Topic: Warp to more maps |
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Do you like the idea? |
Yes - like you said |
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20% |
[ 2 ] |
No - don't like it |
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80% |
[ 8 ] |
Maybe, but i would suggest... (please post if you vote this) |
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0% |
[ 0 ] |
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Total Votes : 10 |
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sduz
Joined: 14 Mar 2014 Posts: 24
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Post subject: Warp to more maps |
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Hello, i've noticed that i can warp just to the beginning of the dungeon i chose, and i can't warp to inner maps even if i visit them.
Is it possible to add more dungeon warp in the warp menu? Some servers have either the complete dungeon warpers and the field warpers.
A little idea would to add fields and dungeon warps in the warp menu in locked mode, so they are unlocked when visited the first time (it will give people a reason to explore the map, or resolve quests to access in some areas, like abyss) or made them unlockable with a big zeny fee (100k and upper), so if you don't wanna explore you must farm to pay.
But just a request: warps shoud remain free to use, some servers charge like 1000z and for a low level player is a totally mess. If it's a reason to put a fee to warp, it's better to have a low (100z) fee in lower dungeon and a max of 500z in upper levels (for a 4-5 level dungeon a good way could be 100 - 150 - 250 - 350 - 500).
Poll added to know what you think about it. |
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Sat Mar 15, 2014 4:08 pm |
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yoh
Joined: 13 Feb 2010 Posts: 393 Location: US
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this can be useful however it could also be annoying/detrimental for some people because they would go to an area they think they are good for and almost instantly get mobbed to death, and it could be useful yet annoying cuz people who hunt/farm mvps in the wild would just warp to their map level and kill it then warp out and some people, like myself, like the hunt and that would kill it _________________ If you need to get ahold of me:
Skype: yohaseotoro
Steam: yohaseo
Discord: yohaseo#9489
If you send a message on any of those platforms make sure to inform me that your from here and what your ign was |
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Sun Mar 16, 2014 3:01 am |
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sduz
Joined: 14 Mar 2014 Posts: 24
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A second warper to use this way could be a solution, so the classic warper would remain.
For the risk to go in a deathly area, it's already possible, just warp to Cursed Abbey...
The new warper wouldn't kill exploration because warps should appear only after the player visits the dungeon/field. In the beginning, he'll only see the same list of warps provided from the classic warp, only marked as "outside" when a dungeon is chosen.
classic warp: Warp to -> Dungeons -> Sphinx -> warped outside
new warp: Warp to -> dungeons -> Sphinx -> outside -> warped outside
If the player visits all the Sphinx dungeon internals, he would got this list:
-outside
-Sphinx 1 (100z)
-Sphinx 2 (200z)
-Sphinx 3 (300z)
-Sphinx 4 (400z)
-Sphinx 5 (500z)
The 'outside' warp is the same behavior of the classic warper.
Having two npc would help who wanna level faster instead of running intermediate dungeons many times, and also who wanna level by search and hunt, using the classic warp or the outside voice in the new warper list. |
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Sun Mar 16, 2014 4:58 am |
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Kiku-Ichiomonjii
Joined: 05 Jun 2009 Posts: 1200 Location: Columbus, GA
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I voted no because that seams to lazy. Half the fun of stuff is doing the stuff that isn't fun lol. When you get everything so easily whats the point? |
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Sun Mar 16, 2014 6:25 pm |
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sduz
Joined: 14 Mar 2014 Posts: 24
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Kiku-Ichiomonjii wrote: | I voted no because that seams to lazy. Half the fun of stuff is doing the stuff that isn't fun lol. |
Tell me how much is funny going through sphinx 1-2-3-4 before coming back to 5 after i unlocked it, every time i die and with tons of fly wings?
Kiku-Ichiomonjii wrote: | When you get everything so easily whats the point? |
Just for this i proposed to unlock warps, Abyss lake for example is locked w/o a quest, so you won't get it in the new warper, but after you do the quest and you enter in, e.g., Abyss 1, if you die you have now Abyss 1 in the warper menu, only after you unlocked it. You won't have Abyss 2-3 if you didn't unlock them. Btw, the classic warp npc (the current one) would remain, so people that wanna explore and walk could just use that and not the new warper npc. |
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Sun Mar 16, 2014 9:18 pm |
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Kiku-Ichiomonjii
Joined: 05 Jun 2009 Posts: 1200 Location: Columbus, GA
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Part of the game to me. Just like your other suggestion about the unlimited arrows. Which i disagreed with as well. To lazy/easy. |
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Mon Mar 17, 2014 3:00 am |
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sduz
Joined: 14 Mar 2014 Posts: 24
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You could just don't use them if available, so you could play the game as you like. Neither job changer or item identifier or mall or the warper itself are part of the game, they are added just to make life easy to player who wants to use them.
About the unlimited arrow one, it wasn't about changing the arrow/bullets ingame to be unlimited, but just to add a quiver/bullet box that doesn't give unlimited prop every time is clicked, like the current ones, but can be equipped as an arrow/bullet and will provide the arrow itself, normal arrow/bullets/quiver would remain available (btw i just bought 30k bullets for my GS) isn't a question of money rather than a way to not have to open storage -> take 500 bullet to not go oversized -> shoot it all -> replay. |
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Mon Mar 17, 2014 6:56 am |
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Skye Site Admin
Joined: 11 Mar 2008 Posts: 777 Location: Funkytown
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This is an idea that's been brought up before, but the specific warp system for Reign was decided from the beginning and it's staying as-is.
As has been mentioned: Direct warping to the end of dungeons under any circumstances makes it too easy. Fly wings or a warp clip are your friend. _________________
Remember, Reign Online loves you all. |
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Mon Mar 17, 2014 4:43 pm |
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sduz
Joined: 14 Mar 2014 Posts: 24
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Is it possible to light the wing's weight? 5 per fly wing it's a little burden sometimes. |
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Thu May 01, 2014 4:15 pm |
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SIeeq
Joined: 24 Dec 2008 Posts: 175
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sduz wrote: | Is it possible to light the wing's weight? 5 per fly wing it's a little burden sometimes. |
im agree with yoh and kiku...almost all item in Reign is officially...go get your creamy card. _________________ mihawk - Sniper
Aken - LK |
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Sun May 04, 2014 2:37 pm |
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