Topic: Safety Wall |
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Safety Wall Taking More Hits |
Yes |
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76% |
[ 16 ] |
No |
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23% |
[ 5 ] |
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Total Votes : 21 |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Post subject: Safety Wall |
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Needs to able to take more then 10 or 11 hits or whatever it is. Was made for a low rate when 190 aspd was max aspd. You lose your max sw in a split second now. I suggested back when rain was going, and i am pretty sure it was going to get implemented. And it never happened.
A class with 196 aspd will break wall in half a second. Please dont say re summon another wall, cause you will be spamming sw so fast you wont even be able to get a skill in.
Putting strong shield on, as Sir Soren quoted " Is like attacking a pillar with a chainsaw". So people please dont say that either
If there are any negative points, please let them be new ones. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Wed Oct 14, 2009 9:42 am |
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arimak
Joined: 02 Mar 2008 Posts: 574 Location: Roanoke, VA
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i'm rather divided on this as it might affect monster safety wall usage. _________________
CLICK THE POOP!
Cycore : Minstrel | A Non E Moose : Lord Knight |
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Wed Oct 14, 2009 3:40 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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Good point, only that it would create more of a challenge. Dont people like challenges? O.o
Or make it so it only takes more hits in pvp etc? If that can be done or not idk. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Wed Oct 14, 2009 8:35 pm |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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Well considering mobs well mvps have same hp as on iro , i think if they safety wall protect em a bit more wont hurt anyone , beside players stays stand on safety wall , monsters on other hard without brain if u walk they will move of it .
I suport this cus i saw the priest scholasr snad the like getin normal swinged , its unfair for em tho i dont own any of thoses clases i can feel they pain . _________________
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Wed Oct 14, 2009 11:24 pm |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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20 hits would be ideal. About 1 sec to break it then, and a bit less for lk due to bowling bash slaughtering the wall.
Magic users are told to get used to gtb and adapt. Well melee users can easily get used to a slightly stronger wall :O _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Wed Oct 14, 2009 11:52 pm |
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XDoggStrafe
Joined: 30 Mar 2009 Posts: 188 Location: Snowy Canada
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Post subject: |
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Glenfiddich wrote: | 20 hits would be ideal. About 1 sec to break it then, and a bit less for lk due to bowling bash slaughtering the wall.
Magic users are told to get used to gtb and adapt. Well melee users can easily get used to a slightly stronger wall :O |
I agree completely, don't wanna ban the GTB, then make us have a better chance at fighting man... I'm all for bumping it up to 20 hits. _________________
The eXile is back once more... |
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Thu Oct 15, 2009 12:08 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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like i said , this idea would be loved by every magic user .. im not one of em but im looking forward to se safetty wall not a joke. xD _________________
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Thu Oct 15, 2009 12:14 am |
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Bubbaknoxz
Joined: 11 Sep 2009 Posts: 450
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I voted no, but after thinking about it and not just the MVP part of saftey wall (glooms is crazy need I say more) I wouldn't mind it being raised for mage classes, they are already getting the shaft every which single way. Toss em a bone for once _________________
Retired 3-19-11 |
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Thu Oct 15, 2009 12:17 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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lol buba rlly? TOSS EM A BONE AND THEY TROW IT RIGHT BACK!! xDD _________________
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Thu Oct 15, 2009 12:19 am |
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Glenfiddich
Joined: 22 Jun 2008 Posts: 1735 Location: Australia, Brisbane
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If you know your gears and resists, it is almost impossible to lose to a magic class.
Updated sw will be a nice inclusion if the gm team likes it. _________________ Characters-
Glenfiddich; 255- Professor
Jager Bomb; 255- Creator
Rammstein; 255- Creator |
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Thu Oct 15, 2009 12:41 am |
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Nyano
Joined: 11 May 2008 Posts: 58
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First of all, what's with everyone tryin to change the game?
Second, safety wall was made that way for a purpose and no one has complained because of it. I believe it is fine the way it is. _________________ o.o |
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Thu Oct 15, 2009 12:44 am |
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Nyano
Joined: 11 May 2008 Posts: 58
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Glenfiddich wrote: | If you know your gears and resists, it is almost impossible to lose to a magic class.
Updated sw will be a nice inclusion if the gm team likes it. |
Sorry about double post. Some people can't afford the same things you can. _________________ o.o |
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Thu Oct 15, 2009 12:46 am |
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marine
Joined: 22 Jun 2009 Posts: 1389 Location: here
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Nyano wrote: | First of all, what's with everyone tryin to change the game?
Second, safety wall was made that way for a purpose and no one has complained because of it. I believe it is fine the way it is. |
Like glenn said on the first post , safety wall was made to endure 10 hits on a sv when the max atack speed u hit fullbuffed with all stat foods and all is 190 atack sped .
Other thing did u heard renewal is planing nerfin well actually makin safetywall not to endure a quantity of hits but to have a hp endurance like traps for example . _________________
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Thu Oct 15, 2009 12:56 am |
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Nyano
Joined: 11 May 2008 Posts: 58
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marine wrote: | Nyano wrote: | First of all, what's with everyone tryin to change the game?
Second, safety wall was made that way for a purpose and no one has complained because of it. I believe it is fine the way it is. |
Like glenn said on the first post , safety wall was made to endure 10 hits on a sv when the max atack speed u hit fullbuffed with all stat foods and all is 190 atack sped .
Other thing did u heard renewal is planing nerfin well actually makin safetywall not to endure a quantity of hits but to have a hp endurance like traps for example . |
Yes, I did hear and have heard.
as for my personal opinion, leave it the way it actually IS. Skills will change names, and some will even change effects. So why change it now?
--; If you really want that, implement it. Not many people will agree to it. _________________ o.o |
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Thu Oct 15, 2009 1:05 am |
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Zebruh
Joined: 10 Dec 2007 Posts: 1537 Location: Massachusetts
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Why is everyone trying to change the font color?
Back on topic, though...
If we want to be as iRO like as possible, then we need to lower the max level or up-scale everything to accordance. _________________ ಡ u ಡ
Ręp time. |
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Thu Oct 15, 2009 2:50 am |
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