemental damage is a damn hard team to fight.


Then we have traps, Lord knights, priests, mages ETC... aside from the aforementioned Creator and Sniper


You honestly dont see a problem with this?
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.


Last edited by GRANDPA DREADNAUGHT on Sun Dec 12, 2010 9:48 pm; edited 1 time in total
Sun Dec 12, 2010 9:45 pm
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Glenfiddich



Joined: 22 Jun 2008
Posts: 1735
Location: Australia, Brisbane

Post  Post subject: Reply with quote

The only problem i think there is is that in the second hour....
Have all of prontera castles open, and that's it. The next week can start with, say, one geffen castle open, and in the second hour all of geffen. Keeping it all in one realm makes all castles easier to get to and thus hopefully more player attendance.
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Sun Dec 12, 2010 9:48 pm
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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

Post  Post subject: Reply with quote

GRANDPA DREADNAUGHT wrote:
Quote:
NO ONE is immortal even with all the cards in the game in one char u aint rambo nor god.


Lokis Veil stop all skills (And attacks? not sure) from being used.


That combined with one creator with 3 Kiels and one sniper for elemental damage is a damn hard team to fight.


Then we have traps, Lord knights, priests, mages ETC... aside from the aforementioned Creator and Sniper


You honestly dont see a problem with this?



man u not even sure what loki does u proving my point alone.
i think loki can be countered. the biochem kieled well yea that's a problem but he can only aim 1 person at the time woe is about teamplay right?

seriusly i just want to feel woe i dont give much of a crap about essences anymore i have my god items =/
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Last edited by marine on Sun Dec 12, 2010 9:50 pm; edited 1 time in total
Sun Dec 12, 2010 9:48 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

Post  Post subject: Reply with quote

Glenfiddich wrote:
The only problem i think there is is that in the second hour....
Have all of prontera castles open, and that's it. The next week can start with, say, one geffen castle open, and in the second hour all of geffen. Keeping it all in one realm makes all castles easier to get to and thus hopefully more player attendance.

I would vote yes if we switched to Glens idea.

Rotate the realms themselves, not the castles.

@Marine

And what about the Sniper and the traps and the wizards and priests?
And for shits and giggles throw in the all too commong sight of there being 2 creators or 2 snipers.

Not that rare so it cant be counted out.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.


Last edited by GRANDPA DREADNAUGHT on Sun Dec 12, 2010 9:56 pm; edited 1 time in total
Sun Dec 12, 2010 9:49 pm
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EdgarGrimfang



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Monochrome wrote:
I say we go back to the absolute original of castles and rules.


What is that exactly? Surprised
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"The World will know that free men stood against a tyrant. That few, stood against many, and before this battle was over, that even a God-King can bleed." -Leonidas to Xerxes
Sun Dec 12, 2010 9:51 pm
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Leilani



Joined: 07 Mar 2010
Posts: 264

Post  Post subject: Reply with quote

I think points 1 and 3 are fair enough.

Point 2 though...hmmm

I see it this way, in the first point about only one castle from prontera being open:

One powerhouse guild could easily snag all those castles. Instead of having to spread their forces for more than one castle like in WoE right now, they just have to hole up in one castle every prontera WoE =/ That's frustrating to even think about.

I know even right now only the larger guilds get the prontera castles for the most part, but this idea would choke off even some of the guilds that aren't small but aren't huge either.

I suppose this whole idea would mean the larger guilds would maybe stay out of the lesser WoE areas, but making a sub-guild isn't rocket science here.

I have a lot of mixed feelings about this idea so i voted indifferent =/
Sun Dec 12, 2010 9:55 pm
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marine



Joined: 22 Jun 2009
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u want to know wht would i do???i ok... if i were playing there and im vs a setups as the one u descrive i would first check up what does this wizard uses mostly(will cost a few lifes to see his skills of preference). as wizards are a low hp class i would ask my snipers to focus their atks on him or first send gtb/100 mdef/good elemental reducer players first to kill the loki players while tanking(would like em to be lks cus their hp values) once loki is down the rest of the guild can come in the emp room if ur lk have ghostring raidric and healing items he can outheal acidbomb if he have fcp he can dispatch the posibility of getin armor strip by the sniper.
i cant teach u how to use ur brain man.
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Sun Dec 12, 2010 9:57 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
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Leilani wrote:
I think points 1 and 3 are fair enough.

Point 2 though...hmmm

I see it this way, in the first point about only one castle from prontera being open:

One powerhouse guild could easily snag all those castles. Instead of having to spread their forces for more than one castle like in WoE right now, they just have to hole up in one castle every prontera WoE =/ That's frustrating to even think about.

I know even right now only the larger guilds get the prontera castles for the most part, but this idea would choke off even some of the guilds that aren't small but aren't huge either.

I suppose this whole idea would mean the larger guilds would maybe stay out of the lesser WoE areas, but making a sub-guild isn't rocket science here.

I have a lot of mixed feelings about this idea so i voted indifferent =/


Whats that? you have 4 castles? You cant take another castle? MAKE A SUBGUILD =D
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.


Last edited by GRANDPA DREADNAUGHT on Sun Dec 12, 2010 10:02 pm; edited 2 times in total
Sun Dec 12, 2010 9:57 pm
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