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  Topic: Suggestion to balance game and 3'rd jobs at the same time.
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

Post  Post subject: Suggestion to balance game and 3'rd jobs at the same time. Reply with quote

Spawned by this thread: >>>>http://www.reignonline.net/viewtopic.php?t=2343
TLDR:
What does everyone hate about 3'rd class job skills?

How broken most of them would be if spammable, or if unchanged by a GM for our level rate.

What makes some skills so broken? Spammability.
End TLDR; of old thread, begin new thread

What would fix that and eliminate a TON of GM work from 3'rd classes?? Limiting Kiel to be a footgear slot Item or make it so it can not be stacked.


What would happen?

1: Alot of skills wouldnt be spammable like Suras apparently doing 3 Asura Strikes in a row which seems to be everyone biggest concern for SOME reasons... Twisted Evil

AAAAAAnd before the whine bish and moan fest even happens, AD as of right now would be untouched, and if it is touched, its in a very very very negligent way
AD Itself semi spammable even without kiels, and I even have a tradeoff for making you use only one kiel, so all you AD spammers dont worry your precious little heads off, we'll do all the thinking while you sit and spam 1 button all day, chillax and keep on reading, you can still have your cake and eat it too.

2: Alot of work going into making 3'rd classes would be negated, this means more new skills for everyone faster AND LESS WORK FOR THE GM TEAM, but without the nuclear fallout of Genetics being the master race of PVP zones. (As stated by Glitchyvirus)

3: It free's up 2 headgear slots for you people, 3 headgear slots if it becomes a footgear

4: for people who HAVE to spam maybe make Kiel Cards do 35-45% aftercast delay instead of 30%? If these changes happened I dont see why 40% would be a bad number. There are other way to reduce aftercast aside from Kiels, so your not being punished at all should 40% be the max, it just means you have to make it work another way.
(Assuming these changes do happen of course, if these changes dont happen you aint getting crap)

Not voting on it yet.

I would like people opinions in text format so all the AD spam lovers wont instantly shut down this idea, because god forbid if they want to have a valid opinion they need to read this entire message and post why their opinion would be validated, and not just scroll down and say "Nerfing my AD? Wheres that no button?" I honeslty would not have made this topic had people not said to me so many times "But a AoE Acid demo? OMG NOOOOOZ, SCREW THIRD CLASSES MAN!!!11 SCREW THE ENTIRE UPDATE NUUUUU"

So apparently the acid demo spammers have dug their own grave, and the third classes as well by abusing it so much, and I want my third classes damnit, and I know Luzz would appreciate ALOT less work being needed to make 3'rd class balanced, and i think this is a excellent way to do it.
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Wed Oct 27, 2010 8:52 am
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Toft



Joined: 23 Apr 2008
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Post  Post subject: Reply with quote

This is stupid.. if you don't want skills to be spamable, go on a low-rate, like iRO. This is a friggin' private server, the skills are MEANT to be spammed on here.
Wed Oct 27, 2010 9:15 am
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
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Well no offense Toft, but spam-ability of any skill is what seems to be holding this server back from moving forward at all, as VERY evident in the thread that spawned this one. This is just a idea too, and nothing is set in stone. And last I checked, having newer classes also had potential to increase server population.

(Thats how it worked for 2'nd classes anyways way back in the day, if anyone remembers RMS server that advertised they had newer classes released)
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Wed Oct 27, 2010 9:24 am
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jogradz1225



Joined: 17 Aug 2010
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Post  Post subject: Reply with quote

its not the 3rd classes that's broken, its the RENEWAL SYSTEM that's broken, the skills and the sprites are just improved versions of the old world, its the Renewal System that makes the 3rd classes Suck.
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Wed Oct 27, 2010 10:48 am
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Sephiroth7500



Joined: 13 Apr 2010
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Post  Post subject: Reply with quote

Well, I was thinking, how about for 3rd classes, they can't get instant cast no matter how much DEX they have, and for 2nd classes they can have the usual 150 DEX = Instant?
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Wed Oct 27, 2010 5:33 pm
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EdgarGrimfang



Joined: 07 Mar 2010
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Post  Post subject: Reply with quote

Sephiroth7500 wrote:
Well, I was thinking, how about for 3rd classes, they can't get instant cast no matter how much DEX they have, and for 2nd classes they can have the usual 150 DEX = Instant?


The no instant cast can be circumvented by the 1 Dex Instant Cast gear set. With it, things that have an immutable cast time, have instant cast (i.e. Double Cast, Counter attack, etc...)
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Wed Oct 27, 2010 5:41 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

Post  Post subject: Reply with quote

EdgarGrimfang wrote:
Sephiroth7500 wrote:
Well, I was thinking, how about for 3rd classes, they can't get instant cast no matter how much DEX they have, and for 2nd classes they can have the usual 150 DEX = Instant?


The no instant cast can be circumvented by the 1 Dex Instant Cast gear set. With it, things that have an immutable cast time, have instant cast (i.e. Double Cast, Counter attack, etc...)

Gunslingers Tracking?
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Wed Oct 27, 2010 5:42 pm
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ShadowNguyen91



Joined: 14 Aug 2008
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Location: South Dakota

Post  Post subject: Reply with quote

Honestly I really don't see the point in changing anything dealing with 3rd classes. I've already said this once but I'll say it again. "Okay, lets all settle down here. This has happened once before already when 2nd Jobs were first released (I believe the server had opened after that.) everyone probably threw a fit about them but after awhile they accepted them. This will be exactly the same way. Everyone's complaining now but soon after everyone will change their mind." Just think this probably came up hundreds of times when second jobs came out. There's no reason for anything to be changed what so ever. Almost 99 percent of active users on this site are max level, once third jobs are released everyone will transfer over and everything will be back to normal somewhat, the few things that'll change is the fact that people will have to learn how to counter these new skills like they did once second jobs were released.
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Wed Oct 27, 2010 5:45 pm
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EdgarGrimfang



Joined: 07 Mar 2010
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Post  Post subject: Reply with quote

GRANDPA DREADNAUGHT wrote:
EdgarGrimfang wrote:
Sephiroth7500 wrote:
Well, I was thinking, how about for 3rd classes, they can't get instant cast no matter how much DEX they have, and for 2nd classes they can have the usual 150 DEX = Instant?


The no instant cast can be circumvented by the 1 Dex Instant Cast gear set. With it, things that have an immutable cast time, have instant cast (i.e. Double Cast, Counter attack, etc...)

Gunslingers Tracking?


Yes, gunslingers tracking.
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Wed Oct 27, 2010 5:48 pm
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Xzerostu



Joined: 26 Jun 2008
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Post  Post subject: Reply with quote

You all forget two things that luzz states in all suggestion, he will not change basic foundations of the game. Very little exceptions, and i can tell you right now: Kiel and 3rd jobs will not change, especially Kiel- I could see maybe 3rd jobs, but by the time 3rd jobs come out officially to where Luzz would even implement it. It would be perfected and bug free. It is also to my understanding that we ourselves are really far away from having the 3rd job system. So i say lets let it happen then complain then if were going to. You never know, gravity could always fix them up so well that it makes ro better forever, and remember Officially you cant have 2-1 and 2-2 skills while you have 3-1 and 3-2 skills, officially it doesnt work that way. So my guess is that it should work the same here. You should be presented with a choice. To change and use a new classicfication of skills. Or to keep the old. then maybe increase how many characters you can have a bit.

LK's will loose beserk if they switch to rune knight in a real scenario, so kiels or not with hundred spear theyd be inhibited. Warlock might be a good issue here, and so might Sorcerer, but they also have there flaws that profs made up for and high wiz's made up for. And on top of that SInx's they become cheaper as gilx's but at a big cost. NO edp.

I think these examples are self sufficient, and that we will live.
-1 to this suggestion.

And in regards to AD spam- People will still bragi dual client, an AD spammer can get the job done in that limited of time, especially if they are skilled.
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Wed Oct 27, 2010 6:39 pm
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GlitchyVirus



Joined: 20 Jun 2008
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Post  Post subject: Reply with quote

Quote:
2: Alot of work going into making 3'rd classes would be negated, this means more new skills for everyone faster AND LESS WORK FOR THE GM TEAM, but without the nuclear fallout of Genetics being the master race of PVP zones. (As stated by Glitchyvirus)


I stopped reading here.

Let me make this clearer....(couldn't find a video of this)

When you use Demonic Fire, it basically creates an "area" of fire where people will take fire magic damage. This can be SPAMMED, and consumes 1 Bottle Grenade.

When you use Fire Expansion, it requires a Demonic Fire field to be the target, and it consumes one of 5 catalysts, depending on level. At level 5, it consumes an Acid Bottle, and casts an Acid Demonstration that is the same level you have (so 10) in the area of effect.

YES, this means an AoE AD. Also, Fire Expansion can also be SPAMMED.

Do you see where I am going with this? You don't need kiels anymore to play Genetic. All you need to do is press F1 and click about 15 times, and then press F2 and click 15 more times. THAT'S HOW IT WORKS.

THIS is why they ruled PvP on the server I played, and about the only people more destructive were cheap-ass Cursed Circle Champs and Warlocks.
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Wed Oct 27, 2010 8:00 pm
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ShadowNguyen91



Joined: 14 Aug 2008
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Adam if it does magic damage in an AoE fashion wouldn't Land Protector negate it?
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Wed Oct 27, 2010 8:03 pm
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GlitchyVirus



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ShadowNguyen91 wrote:
Adam if it does magic damage in an AoE fashion wouldn't Land Protector negate it?


Only Demonic Fire does magic damage. And actually, it would work similarly to Pnuema on LP: the skill will still be casted and Fire Expansion can still be used, but it just won't do that what, 180%?, Matk damage.
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Wed Oct 27, 2010 8:07 pm
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Xzerostu



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yeah but if you lpd, your seceptiple to normal AD which would get you killed.
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Wed Oct 27, 2010 8:10 pm
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Glenfiddich



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Post  Post subject: Reply with quote

I play a creator and use 3 kiels. When playing a class, you understand the mechanics of how to beat it. I know how to defeat a creator every time.

Maybe you need to make yourself a creator, learn how to play it, so you can learn how to beat it. Because you are talking up AD spams wayyyy too much.

On to topic; I don't want to see the 3rd classes at all, until they have been altered and fixed to a reasonable level for a medium rate.
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Wed Oct 27, 2010 11:37 pm
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