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Anam



Joined: 21 Jan 2009
Posts: 39
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O.O Wow... I never actually... thought of that. *guess that shows what my favorite type of character class is* On that note, a good idea with the quiver maker guy Jaxx ! I really should do that, though I doubt it would change the amount of space the arrows hold in your storage until you get to 30k. Anyhow I just had to add my own two cents for some reason or other! Enjoy XD
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Anam-Champion
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Mon Jun 08, 2009 12:50 am
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Sir Nick



Joined: 06 Nov 2008
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How about.... You make it so you only need one arrow to turn it into a 500-arrow quiver. *Is being silly* You know~ For the lazy people~ Very Happy
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Tue Jun 09, 2009 10:32 am
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Anam



Joined: 21 Jan 2009
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Location: USA

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Pish, you know that's not possible! That would be too easy, and remember Luzz is all about being difficult! Yes Nick, you Sir, are silly! XD As far as suggestions, I cant honestly think of too many at the moment. O.O But I would like to know why @sleep was taken away from places like Thor, and so forth, I missed the memo? XD I mean one day it was there and the next it was gone~ So I'm just curious. Thanks~ Very Happy
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Tue Jun 09, 2009 3:29 pm
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ShadowNguyen91



Joined: 14 Aug 2008
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Skye made a mistake on the quiver guy, his name is Inventor Jaxx not Amazing Jaxx.

It was removed because people kept using @sleep to leach off of people and not do any work.
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Tue Jun 09, 2009 4:38 pm
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Sir Nick



Joined: 06 Nov 2008
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Bleh. I was only suggestin'. Isn't that what this forum is for! >:O!
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Tue Jun 09, 2009 6:54 pm
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ZeNavras



Joined: 04 Feb 2009
Posts: 57

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OK i have a suggestion and people probly already suggested this
But How about sense when we get to lv 120 job but we still get exp why don't we either
A. convert the exp to base exp
B.convert the job exp into zeny
C. or just incorperate it into any thing useful so that it's not watsed Exp
Mon Jun 22, 2009 7:19 pm
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Zebruh



Joined: 10 Dec 2007
Posts: 1537
Location: Massachusetts

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ZeNavras wrote:
OK i have a suggestion and people probly already suggested this
But How about sense when we get to lv 120 job but we still get exp why don't we either
A. convert the exp to base exp
B.convert the job exp into zeny
C. or just incorperate it into any thing useful so that it's not watsed Exp


/likethisguy'susefullness
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u
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Tue Jun 23, 2009 12:45 am
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luzz
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Joined: 14 Oct 2007
Posts: 956

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Anam wrote:
But I would like to know why @sleep was taken away from places like Thor, and so forth, I missed the memo? XD I mean one day it was there and the next it was gone~ So I'm just curious. Thanks~ Very Happy


It was removed because players were using @sleep to become immune in dungeons while collecting experience and gaining levels. @sleep was never intended to be a lazy man's easy and effortless experience gainer. @sleep was made for the purpose of role-play, and to avoid other players in the PvP rooms.
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Tue Jun 23, 2009 2:11 am
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luzz
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Joined: 14 Oct 2007
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ZeNavras wrote:
OK i have a suggestion and people probly already suggested this
But How about sense when we get to lv 120 job but we still get exp why don't we either
A. convert the exp to base exp
B.convert the job exp into zeny
C. or just incorperate it into any thing useful so that it's not watsed Exp


Unfortunately, every game must have some waste. If there is no waste, or no void, eventually there is a collapse of excess - whether it be game currency, items, excess of strong characters, etc.

Waste is not a bad thing, and it is a necessity of life. Game imitates life very well.
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Tue Jun 23, 2009 2:23 am
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ZeNavras



Joined: 04 Feb 2009
Posts: 57

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luzz wrote:
ZeNavras wrote:
OK i have a suggestion and people probly already suggested this
But How about sense when we get to lv 120 job but we still get exp why don't we either
A. convert the exp to base exp
B.convert the job exp into zeny
C. or just incorperate it into any thing useful so that it's not watsed Exp


Unfortunately, every game must have some waste. If there is no waste, or no void, eventually there is a collapse of excess - whether it be game currency, items, excess of strong characters, etc.

Waste is not a bad thing, and it is a necessity of life. Game imitates life very well.






Acualy to tell you the truth there are other waste in the game and as you've once said b4 zeny hole s are a good way to prevent inflation and on the last note excess of strong characters

well in a sesne they would only get to 255 and one 120 and once the exp would stop thats it
and most chars are mad strong because of angra and ahura so tatas excessive in a sense so in truth therre are already things in rag that are excesess so honestly

in a way you could also make more wasting sesions but not as bad as the exp on to make up for the part or put the job exp to somthing helpful but not as much as my prievious chocies
Fri Jul 10, 2009 1:13 am
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Teh Xanthias



Joined: 04 Aug 2008
Posts: 114
Location: USA

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ZeNavras wrote:
luzz wrote:
ZeNavras wrote:
Some crap


Wisdom


More crap


This thread is about arrow quivers, not EXP.

But to bring things back on track, have you given any more thought, luzz, to the prospect of adding more arrow quiver types, or is this really up to me/us to create some "poll" about.

It seems like this thread has recieved mostly a positive response regarding the suggestion, and the negative side really only comes down to your having to make some extra items that, in fact, only a few people may benefit from. (Or perhaps more, who will never stop to think about it or thank you for it).

Those who do benefit from it, however, receive QUITE a nice deal: 30,000 arrows condensing to one quiver of 500 causes a set of only 60 items (the quivers). That means you can have 500 stacks of arrows of a certain kind, in the form of a quiver. That's 15,000,000 arrows, if my math is correct!!!

Anyway, thanks for your input, guys!
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Fri Jul 10, 2009 11:50 am
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ZeNavras



Joined: 04 Feb 2009
Posts: 57

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Teh Xanthias wrote:
ZeNavras wrote:
luzz wrote:
ZeNavras wrote:
Some crap


Wisdom


More crap


This thread is about arrow quivers, not EXP.

But to bring things back on track, have you given any more thought, luzz, to the prospect of adding more arrow quiver types, or is this really up to me/us to create some "poll" about.

It seems like this thread has recieved mostly a positive response regarding the suggestion, and the negative side really only comes down to your having to make some extra items that, in fact, only a few people may benefit from. (Or perhaps more, who will never stop to think about it or thank you for it).

Those who do benefit from it, however, receive QUITE a nice deal: 30,000 arrows condensing to one quiver of 500 causes a set of only 60 items (the quivers). That means you can have 500 stacks of arrows of a certain kind, in the form of a quiver. That's 15,000,000 arrows, if my math is correct!!!

Anyway, thanks for your input, guys!



ok this theard is from first suggestion so it can be about anything s ok exp thing bad idea fine But speaking of ideas i thought off some things OK

I know evryone has noticed this why is it that when your in pAYOn shops somtimes your trying to click certain shops and oyu keep clicking the one over it or under it why not make it so theres a space between shops or and Organized postion that fits people and make it a lil bigger so that there will be space

ANd on that note why not also make it so when the specific item is sold if it happens to be in there title then why not make them remake theire title


and they afk for so long why not have a shop rotation people selsect ther time and game hours thell be there each day that way each time you go you find a fresh new stuff of diff shops because some shopd dispear quick and some dont so a rotation for people looking for other items mabye that ones not as good but anyway yeah




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Sat Jul 25, 2009 4:07 am
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ZeNavras



Joined: 04 Feb 2009
Posts: 57

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And also DID you realy have to put some crap dont be mean that's not nice man just cus its not your topic doesnt mean it has to be some crap




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Sat Jul 25, 2009 4:15 am
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luzz
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Joined: 14 Oct 2007
Posts: 956

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We are not against adding custom quivers.

We just haven't had time to create the custom quivers. They currently do not exist, so they need to be created. I haven't had the time to figure out what the quiver sprite is, partially because my Korean is sorely lacking, and locating the sprite will take a while.
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Fri Jul 31, 2009 5:46 am
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