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  Topic: WoE Guardians Improvement.
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Add Skills & Increase Stats for Guardians?
Yes
92%
 92%  [ 25 ]
No
7%
 7%  [ 2 ]
Total Votes : 27

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Mutt



Joined: 11 Jun 2009
Posts: 267
Location: Brooklyn, NY

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RomValeth wrote:

If the Guardian knights going to be using MS and SG, he shouldn't have Melee attacks put into it... I suggest removing the Bowling Bash and Parrying and add like Heavens Drive and (chance?) to use Magic Shield -reflects magic-

Also, with the Guardian Archer and Guardian Solder, They shouldn't have Frost Joker and Scream, Add like Sharp Shooting to the archer (Or another Archer type skill) and remove the Auto Guard and add Defender to him. to the Guardian Soldier add the Auto Guard (10) and Spiral Peirce? or something like that. :] That way they keep with there "classes" and yeah... xD


I added the Melee skills cause its up to the Guild Master to add what skills they want the guardians to have. And with my idea the guardians can only have 3 skills at a time, they cant have all the skills at once.

It's a work in progress list. I like the fact that they can use frost joker and scream, because honestly I just love status effects, and it would seem useful. Sharp Shooting is a good skill to add to the Archer. Preferably Auto Guard would seem better than defender, I tried to keep the skills slightly balanced and try to not make them seem "OP"
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Mon Feb 28, 2011 10:22 pm
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Sephiroth7500



Joined: 13 Apr 2010
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Skills and everything sounds nice... But what I really want is for the Guardians to stop destroying the Ankle Snares! >:[

If it could just walk over neat and nice without killing it, I'd be happy. Very Happy
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Mon Feb 28, 2011 11:19 pm
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yoh



Joined: 13 Feb 2010
Posts: 393
Location: US

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heres where they spawn as i have noticed

guardian knight: inside castle, outside emp room
guardian archer: outside, emp room
guardian soilder: outside
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Mon Feb 28, 2011 11:44 pm
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Mutt



Joined: 11 Jun 2009
Posts: 267
Location: Brooklyn, NY

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Sephiroth7500 wrote:
Skills and everything sounds nice... But what I really want is for the Guardians to stop destroying the Ankle Snares! >:[

If it could just walk over neat and nice without killing it, I'd be happy. Very Happy


Yeah thats the main problem with Guardians Sad but im pretty sure there is a way to get them to not activate the traps, I've played on other servers where the guardians can freely walk through the traps and not cause them to go off, so im sure it can be done.

BTW REMEMBER TO VOTE YES IF YOU LIKE THE IDEA Very Happy
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Tue Mar 01, 2011 12:22 am
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AbaraiGirl



Joined: 21 Jan 2010
Posts: 1288
Location: Hueco Mundo, Ohio

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Sephiroth7500 wrote:
Skills and everything sounds nice... But what I really want is for the Guardians to stop destroying the Ankle Snares! >:[

If it could just walk over neat and nice without killing it, I'd be happy. Very Happy


agreed and I voted yes Manny!!!
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Tue Mar 01, 2011 12:34 am
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luzz
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Joined: 14 Oct 2007
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This has been accepted, partially.

New Guardians will have 10x their original HP, and twice their normal stats (STR,AGI,VIT,INT,DEX,LUK). Nothing else will change. This change makes them quite formidable.

This will be included ina near-future update.
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Fri Mar 11, 2011 2:38 am
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Sephiroth7500



Joined: 13 Apr 2010
Posts: 1470

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luzz wrote:
This has been accepted, partially.

New Guardians will have 10x their original HP, and twice their normal stats (STR,AGI,VIT,INT,DEX,LUK). Nothing else will change. This change makes them quite formidable.

This will be included ina near-future update.


Make them drop skulls so I can add them to my collection. XD

Also, will the guardians be killing the traps still?
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Fri Mar 11, 2011 2:43 am
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