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  Topic: WOE Suggestions
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marine



Joined: 22 Jun 2009
Posts: 1389
Location: here

Post  Post subject: Reply with quote

Zebruh wrote:
Bubbaknoxz wrote:
Zebruh wrote:
Bubbaknoxz wrote:
Zebruh wrote:
Bubbaknoxz wrote:

Moral of the story you don't need "uber" gear to do something, if you have the right build and the right mind set you can do anything.


<__<

Really?



You quote me and go "Really?"... I believe that answered your question, if you don't understand it read it over, and over till you do Smile


You silly goose. :c

You told that story to me, the undisputed champion of fighting without donation gears.

Maybe if you spent less time trying to demean others' intelligence, and more time talking to people, you wouldn't look like such a tool right now.

By the way, my question("Really?") to you was "Do you know who you're preaching to? You're telling the guy who has never fought with any donations more than a Cat Bell that he doesn't need epic gears to fight."
You can't answer a question you don't even know.


I talk to people in my guild only( the people who recommended I come to this server); why bother talking to other people in the server? They spam @main like nothing, to the point where its annoying. Those are people whom I don't wish to know. And to be honest I don't know you so how would I know or care what gear you use? You can call me a tool, I don't give a damn. At least I'm not the one name calling Wink..





Lets stay on topic concerning WOE suggestions only. Does that work for you?


To answer the last question, no.

and "I believe that answered your question, if you don't understand it read it over, and over till you do Smile" is an insult.

If you don't like people spamming main chat, turn it off, sissy.

The Emp needs more HP.


Leaving the flaming aside the emps rlly is short and not be able to play champ with snap bores me a bit , cant be blocked in emp room only?=/
Sat Sep 19, 2009 6:01 pm
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Skye
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Joined: 11 Mar 2008
Posts: 777
Location: Funkytown

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Be nice.

Also, please keep comments regarding @main in the appropriate thread. I see you commenting about your concerns here, but I see no comment in the actual thread about @main.

Fix this.
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Sun Sep 20, 2009 1:36 am
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Bubbaknoxz



Joined: 11 Sep 2009
Posts: 450

Post  Post subject: Reply with quote

Zebruh, you started the entire argument with the "Really?" crap so you think I'm not going to respond in the same manner? One condescending remark goes in hand with another. Its how the cycle works, thats life. And I do leave @main off I also voted for it to be off too.

As far as your last thing concerning EMP HP, thank you for contributing to getting that resolved. Hopefully more will respond and the EMP HP will be upgraded before the end of the month. Because WOE is extremely boring and easy.


Marines post I responded to in game but a champ having snap works as long as there is some delay(2 seconds) between the snap and the asura that will likely follow it.

Skye wrote:
Be nice.

Also, please keep comments regarding @main in the appropriate thread. I see you commenting about your concerns here, but I see no comment in the actual thread about @main.

Fix this.


I posted in the @main already a while back, and voted it to be turned off or put as only a means to sell/trade items.

Back on topic.
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Sun Sep 20, 2009 4:42 am
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poringhunter



Joined: 28 Aug 2008
Posts: 101
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increasing the emp's HP will not change anything, i believe. you'll just make the emp last longer, which doesn't change much aside from making it from "last minute" to "last minute plus one or two seconds more".

for one, i'd rather that whoever dished out the most damage on the emp should get the castle. last time i checked the official rules, it's "whoever hits the emp last" who owns the castle.

regarding the loss of action during woe, perhaps you're taking the "unwanted" castles? we've been continuously clashing with dreams over the sleipnir castles, and sieges are usually action-packed.

but then again, maybe people are just beginning to think sieges are worthless, given that you can just farm enough zenny to get the godly items instead of WOEing for them. so far, i'm not after the essences anymore, just the actual siege. several of my guildies are actually thinking woe is not worth it, even if they are the ones who need the essences.
Sun Sep 20, 2009 5:15 am
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marine



Joined: 22 Jun 2009
Posts: 1389
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pori , as about how u feel about tht last min rushs will become last min plus .. well lmme tell you , of course baby . You will see rushers at the last 3 mins , but makin a last min rush harder , will make pple change a bit the tactic . perphaps not sending 2 lks rushin to the emp at the last min but sending a 3 man party on the last 20 min to take and defend something.

About tht siege , idk where dreams woe, i heard there's lot of action there , yet is kind of unfair the only place to find pple is one gld castle out of 12 or more? for tht 's been sugested to have certain castles certain days , so we can met more pple durin it .


this time ish used lot of , and . ! , . , . , .
Mon Sep 21, 2009 4:22 pm
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SilverPriest



Joined: 14 Jul 2009
Posts: 223
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joeodoy wrote:
I agree with some points actually, I really think emp HP is too low for example. Gloom card was meant for this purpose but now with orc skeleton and dark water every sinx can break within 3 seconds =(

I am also having a hard time finding the action packed castles cos there are just too many! Or can you guys kindly tell me which castles have more than 10 people in it during WoE?? Very Happy


you can see people crashing in Wuerz and Eyol Castles it will be fan if SOS will go there too Very Happy
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Tue Sep 22, 2009 3:49 am
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alexiusalex



Joined: 25 Apr 2008
Posts: 218
Location: Melbourne, Australia

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joeodoy wrote:
I agree with some points actually, I really think emp HP is too low for example. Gloom card was meant for this purpose but now with orc skeleton and dark water every sinx can break within 3 seconds =(

I am also having a hard time finding the action packed castles cos there are just too many! Or can you guys kindly tell me which castles have more than 10 people in it during WoE?? Very Happy


3 SECONDS, much lwoer then that. any good sin x should be able to break emp in bout 1 sec without or wit EDP to be a . i break in 3-5 hits wit edp, and bout in bout 1sec without maybe little bit more ill time next woe. I reckon The only thing to be changed should be the HP of the emp however i enjoy woe the way it is, MAybe they should enable use of Back slide cause a sinx is good at Suprisde attack adn without Suprise attack agsaint LK there stuffed, well rephrase a good lk =D. Body relo should still be banned cause u can move through a castle way to fast wit Body Relo.
THNX for hearing my opinions.
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Tue Sep 22, 2009 4:04 am
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Glenfiddich



Joined: 22 Jun 2008
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Post  Post subject: Uhm Reply with quote

Hi Guys,

Emps need more hp.

I agree with the reasoning someone earlier brought out. People run past you, straight to the emp. Why? Because they know they can break before they will die. Pump that lil emp up with some more hit points and you will start getting people to fight more in woe, instead of just running, which is what mainly annoyed me about this server Smile People will learn to fight back and kill their opponents before they try the emp Smile

And ughhh, yeah, less castles open would make for more strategy and more fun woes Smile
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Tue Sep 22, 2009 6:22 am
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shaiderr



Joined: 06 Aug 2009
Posts: 18

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i agree with the emp with higher hp and the limited castles, but not with the warper, guilds must provide their own char warper, cause thats part of their strategy, WOE will be much more fun if there is really WAR!!!!!
Tue Sep 22, 2009 9:00 am
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Bubbaknoxz



Joined: 11 Sep 2009
Posts: 450

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Even if the idea with 3 realms open on certain days doesn't work, than I say make it 1/2 castles per realm with a limit of 2 castles.

I know this will butt into the God item quest but their can always be another more refined quest to get god items.

For example a person has to get different items and bring it to a npc in a some map to get the god items made up.

The list would look similar to this...

10 poring cards
10 high orc cards
10 bathory cards
10 vahalla flowers
5 bloody edges
20 biotite
20 muscovite
20 phlog
20 periodots
100 soft feathers
50 magic books
100 jellopy
50 counter agents
50 mixtures
50 emperiums
100 Yellow orbs ( Dragon Drop)
1x Castle drop ( Depending on which god item and which castle)


This will solve the castle issues and the god item issues, if castles are limited down.
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Tue Sep 22, 2009 3:03 pm
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Zebruh



Joined: 10 Dec 2007
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God item materials made out of(a ton of) garbage?
I like it.
Alot.
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Tue Sep 22, 2009 5:05 pm
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Skye
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Joined: 11 Mar 2008
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Post  Post subject: Reply with quote

Bubbaknoxz wrote:
10 poring cards
10 high orc cards
10 bathory cards
10 vahalla flowers
5 bloody edges
20 biotite
20 muscovite
20 phlog
20 periodots
100 soft feathers
50 magic books
100 jellopy
50 counter agents
50 mixtures
50 emperiums
100 Yellow orbs ( Dragon Drop)
1x Castle drop ( Depending on which god item and which castle)

I'm intrigued by this list, especially due to the sheer variety of what's involved. Adding a wild card in, such as the "Pencil Case" item which is only obtainable via an OBB or OPB would make it even more interesting.

I'll discuss this with the other GMs, as well.
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Tue Sep 22, 2009 5:12 pm
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Bubbaknoxz



Joined: 11 Sep 2009
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Zebruh wrote:
God item materials made out of(a ton of) garbage?
I like it.
Alot.


Thats why the garbage gets used with a god item material Wink. One example would be those items being used with a Rachel jewel/god drop to get a Asprika.

The general idea is its supposed to take a while to get the material, and if the server decides to limit the castles that will fix the god item issue. And it'll make woe a bit more interesting Very Happy.



The pencil case idea works, makes it a little harder since its opb obb drop only.
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Tue Sep 22, 2009 7:13 pm
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joeodoy



Joined: 02 Feb 2009
Posts: 208

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Bubbaknoxz wrote:
Even if the idea with 3 realms open on certain days doesn't work, than I say make it 1/2 castles per realm with a limit of 2 castles.

I know this will butt into the God item quest but their can always be another more refined quest to get god items.

For example a person has to get different items and bring it to a npc in a some map to get the god items made up.

The list would look similar to this...

10 poring cards
10 high orc cards
10 bathory cards
10 vahalla flowers
5 bloody edges
20 biotite
20 muscovite
20 phlog
20 periodots
100 soft feathers
50 magic books
100 jellopy
50 counter agents
50 mixtures
50 emperiums
100 Yellow orbs ( Dragon Drop)
1x Castle drop ( Depending on which god item and which castle)


This will solve the castle issues and the god item issues, if castles are limited down.


Good lord! This list looks suspiciously familiar =___=
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Tue Sep 22, 2009 7:39 pm
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NightShade



Joined: 14 Sep 2009
Posts: 481

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joeodoy wrote:
Bubbaknoxz wrote:
Even if the idea with 3 realms open on certain days doesn't work, than I say make it 1/2 castles per realm with a limit of 2 castles.

I know this will butt into the God item quest but their can always be another more refined quest to get god items.

For example a person has to get different items and bring it to a npc in a some map to get the god items made up.

The list would look similar to this...

10 poring cards
10 high orc cards
10 bathory cards
10 vahalla flowers
5 bloody edges
20 biotite
20 muscovite
20 phlog
20 periodots
100 soft feathers
50 magic books
100 jellopy
50 counter agents
50 mixtures
50 emperiums
100 Yellow orbs ( Dragon Drop)
1x Castle drop ( Depending on which god item and which castle)


This will solve the castle issues and the god item issues, if castles are limited down.


Good lord! This list looks suspiciously familiar =___=


Brings back memories eh?
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Tue Sep 22, 2009 9:10 pm
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