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  Topic: Emperium Breaking Private Rooms:
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TrueItachi135



Joined: 14 Sep 2010
Posts: 125
Location: Ohio

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I see your point thats is alot of coding that goes into that kind of design. Makes sense to be honest. Though I have seen Rebirth and Zodiac use this idea but then again there servers have 24 hour WoEs maps xD!!
Fri Mar 11, 2011 4:59 pm
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arjun1991



Joined: 13 Feb 2009
Posts: 243
Location: India

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Forget the clones...
a room with multiple emps for testing is pretty decent idea...
I agree it wont provide an accurate simulation of WoE, but thats not whats being requested...
Its just so people can test different builds, card combinations for emp damage...

let performance of player be x at emp test room(ideal)
At most his performance will be 2/3x at an actual WoE scenario... and so will everyone elses... Its all proportional

If a person practises mock tests before an exam, its obvious the environment wont be the same in the actual situation... But that doesnt mean he should stop practising altogether...

so i would ask you to reconsider =/
Theres a reason its been implemented on several other servers.
Mon Mar 28, 2011 6:36 pm
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GRANDPA DREADNAUGHT



Joined: 30 Mar 2010
Posts: 641

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arjun1991 wrote:
Forget the clones...
a room with multiple emps for testing is pretty decent idea...
I agree it wont provide an accurate simulation of WoE, but thats not whats being requested...
Its just so people can test different builds, card combinations for emp damage...

let performance of player be x at emp test room(ideal)
At most his performance will be 2/3x at an actual WoE scenario... and so will everyone elses... Its all proportional

If a person practises mock tests before an exam, its obvious the environment wont be the same in the actual situation... But that doesnt mean he should stop practising altogether...

so i would ask you to reconsider =/
Theres a reason its been implemented on several other servers.

+1
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EdgarGrimfang wrote:

Because that good sir, would make sense, and thus defuse the entire argument.

EdgarGrimfang wrote:
Remember kids, Cigarettes are alot like hamsters. Utterly harmless to have until placed into your mouth, and lit on fire.
Don't smoke hamsters kids.
Mon Mar 28, 2011 8:06 pm
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arjun1991



Joined: 13 Feb 2009
Posts: 243
Location: India

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Wed Apr 06, 2011 6:52 pm
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jogradz1225



Joined: 17 Aug 2010
Posts: 308
Location: Knowing is half the Battle...

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even if the reductions aren't there and just the emp summoning works for us...

its a great practice ^_^

its like a gold room without mobs dropping gold and the monsters that will appear are emperiums right? did I understand it correctly?
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Wed Apr 06, 2011 9:22 pm
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arjun1991



Joined: 13 Feb 2009
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Location: India

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that is correct
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Wed Apr 06, 2011 10:03 pm
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jogradz1225



Joined: 17 Aug 2010
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then it would be a great exercise for us if this were to be implemented...

we'd just be the ones to imply the reduction during WoE and its a good mind stimulating exercise to compute for the reduction as we use the rooms ^_^
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Thu Apr 07, 2011 1:32 pm
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SIeeq



Joined: 24 Dec 2008
Posts: 174

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just create a monster look like emperium with same type,hp,size and etc. when die, it will spawn again and again like mvp room or plant (yellow plant,shine plant and etc). Plant do not attack. its same if just want to see how fast we can break emp. of course no item drop.
Fri Apr 08, 2011 2:08 am
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jogradz1225



Joined: 17 Aug 2010
Posts: 308
Location: Knowing is half the Battle...

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SIeeq wrote:
just create a monster look like emperium with same type,hp,size and etc. when die, it will spawn again and again like mvp room or plant (yellow plant,shine plant and etc). Plant do not attack. its same if just want to see how fast we can break emp. of course no item drop.


we dont need a monster to look like emperiums ^_^

Emperiums are legit monsters and they are in RMS database.
why aren't any GMs saying something about it? ^_^ i'm curious ^_^
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Fri Apr 08, 2011 9:16 am
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yoh



Joined: 13 Feb 2010
Posts: 390
Location: US

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jogradz1225 wrote:
SIeeq wrote:
just create a monster look like emperium with same type,hp,size and etc. when die, it will spawn again and again like mvp room or plant (yellow plant,shine plant and etc). Plant do not attack. its same if just want to see how fast we can break emp. of course no item drop.


we dont need a monster to look like emperiums ^_^

Emperiums are legit monsters and they are in RMS database.
why aren't any GMs saying something about it? ^_^ i'm curious ^_^


the reason why is that luzz himself said "The problem with this is that - in reality, the suggestion isn't asking for an Emperium spawn room. it is actually asking for a WoE-like Emperium test-Room.

The difficulty with this is that it is hard to mimic a WoE-like environment when it isn't WoE. Sure, we can spawn an emperium, but that break time would not mean anything, as a spawned emperium will not be skill-resistant, players will not have WoE reductions, etc."

of which means morethen likely not gonna happen any time soon
Fri Apr 08, 2011 11:44 am
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arjun1991



Joined: 13 Feb 2009
Posts: 243
Location: India

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yoh wrote:
jogradz1225 wrote:
SIeeq wrote:
just create a monster look like emperium with same type,hp,size and etc. when die, it will spawn again and again like mvp room or plant (yellow plant,shine plant and etc). Plant do not attack. its same if just want to see how fast we can break emp. of course no item drop.


we dont need a monster to look like emperiums ^_^

Emperiums are legit monsters and they are in RMS database.
why aren't any GMs saying something about it? ^_^ i'm curious ^_^


the reason why is that luzz himself said "The problem with this is that - in reality, the suggestion isn't asking for an Emperium spawn room. it is actually asking for a WoE-like Emperium test-Room.

The difficulty with this is that it is hard to mimic a WoE-like environment when it isn't WoE. Sure, we can spawn an emperium, but that break time would not mean anything, as a spawned emperium will not be skill-resistant, players will not have WoE reductions, etc."

of which means morethen likely not gonna happen any time soon


Im sorry yoh but all i am able to gather from your comment is that you have read nothing of the above assertions for the suggestion and have simply requoted luzz...
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Fri Apr 08, 2011 5:03 pm
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yoh



Joined: 13 Feb 2010
Posts: 390
Location: US

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arjun1991 wrote:
yoh wrote:
jogradz1225 wrote:
SIeeq wrote:
just create a monster look like emperium with same type,hp,size and etc. when die, it will spawn again and again like mvp room or plant (yellow plant,shine plant and etc). Plant do not attack. its same if just want to see how fast we can break emp. of course no item drop.


we dont need a monster to look like emperiums ^_^

Emperiums are legit monsters and they are in RMS database.
why aren't any GMs saying something about it? ^_^ i'm curious ^_^


the reason why is that luzz himself said "The problem with this is that - in reality, the suggestion isn't asking for an Emperium spawn room. it is actually asking for a WoE-like Emperium test-Room.

The difficulty with this is that it is hard to mimic a WoE-like environment when it isn't WoE. Sure, we can spawn an emperium, but that break time would not mean anything, as a spawned emperium will not be skill-resistant, players will not have WoE reductions, etc."

of which means morethen likely not gonna happen any time soon


Im sorry yoh but all i am able to gather from your comment is that you have read nothing of the above assertions for the suggestion and have simply requoted luzz...


i have actually been following this thread since the begining and i honestly would like to see this happen but as stated in my last post due to what luzz said it is more then likely not gonna happen at least not any time soon
Fri Apr 08, 2011 9:59 pm
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jogradz1225



Joined: 17 Aug 2010
Posts: 308
Location: Knowing is half the Battle...

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yoh wrote:
arjun1991 wrote:
yoh wrote:
jogradz1225 wrote:
SIeeq wrote:
just create a monster look like emperium with same type,hp,size and etc. when die, it will spawn again and again like mvp room or plant (yellow plant,shine plant and etc). Plant do not attack. its same if just want to see how fast we can break emp. of course no item drop.


we dont need a monster to look like emperiums ^_^

Emperiums are legit monsters and they are in RMS database.
why aren't any GMs saying something about it? ^_^ i'm curious ^_^


the reason why is that luzz himself said "The problem with this is that - in reality, the suggestion isn't asking for an Emperium spawn room. it is actually asking for a WoE-like Emperium test-Room.


The difficulty with this is that it is hard to mimic a WoE-like environment when it isn't WoE. Sure, we can spawn an emperium, but that break time would not mean anything, as a spawned emperium will not be skill-resistant, players will not have WoE reductions, etc."

of which means morethen likely not gonna happen any time soon


Im sorry yoh but all i am able to gather from your comment is that you have read nothing of the above assertions for the suggestion and have simply requoted luzz...


i have actually been following this thread since the begining and i honestly would like to see this happen but as stated in my last post due to what luzz said it is more then likely not gonna happen at least not any time soon


you didn't read my previous posts, I said it's like a gold room with Emperiums spawning in it, and it does not have to be a WoE like environment, that we players be the ones to compute for the reductions. we're not that stupid to know its hard to mimic the WoE scenario in one room, so as I said it's like a Gold Room with Emperiums spawning in it and without drops.

we know the WoE-Like Emperium test room may very well be scrapped but an Emperium summoning room may be the best one that can be implemented as far as this thread is going... ^_^
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Sat Apr 09, 2011 1:48 am
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TrueItachi135



Joined: 14 Sep 2010
Posts: 125
Location: Ohio

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xD! I figured someone would resurrect this. I gave up after Luzz shut the idea down. But honestly I am all for it if you all are. Well Luzz seems you have a reawakening you could consider the above suggestions and try just a simple emp and we can compute the scenarios and adjustments for woe.
Tue Apr 26, 2011 2:19 pm
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Feronis



Joined: 16 Aug 2011
Posts: 32
Location: K-vegas

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Could you just spawn some emps to the GuildvGuild pvp room?

I mean, you can't see the damage, but you could see how long it takes to kill it.
Tue Aug 23, 2011 2:35 am
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